Post Ax8xnFnwPmb6KA5NqK by morgan3d@mastodon.gamedev.place
 (DIR) More posts by morgan3d@mastodon.gamedev.place
 (DIR) Post #Ax8xnFnwPmb6KA5NqK by morgan3d@mastodon.gamedev.place
       2025-08-14T00:06:05Z
       
       0 likes, 0 repeats
       
       What do you call your per-frame callback/event/request-servicer on objects? I need this for everything from UI elements to network streams.heartbeatupdatetickframecallbackprocessservice...or something else? I realized one of my APIs is inconsistent in its terminology and need to do some renaming.I don't love any of the above, even though I've used them all at some point.
       
 (DIR) Post #Ax8xnxIwgNwpElvFdg by neauoire@merveilles.town
       2025-08-14T00:23:58Z
       
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       @morgan3d It depends, my objects tend to have 2-3 cellback types.https://git.sr.ht/~rabbits/polycat/tree/master/item/src/events.tal#L38req-draw (drawing tick)req-action (usually collision detection tick)