Post AxrbqILfxRBCCm6fR2 by floooh@mastodon.gamedev.place
(DIR) More posts by floooh@mastodon.gamedev.place
(DIR) Post #AxrbqILfxRBCCm6fR2 by floooh@mastodon.gamedev.place
2025-09-04T09:40:00Z
0 likes, 0 repeats
Microsoft announcing that the next version of MSVC will be a Clang fork coming in 3, 2, 1... ;)https://en.cppreference.com/w/cpp/26.html
(DIR) Post #AxrbqJTrkTKDiSwiq8 by daniel_collin@mastodon.gamedev.place
2025-09-04T09:54:28Z
0 likes, 0 repeats
@floooh It would be great tbh. Lots of nice things in gcc/clang msvc doesn't support (esp for C)
(DIR) Post #AxrbqKS88PWyjN8qm0 by dominikg@mastodon.gamedev.place
2025-09-04T11:11:18Z
0 likes, 0 repeats
@daniel_collin @floooh Reducing the number of distinct compilers is bad for the same reason as reducing the number of distinct internet browsers is bad.
(DIR) Post #AxrbqLYu0iXgAfJly4 by shironeko@fedi.tesaguri.club
2025-09-04T13:20:20.845045Z
0 likes, 0 repeats
@dominikg @daniel_collin @floooh being distinct alone is not valuable, both of these tools needed to interoperate with each other, so it needs to be actively maintained, updated for newest concenses while driving innovation (new concenses) forward.Today msvc is only a nuisance, a inferior product, it stops people from doing good work and doesn't offer anything in return, it needs to go.
(DIR) Post #AxrcQZOG4gYtU3bzCS by shironeko@fedi.tesaguri.club
2025-09-04T13:27:00.755615Z
0 likes, 0 repeats
@dominikg @daniel_collin @floooh The cross os codebase I maintain today (majority of the code written by windows devs) can be immediately improved with hundreds of lines removed and many spaghetti code simplified if we drop msvc compatibility, and is there code like this in the reverse direction? none.