Post AwNpbCHnXwAXsEr84m by plotinus_enjoyer@poa.st
(DIR) More posts by plotinus_enjoyer@poa.st
(DIR) Post #AtcGUIcgeEGxZPAAwi by TrevorGoodchild@poa.st
2025-04-30T12:12:06.787962Z
34 likes, 6 repeats
(DIR) Post #AtcGjVEA4Dy70PwP8i by TrevorGoodchild@poa.st
2025-04-30T12:14:49.855620Z
5 likes, 1 repeats
@cowanon Nexus got buckbroken into allowing the mod that corrects it . . . but you are correct
(DIR) Post #AtcGyjgUbBXUBeSMMK by BadOptniks@poa.st
2025-04-30T12:17:37.411843Z
2 likes, 1 repeats
@TrevorGoodchild @cowanon Todd better learn from this but he won't. Goes we'll find out in fallout 3
(DIR) Post #AtcH0J8WH4asQfJc0m by SuperSnekFriend@poa.st
2025-04-30T12:17:54.335660Z
3 likes, 2 repeats
@TrevorGoodchild Never bought. Never will.https://inv.nadeko.net/watch?v=dU8VPQsTqFU
(DIR) Post #AtcHAbYod2iUSyWcZk by RaHoWaJoe@poa.st
2025-04-30T12:19:43.885394Z
4 likes, 1 repeats
@TrevorGoodchild We really need a slur for LGBTQHIV+ Propaganda.Something short, honest, and belittling to the point where the ADL writes an article on it.
(DIR) Post #AtcLi1M09NlLpsikzY by DW2@poa.st
2025-04-30T13:10:37.503464Z
2 likes, 1 repeats
@TrevorGoodchild I feel so bad for gamers man, vidya is about as pozzed as movies are now
(DIR) Post #AtcMNoQsa8BvvJvjoe by Tripp@poa.st
2025-04-30T13:18:08.921221Z
4 likes, 1 repeats
@DW2 @TrevorGoodchild if they really gave a shit they would have fought back harder, endless fagslop is their reward
(DIR) Post #AtcPXqMsXYgYgVX9yi by plotinus_enjoyer@poa.st
2025-04-30T13:53:34.683067Z
1 likes, 1 repeats
@TrevorGoodchild Not too interested, I’m probably just going to buy Ready or Not DLC for those new maps, I heard the new maps are dopeAlso even after the various changes, the semi-automatic combat shotgun still reigns supreme. G36C is still the overall best rifle in the game with 7.62 NATO rifles still being extremely overrated. In fact I strongly believe that 7.62 NATO rifles are redundant when compared to any decent 5.56mm carbine in-game. If you want more power out of your 5.56 carbines, use full auto or tap faster. The latter is very easy to do with the G36C.Oh and it is quite a bit easier to non-lethally take down suspects now. Gaining compliance from civilians is now much more annoying and suspects are more likely to take hostages though. The former is so bad to the point that I used two slots for the taser instead of one.
(DIR) Post #AtcQ9VMF6WaoWiC7fM by RaHoWaJoe@poa.st
2025-04-30T14:00:20.916302Z
0 likes, 1 repeats
@Ash_Kvetchum @TrevorGoodchild I feel better about not being able to come up with one on my own then.But being accurate is not nearly as important as being derogatory.These people have self-esteem that can fit in a thimble. Beating them down is the quick and easy way to make them burn out and withdraw from the discourse.
(DIR) Post #AtcSb28xW1JNw9EfoW by RaHoWaJoe@poa.st
2025-04-30T14:27:44.478344Z
1 likes, 1 repeats
@cowanon @TrevorGoodchild Yeah, but that's like the word Progressive. People hear what they associate as positive and feel emboldened in their stance.A good example is if I'm in company where I can't call them troons or sick queers, I refer to trannies as transvestites. I'm not playing their word game, and older people identify that word to mean a cross dresser, thus they don't get their recognition for their subculture either.
(DIR) Post #AtcSkzjTKo85M442t6 by Koropokkur@poa.st
2025-04-30T14:29:34.256654Z
0 likes, 1 repeats
@cowanon @RaHoWaJoe @TrevorGoodchild sodomythink
(DIR) Post #AtcTU6NXTFVt00JWWO by DW2@poa.st
2025-04-30T14:37:44.991967Z
3 likes, 1 repeats
@Tripp @TrevorGoodchild Tbf a lot of AAA stuff is regularly bombing now, so they are fighting back somewhat by just not buying all this shit. In fact many big studios are either closing or laying off lots of staff due to poor sales.Also good to see you alive and well 🫡
(DIR) Post #AtcYg85TRYVjXnQ1L6 by SpaceGhost_@nicecrew.digital
2025-04-30T14:46:07.487422Z
1 likes, 0 repeats
I present my humble offering:GomorrheaGomorrah + Diarrhea
(DIR) Post #AtcbH4rKblXs9gY8EC by Tripp@poa.st
2025-04-30T16:05:00.555558Z
2 likes, 1 repeats
@DW2 @TrevorGoodchild Oh I know, I enjoy seeing big box stuff fail bigly.
(DIR) Post #Atcrdb631tOdm7C2sK by JoeBravo77@poa.st
2025-04-30T19:08:21.689016Z
0 likes, 1 repeats
@cowanon @RaHoWaJoe @TrevorGoodchild RJCM'rsRJcoomers is how it's pronounced.
(DIR) Post #Atd14UbQBIKf2ZldqK by chainsaw_appreciator@nicecrew.digital
2025-04-30T20:52:49.159745Z
2 likes, 0 repeats
I just call it troonslop
(DIR) Post #Atd16gVQtaLoXO0mOG by chainsaw_appreciator@nicecrew.digital
2025-04-30T20:54:15.299428Z
3 likes, 0 repeats
Gamers are doing fine. All the good devs just make double A or indie titles now.Anyone buying triple-gay slop fresh off the press is a tourist at best.
(DIR) Post #Atd2raKDnFIqvshAKO by ChristiJunior@detroitriotcity.com
2025-04-30T21:14:09.601573Z
5 likes, 1 repeats
@DemonSixOne @Jens_Rasmussen @TrevorGoodchild It's only a problem if it appeals to straight men.
(DIR) Post #AtdB0zgffMy9pbC3Cy by stallmon@iddqd.social
2025-04-30T22:43:34.925963Z
1 likes, 0 repeats
@TrevorGoodchild where is Oblivion Remastered?
(DIR) Post #AtejCOGeD0qKqnaRfs by plotinus_enjoyer@poa.st
2025-05-01T16:43:10.472109Z
1 likes, 1 repeats
@TrevorGoodchild For long tactical slot:Honestly all are very good. They depend on team comp and strategy. But one noteworthy one is Tactical Shield.Tactical Shield is basically mobile hard cover. Not just for you, but for the entire team in multiplayer. Crouch with the shield out and your teammate behind you can shoot over your head, using you as cover. I'm pretty sure you can even use the Tactical Shield to block doorways so you basically can act as a makeshift door wedge if needed.
(DIR) Post #Atkr76VEcCdKlOnNnk by plotinus_enjoyer@poa.st
2025-05-04T15:40:08.310219Z
0 likes, 1 repeats
@TrevorGoodchild Just played one of the DLC maps, Lawmaker.The map is quite big, being a three-floor mansion of some billionaire oil tycoon, but there aren't many long sight lines. What you do have is a lot of rooms with doors at all sorts of angles. Basically, an urban warfare nightmare. So rooms need to be cleared fast.Wedges are for the first time not so useful due to the size of the map and the number of ways you can be flanked alongside the number of doors, making wedging impractical. So best to be on your toes.I got A-rank first try. It's honestly not that hard to A-rank. You just don't have to play in a fully lethal manner. If you see suspects that is safe to subdue non-lethally, you do so. And of course if you're going lethal, do really go lethal. Grab that M1014 and rip off some limbs and heads.
(DIR) Post #AtmdR0n8Y6Irneggvw by plotinus_enjoyer@poa.st
2025-05-05T12:16:19.224623Z
1 likes, 1 repeats
@TrevorGoodchild Just S-ranked Narcos alongside Lawmaker.I’ve seen some rankings claiming that Narcos S-rank is complete cancer and Lawmaker is tough. Truth be told, I don’t know where that comes from. I found them sort of manageable after learning the map. Skill issue?
(DIR) Post #Atmi3BpmLBzqrvNptg by plotinus_enjoyer@poa.st
2025-05-05T13:08:02.425223Z
1 likes, 1 repeats
@TrevorGoodchild Oh, and just for fun I got the Beat Cop achievement. Meaning you clear Narcos with just a lethal handgun.You can kind of cheese it and use your AI teammates to win the day, but that's not really what I did. They still contributed but I still did a lot of the work. I'm pretty sure I dropped the majority of the enemies. At least half of them.Basically went full Sicario. USP .45 with suppressor and laser pointer. Aimed for the head every single time because they were all wearing body armour. Could've made things easier with the Five-Seven but decided on the USP for the extra challenge.
(DIR) Post #Atms8WUjx3DXw6izMu by plotinus_enjoyer@poa.st
2025-05-05T15:01:02.974991Z
1 likes, 1 repeats
@TrevorGoodchild On weapons:They released 4 new battle rifles. The M14 is a classic. SCAR for me was actually sort of meh. The two G3 rifles are however very good. The full length G3 has pretty good recoil control for a .30 caliber rifle. But the crowd favourite is the HK51. I need to try this more often because it is obnoxious to shoot due to its ~8-10 inch barrel firing a full-sized .30 caliber rifle round.
(DIR) Post #Ato47MBqAk60IL3SIy by plotinus_enjoyer@poa.st
2025-05-06T04:50:01.167093Z
1 likes, 1 repeats
@TrevorGoodchild Honestly though, with how the game it is right now, your weapon choices boil down to these 5 options:- G36C - F90 (if you want EOTech reticle as opposed to G36C’s SRO red dot)- ARN-180 (exceeds 125 damage breakpoint to 2-hit incap suspects on Sullivan’s Slope, also low recoil and AR-15 handling)- M1014- B1301 (if you want lower recoil in exchange for slower reload compared to M1014)Most others are at least viable but these are by far the best in most situations..308 rifles only one tap when maps don’t have health modifiers increasing suspect health. Breakpoint for one shot incap for basic suspect is 160 damage and .308 AP deals exactly 160 damage. Insignificant fall-off in game though so it does one shot incap base suspects reliably.
(DIR) Post #AtoRRpnE7HskqPH7vE by plotinus_enjoyer@poa.st
2025-05-06T09:11:25.031946Z
1 likes, 1 repeats
@TrevorGoodchild Finally S-ranked 3 Letter Triad. And man is it absolute cancer. I will never do it again. I got it on like, second or third try but I still dislike it. I actually expended nearly all of my beanbag shotgun ammo and flashbangs. I had exactly 1 round left and that is in the chamber after I've neutralised all suspects.It's honestly just tough in general. Lots of enemies and they're heavily armed with many of them being elite mercs.
(DIR) Post #AtoTIyR4oV26x2ok2S by plotinus_enjoyer@poa.st
2025-05-06T09:32:14.222643Z
0 likes, 1 repeats
@TrevorGoodchild Also: after checking some numbers and after a trial run, I think I'll revise my opinion on the .308 rifles. What is this trial run? What I call the "Black Hawk Down" build where I run with an M14 with Aimpro sight and M1911. "Gordy's gone, man."None of the DLC2 maps have health modifiers for the suspects, so they all get one shot incapped by any .308 rifle. This is extremely useful on 3 Letter Triad where they are not only heavily armed and come in large numbers but also wear body armour.Also, take more ammo than usual for 3 Letter Triad. Level is chock full of enemies. We're talking ~20 enemies with at least half being elite mercs.
(DIR) Post #AtpyljBprql9nnq6ee by plotinus_enjoyer@poa.st
2025-05-07T02:59:28.445686Z
1 likes, 1 repeats
@TrevorGoodchild Finally did Mirage at Sea (luxury cruiser map) and completed it on S-rank.This one is reported to be very hard. And it honestly is. A lot of people complain that the hardest part is arresting Sah'id fast, because if you don't, he will give the order to kill all civilians on board. And that is one reason why the map is so hard. But that's only half the reason. As for arresting Sah'id, I recommend spawning on the Sun Deck then making your way down. He's usually found there. He's royalty so he wouldn't be caught dead in say, the engine room.The other reason is that the map is a CQB nightmare. Lots of corridors of death. If you descend down the wrong staircase, you're very likely going to get shot from 4 different angles at once. So basic tactical sense is absolutely crucial here. If you see a staircase that will expose you to fire from 4 different angles then maybe don't be stupid and go down said staircase.Fortunately, there usually are a number of staircases that you can take that doesn't turn you and your team into target practice immediately. These are usually located to the side, so take them. Same for doorways: taking the central doorway is usually a really good way to get shot at from many different angles at once, so take those to the side to limit exposure.For long tactical slot, assuming you are playing single player, take the wand. If this is non-negotiable, this is at least highly recommended. Being able to see threats without them seeing you is very valuable on this map, especially if you're S-ranking.
(DIR) Post #Atq2rixq1GkUekPICu by plotinus_enjoyer@poa.st
2025-05-07T03:45:24.332026Z
0 likes, 1 repeats
@TrevorGoodchild Oh wait. Sah’id isn’t royalty but is the son of a crazy rich Qatari oligarch. Basically also a degenerate with a shitload of money. Heavily implied to be a sadistic rapist based on the mission briefing. But you can’t actually kill him because again, he’s the son of a crazy rich and influential oligarch. Another note: Sah’id generally doesn’t surrender easily. You will likely have to use multiple beanbag rounds to get him to comply. Enemies in this level are also tough and well-armed with weapons like P90s, AR-15s and even G3s.
(DIR) Post #AtqRFYLrWfTTalXVYW by plotinus_enjoyer@poa.st
2025-05-07T08:18:37.606703Z
1 likes, 1 repeats
@TrevorGoodchild There are other achievements for the new DLC maps, but frankly speaking most of the other achievements are extremely stupid and entirely unrealistic for a solo player. The one for 3 Letter Triad is extremely stupid and is more about RNG than any actual skill of the player. Of course the player needs to be good enough to survive 15 active hostiles but the RNG gods must want to give you 15 enemies in quick succession (maximum 15 seconds between suspects) for you to do so in the first place. Another is for the Dorms map where you must clear all main objectives in 5 minutes. This is impossible for any solo player. I've tried this many times and the best I can do is 6+. To even have a chance of completing this on time without getting an aneurysm, the team needs to split up and do each level.
(DIR) Post #AtqbcV6EmXsBhxoP4a by plotinus_enjoyer@poa.st
2025-05-07T10:14:50.217367Z
1 likes, 1 repeats
@TrevorGoodchild Oh and more on 3 Letter Triad - the flashlight is absolutely essential here. It’s honestly already the best choice for underbarrel weapon attachment but it becomes crucial in winning some of the tougher gunfights in 3 Letter Triad. Some rooms are big and the lighting isn’t very good. NVGs aren’t great due to loss of resolution, contrast and are still not very useful in very dark areas. Flashlight comes in very handy in this case. Being able to shoot at enemies requires you to see the enemy in the first place. And if the enemy is already shooting at you, shining your weapon light doesn’t really matter anyway. The light from the flashlight is actually quite strong and will easily provide illumination from across the room.
(DIR) Post #Atr9S101EhxLtp4iI4 by plotinus_enjoyer@poa.st
2025-05-07T16:33:54.357174Z
1 likes, 1 repeats
@TrevorGoodchild Overall I find 3 Letter Triad to be very fun. Quite hard, but fun. It’s kind of like Mirage at Sea but cranked up to 11 in the sense that it is also a CQB nightmare.There‘s only one civilian who is already tied up, so you pretty much can kind of switch off ROE. Basically, shoot anything that moves. You kind of have to be serious with weapon choices for this one though. You’re up against well-armed, armoured and well-disciplined mercenaries. According to the mission briefing, they are ex-military, experienced mercenaries and also at least some are tier 1s. At least one suspect is ex-SAS according to the mission briefing. Another is in-game equivalent of ex-CIA. For weapons, as always the M1014. Low armour penetration but that doesn’t matter when basic buckshot hits like a freight train and can still do severe damage against limbs and heads.
(DIR) Post #AtsRNFOmGUsxRXUYGO by plotinus_enjoyer@poa.st
2025-05-08T07:29:24.916893Z
1 likes, 1 repeats
@TrevorGoodchild I finally S-ranked all missions. The last one was Leviathan. This one is on an oil rig.Like most of the other DLC missions, wedges are basically a waste of space (with the possible exception of Lawmaker). The map is a maze and there's too many flanking routes for wedges to be useful. Also lots of nooks and crannies for suspects to ambush you from. The best you can do is cover each other's back and limit angles of exposure.The enemies in this map are suspiciously well-equipped. It's different from 3 Letter Triad because the enemies you're fighting are elite mercs, so them having heavy firepower and good equipment shouldn't be surprising. But this one is different because this one is supposed to be an eco-terrorist group (United Planet Front, or UPF). This alongside with other clues, like how the UPF was initially peaceful before it turned violent, heavily implies that UPF has been taken over by some kind of powerful actor with its own ends.Like, these UPF guys use stuff that is normally used only by well-equipped PMCs in-game. They use weapons like suppressed P90s. In fact they are the only hostile faction in-game to use suppressors, something even Black Sentinel (the elite merc group in 3 Letter Triad) doesn't use in-game.
(DIR) Post #AtsiiIIKOKlxj863Sy by plotinus_enjoyer@poa.st
2025-05-08T10:43:43.583911Z
1 likes, 1 repeats
@TrevorGoodchild AHAHAHAHA the people complaining about 3 Letter Triad on plebbit ”iTs tOo hArD”, “iT iSn’T rEalIstIc”, “ItS nOt FuN”, “tHe mAp iS tOo oPeN”Looks like some people need to develop basic tactical sense and not walk into rooms where they’re clearly at a disadvantage. I believe I heard somewhere that if you’re fighting “fairly”, you’re doing it wrong.
(DIR) Post #AtsjXoKv1KfDs5sDwW by plotinus_enjoyer@poa.st
2025-05-08T10:53:02.674179Z
1 likes, 1 repeats
@TrevorGoodchild “Yeah lets go rushing into a room full of elite mercs without even a preemptive breach and in a way that gets me shot from 1 trillion angles at once, also fuck this game this game is too hard”
(DIR) Post #Atsrsv47zoJmSLb1SC by plotinus_enjoyer@poa.st
2025-05-08T12:26:29.943741Z
1 likes, 1 repeats
@TrevorGoodchild Also, tried 3 Letter Triad this time with the 870 CQB. It was actually a pretty decent run, all things considered. The thing about the 870 is you do need to take it easy. It can’t be run like a high speed low drag super speshul carbine or whatever. It’s slow and can be a bit hard to use but hits like a truck. Plus it probably has the best SFX of any shotgun in the game. The spread choke attachment is surprisingly handy, although it does mean you need to slow down more and take your time to aim if needed. That being said, the spread choke attachment is actually really good and does help with getting consistent kills at range if aimed correctly. I’d recommend it especially for pump action shotguns because you need to take it slowly with those guns anyway. It is probably also good training for running the semi-auto shotguns.
(DIR) Post #AtuCGB4Kr2NAzX1Loe by plotinus_enjoyer@poa.st
2025-05-09T03:49:31.170442Z
1 likes, 1 repeats
@TrevorGoodchild I'm honestly sincerely of the belief that anyone who thinks shotguns in Ready or Not are bad are themselves bad.They do take more patience to use, but in the hands of someone who knows how to use them, they are irreplaceable. A good hit with 12 gauge buckshot will instantly drop an unarmoured suspect and will at least initiate an armoured suspect into a whole world of pain. Very useful when you're getting charged by a psycho with a machine gun.This actually happened to me before multiple times on 3 Letter Triad and the shotgun with 12 gauge buckshot was there to save the day. These elite mercs like to charge you in an unpredictable manner.Once, one merc tried charging me from 10 meters, so I put dot on him and pulled the trigger once. He dropped like a sack of potatoes and when I checked his corpse, his face was gone. Another tried charging me and I again put dot on target and pulled the trigger once. He stumbled, then tried to retreat but that didn't work because the next 2 shots were aimed at his head with the second shot succeeding.
(DIR) Post #AtuDcNttvXFl75IEuO by TrevorGoodchild@poa.st
2025-05-09T04:04:46.061361Z
0 likes, 1 repeats
@plotinus_enjoyer Just like real life (or so I've heard)
(DIR) Post #AtuNj6ROEvb2Wzndfk by BarelyEagle@poa.st
2025-05-09T05:58:02.170629Z
1 likes, 1 repeats
@TrevorGoodchild @plotinus_enjoyer This reminds me, I still owe @LovelyMiss a 590 Shockwave for her birthday.
(DIR) Post #AtwMFpPskHZ7hAUVay by plotinus_enjoyer@poa.st
2025-05-10T04:50:53.502979Z
1 likes, 1 repeats
@TrevorGoodchild Another story, this time in another map (Brisa Cove)The suspects are not exactly tier 1 operators, but still military veterans. One just now tried to rush me with an M249. I was rounding the corner and he came charging past it. Reflexively I aimed, fired one shot and he dropped instantly. I amputated his arm in one shot. Needless to say, he died almost instantly.
(DIR) Post #AtxR40lrOj7oMeuqDA by plotinus_enjoyer@poa.st
2025-05-10T17:19:29.243277Z
1 likes, 1 repeats
@TrevorGoodchild Also: more 3 Letter Triad stuff.I think I'm gonna give up on Sleeper Agent (kill 15 enemies consecutively with 15 seconds interval max between each kill). It's nearly impossible to solo. To solo it you need to do some wacky shit with exploits and AI manipulation which I can't be bothered to do. Not that I think there's anything wrong with it, it's clearly intended to be a multiplayer achievement.On the bright side, despite being a CQB nightmare, mirrorgun is not actually entirely compulsory. Also some rooms don't really allow for good use of the mirrorgun. Once you know the map better, strongly consider the M320 flashbang launcher for the tactical slot. It really helps to make clearing the larger (and significantly more difficult) rooms easier. It's very useful for neutralising suspects in dug-in positions at range, something IRL grenade launchers are useful for in combat anyway. You can always command AI teammates to breach and flashbang the small rooms anyway, and there aren't that many of them so its not like you're going to run out of C2 and flashbang grenades.Arresting 5 suspects during the mission (one of the primary objectives) is honestly kind of the minimum standard if you're actually trying to do the mission properly. It's not as hard as it looks if you're smart with your less-than-lethals. Tasers (pepper spray is hot garbage, any slot for pepper spray should be used for more taser charges) if target is not posing an immediate threat. M320 is very good even in a lethal situation because of its range and immediate detonation. C2 breach + flashbang vs a small room is basically an auto-surrender for all suspects inside.
(DIR) Post #AtzHlD9KdjOpyym6E4 by plotinus_enjoyer@poa.st
2025-05-11T14:44:40.663597Z
1 likes, 1 repeats
@TrevorGoodchild So played around more with my favourite weapon class in the game, the shotgunChoke is good for range but a bit situational. I actually like the normal pellet spread as it is because it does help to get hits in combat while still being effective at range. Dropping a cocky suspect running around in one hit with a shotgun loaded with buckshot is extremely satisfying. Nothing like a bit of duck-hunting or skeet-shooting, except the skeets or ducks are moving suspects.There was this one female terrorist on the oil rig mission. She only managed to barely say “hey” while running out before getting her face and maybe also her arm blown off in one shot from my trusty M1014.
(DIR) Post #Au1VaoiSPoQcyx3uts by plotinus_enjoyer@poa.st
2025-05-12T16:29:05.494222Z
1 likes, 1 repeats
@TrevorGoodchild Oh, another fun one. Once I ran into 2 suspects in close quarters. I caught them by surprise so I was able to try to get them to surrender by shouting them down. The problem however is that one of the suspects was faking his surrender and tried to fire at me (I saw him taking aim). So what did I do? Pulled a Steve Forsing from Sicario except instead of an M4A1 I used an M1014 and tapped each suspect once in quick succession. Shit like multiple suspects is why semi-auto is vastly superior to pump action and is the main reason why I don’t think the 870 CQB is better than the assault rifles. 12 gauge is excellent but so is the ability to fire off multiple rounds in quick succession.
(DIR) Post #Au4uMX6OBh2scxQBsW by plotinus_enjoyer@poa.st
2025-05-14T07:50:46.682261Z
2 likes, 1 repeats
@TrevorGoodchild For Ready or Not loadouts: honestly, if you’re trying to play optimally, I really don’t see why you need more than one pistol mag. Using 3 slots for pistol mags is insane to meUnder nearly no scenario would I ever want to use a pistol instead of a rifle or a shotgun or even an SMG. For any of the shotguns, the only time I might deliberately whip out a pistol is when I’m rounding a corner that is too awkward for my shotgun. Gun running dry is almost never an issue since 12 gauge shuts down problems quickly and I can constantly keep the tube topped off without wasting ammo. Even for magazine fed weapons, this can be mitigated by simply switching for a fresh magazine when you think your current magazine is running a bit low and you’re entering a potentially hot zone.
(DIR) Post #Au55nb8YOQECSKXfhw by plotinus_enjoyer@poa.st
2025-05-14T09:58:56.722014Z
1 likes, 1 repeats
@TrevorGoodchild Like, idk, take your pick between what you want to do with that one slot.Would you rather have:- 6-15 rounds of pistol ammo (for the most part) that usually do pitiful damage and are garbage against armoured suspectsOr:- 8 shells of 00 buckshot that can one shot any unarmoured suspect, rip off limbs, blow off faces and stumble armoured suspects- 30 rounds of 5.56mm, 7.62 Russian or .300 Blackout that can kill almost any armoured suspect in 2 hits- 20 rounds of .308 that can one tap a good number of suspects and cause guaranteed arterial bleed if they strike an upper arm- 1 flashbang which is basically an "I win" button against a small room- 2 charges of C2 which can be used to gain the advantage in breaching a heavily defended room- 2 taser shots that lets you non-lethally subdue an opponent, so you gain more points
(DIR) Post #Au5EzSl8GZ9JXFJrVo by plotinus_enjoyer@poa.st
2025-05-14T11:41:56.145882Z
0 likes, 1 repeats
@TrevorGoodchild Actually, I might be wrong. Apparently there will be a less-than-lethal pistol released this summer. If that is so, that is exactly one pistol where I may be willing to take maybe more than a magazine for, mostly because it, you know, does something that your lethal primary weapon doesn’t.
(DIR) Post #Au6jHkbtpJ1HtXb5Cy by plotinus_enjoyer@poa.st
2025-05-15T04:56:06.083299Z
1 likes, 1 repeats
@TrevorGoodchild YESSSSSSI managed to get the Meldonin achievement. This means you need to clear the Dorms map within 5 minutes.One guy when giving tips suggested to use non-lethal means for only your player up until you have arrested 5 suspects (one of the primary objectives). After this is done, you can go to town on the remaining suspects. All the while you need to command your AI teammates to both restrain (if applicable) and search constantly. He suggested to use a less-than-lethal primary then transition to a lethal secondary after arresting 5 suspects. I thought this meant giving up too much firepower, so instead I modified the build by retaining the M1014 shotgun while increasing slots for tasers. I think I used something like 3 slots for the taser so I actually have enough taser ammo to arrest 5 suspects.I managed to complete all main objectives by 4 min 30 secs with this strategy. It only triggers when you press Y to soft complete, so make sure you do that. I panicked a bit when it didn't auto-trigger after I completed all main objectives, but had a hunch that I need to press Y to soft complete so I waited until the 4 min 50 secs mark to press Y and then I got the achievement. It would be awful if I had to redo the whole thing because I didn't press Y. Void Interactive pls fix (in all seriousness though, this really should be fixed).
(DIR) Post #Au73azwb2QBa2MjWDY by plotinus_enjoyer@poa.st
2025-05-15T08:43:36.721533Z
1 likes, 1 repeats
@TrevorGoodchild Also got Big Shell Specialist.Big Shell Specialist is easier than it looks, although a bit of RNG is involved. I don't recommend the G36C because it can't take a x4 optic since you need to land headshots at 30 meters or greater. Any assault rifle that you can comfortably handle that can take a x4 optic and a laser pointer (for point shooting just in case, since x4 optic isn't very good at close range) should do just fine. The important bit is to make sure suspects are actually at least 30 meters away. This is easiest to do early in the mission when suspects are not as stressed so you have time to open the distance for those 30 meter headshots if needed.
(DIR) Post #Au96KBKy77iQczj4Ns by plotinus_enjoyer@poa.st
2025-05-16T08:23:40.654604Z
1 likes, 1 repeats
@TrevorGoodchild Lmao at the people crying about how S-rank is broken because its “unrealistic”, the AI is cracked and forces people to use less-than-lethals Lmao, you’re just bad at the game. If you want to talk realism, I think we should also talk about why SWAT is made to defuse two homemade bombs on the school shooter level (which seems like a job for EOD and not SWAT) and why only a 5-man element is sent against nearly two dozen heavily armed terrorists It’s also the perfect score in the game, so it makes sense for the game to make you do unusual things to get it. If it can be obtained by playing the game normally then it doesn’t become an earned achievement
(DIR) Post #Au9HoqR4yRYcHBPLpA by plotinus_enjoyer@poa.st
2025-05-16T10:32:26.915074Z
1 likes, 1 repeats
@TrevorGoodchild Also: because I went insane, I had the idea of clearing the oil rig map with what is basically a stocked pistol (P320 with Flux Raider stock), or what is probably the weakest primary in terms of raw firepower in the gameNowhere close to being easy, but I did manage to clear it. The stocked pistol wasn’t that bad though. It lacks firepower but is a laserbeam and is probably the best weapon in the game overall for getting headshots. Very little recoil and muzzle climb. The 21 round mag of 9mm on only semi auto is a bit stinky though.
(DIR) Post #Au9JAAHoStgxsQntbM by TrevorGoodchild@poa.st
2025-05-16T10:47:33.568117Z
0 likes, 1 repeats
@plotinus_enjoyer Reminds me of 'Sadistic Game Design' on Pathfinder: Wrath, which I got on my first playthrough just by being a completionist and efficient with party/campaign time management
(DIR) Post #Au9P57LKa1kh1eQSDQ by Largo@poa.st
2025-05-16T11:53:50.585013Z
0 likes, 1 repeats
@plotinus_enjoyer @TrevorGoodchild And why the game fucks you if you're a little trigger happy, civilians will not say "fuck you" when you tell them to get on the ground when you just plastered a guys brain against a wall.
(DIR) Post #Au9aBXQlbAzvAVETR2 by plotinus_enjoyer@poa.st
2025-05-16T13:58:15.692238Z
0 likes, 1 repeats
@Largo @TrevorGoodchild Honestly I found the ROE in the game to actually be fairly relaxed, only on some occasions do I actually get an ROE violation and a lot of it is because of bugged surrender animationsGenerally its quite easy to tell the difference between suspect and civilian, so I usually don't kill civilians by accident either. Even when the suspects are disguised, there are usually some giveaways (usually in speech and behaviour) that will allow you to quickly identify them as suspects. Call me crazy but if a suspect is running around with a suppressed M14 in both of his hands, I figure he isn't a representative of the Red Cross.
(DIR) Post #Au9fGG1cEuA8P8XPoe by plotinus_enjoyer@poa.st
2025-05-16T14:55:07.736916Z
1 likes, 1 repeats
@Largo @TrevorGoodchild Also in my experience, B and A rank is not *that* hard to getFor some missions, getting A rank basically means successfully completing all primary objectives
(DIR) Post #AuAZu7nZq5qzuIYgGe by plotinus_enjoyer@poa.st
2025-05-16T18:01:04.309156Z
1 likes, 0 repeats
@TrevorGoodchild People aren't using their tools enoughThat being said the game doesn't really tell you that you can command suspects to come to you, which is a game-changer for S-ranking because you don't have to expose yourself when apprehending suspectsAlso being able to order civilians to run to the exit is another game-changer, because again you don't have to expose yourself to cuff civiliansPeople should also start using shotguns more instead of listening to tacticool podcaster number 123120313 telling them that all shotguns are useless for close quarters and only carbines are relevant, they might have much more success clearing the more difficult maps if they gave shotguns a try.All that yammering about "realism" and "shotguns are entirely obsolete" talk is really interesting, meanwhile I'll just grab my M1014 and paint the walls red
(DIR) Post #AuEplMwmOj3upTLpj6 by plotinus_enjoyer@poa.st
2025-05-19T02:46:20.311336Z
1 likes, 1 repeats
@TrevorGoodchild I mean I think bad players conflating their skill issue with poor game design seems to be almost universal, I see this even in Doom Eternal where people are crying because the game doesn’t “let you play it the way you want it to”There’s actually loads of options even in Nightmare, you just have to not have, you know, skill issue Also people who say the Destroyer Blade modification for the Ballista is bad cannot be trusted with their opinions about the game, it means they don’t know how to use Meathook movement and grenades (Destroyer Blade needs mastery of these to use properly)
(DIR) Post #AuEq3GGHzacHJ80ZbU by plotinus_enjoyer@poa.st
2025-05-19T02:49:36.701654Z
1 likes, 1 repeats
@TrevorGoodchild Like, Destroyer Blade is a sleeper S-tier weapon alt fire in Doom Eternal. It has a pretty high skill floor, but if you know how to use it, it really does make a lot of rooms significantly easier to clear. As should any weapon that deals massive damage in a wide horizontal line with infinite penetration as long as it doesn’t strike a wall.
(DIR) Post #AuF8iuYMtNvtJkTTVo by plotinus_enjoyer@poa.st
2025-05-19T06:18:49.268687Z
0 likes, 1 repeats
@TrevorGoodchild To make it even better, actually destroyer blade has some wallpen as long as the wall isn’t too close to the center of the bladeI’ve one shotted whiplashes behind pillars using the mighty blade, anyone who says rocket launcher offers the same horde clear is on crack. Nowhere near the same horizontal AoE and nowhere near the AoE damage
(DIR) Post #AuFogtGCvNi2nrhNx2 by plotinus_enjoyer@poa.st
2025-05-19T14:09:04.248284Z
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@TrevorGoodchild As for other so-called bad Doom Eternal weapon mods: honestly, even the Full Auto alt fire for the normal shotgun is not bad. It’s at least not terribleThe mod name says ”Full Auto” but you really shouldn’t run full auto on this thing. You have to burst fire unless at close range with lots of enemies. Used correctly its actually very versatile and powerful. Good for dealing with fodder swarms and does good damage even against heavies.
(DIR) Post #AuG171SYGIbrDAhSHA by plotinus_enjoyer@poa.st
2025-05-19T16:28:14.726903Z
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@TrevorGoodchild That being said though, I see why people say Full Auto is just not that good.Damage output by itself is actually quite good, but the problem is that both the Super Shotgun and the Sticky Bomb mod for the shotgun exists, and chainsaw gives you ammo. Super Shotgun actually does more damage shot-for-shot and Sticky Bombs have a pretty decent AoE.And the damage output? Can honestly be exceeded by quick-swapping Precision Bolt (alt fire for Heavy Cannon) and Super Shotgun.
(DIR) Post #AuHyyF7aHrBJNtUx96 by plotinus_enjoyer@poa.st
2025-05-20T15:13:39.379562Z
0 likes, 1 repeats
@TrevorGoodchild As for Ready or Not scoring: honestly, as long as you're actively trying to de-escalate the situation, you should, at the minimum, get an A-rank. A+ is entirely possible depending on what map you're playingBy "actively de-escalating the situation" I mean using non-lethal means if at all possible. For example, if you see a suspect in a surrender animation but then tries to pull a gun on you, instead of shooting him with a lethal firearm, instead use a taser and take cover (because they still do fire involuntarily when tased) and force him/her to comply. Or if you're in a fierce gunfight with multiple hostile suspects, instead of returning fire with lethal firearms, use that M320 flashbang launcher to stun them all then take them all prisoner.
(DIR) Post #AuJJ7N2AQiEWlxYQ7c by plotinus_enjoyer@poa.st
2025-05-21T06:34:09.274431Z
1 likes, 1 repeats
@TrevorGoodchild Now, for overrated af Doom Eternal weapon alt fires - the Arbalest for the Ballista is at the top of the list The only reason why Arbalest is even popular is because Destroyer Blade is very punishing for new players. Arbalest for me is extremely pointless unless you really want to two shot Pain Elementals and even that is not 100% reliable because PEs can juke you. What do you get with Arbalest? A weapon that limits your FoV so you can’t see the demons around you trying to rape you and slows you when charging, all to give you a single explosive projectile (not hitscan, so missing is a real possibility) that does about 50% more damage per shot against a single target. Compared to the base Ballista fire, Arbalest mostly means a whopping one less shot to kill which is honestly underwhelming. What about Destroyer Blade? Movement is severely gimped and charging does take quite a while, but that thing is capable of dealing damage a bit lower than 3 direct hits from the rocket launcher (so double that of Arbalest) and has infinite penetration through most shields with an extremely wide blade, which means you can easily deal severe damage to 5 heavy demons at once. And movement limitation can be dealt with using skill (basic game sense, Meathook jumping/flying, grenade stagger, Ice Bomb stun, even bunny hopping).If I had to choose, I know what I’m picking, and it isn’t the Arbalest.
(DIR) Post #AuJvOpqsKr7vKZ1lFw by plotinus_enjoyer@poa.st
2025-05-21T13:43:05.074556Z
0 likes, 1 repeats
@TrevorGoodchild That being said though, Arbalest isn’t actually awful despite my less than flattering portrayal, unlike the Microwave Beam (seriously id why does this even exist its objectively awful and useless besides Spirits)Being able to kill a Pain Elemental in two hits is actually kind of a big deal because PEs can be one of the most annoying enemies in the game if left unchecked. Those Lost Souls do a lot of damage. The explosion from Arbalest is also enough to put Cacodemons to stagger which makes it a better option than Destroyer Blade against Cacodemon swarms. So its more of a specialised air defence weapon than anything else. Not as universally applicable as Destroyer Blade or Ballista primary fire, but still has its uses unlike that piece of shit the Microwave Beam
(DIR) Post #AuK6z263Nz1hECacwy by plotinus_enjoyer@poa.st
2025-05-21T15:52:51.234616Z
1 likes, 1 repeats
@TrevorGoodchild More on Ready or Not: some of the suspects in the oil rig mission are... special, to put it kindlyYeah, thanks for switching on your flashlight all the time and therefore telling me where you are, you absolute genius
(DIR) Post #AuMFQUT9C3kgzYuo88 by plotinus_enjoyer@poa.st
2025-05-22T16:36:53.132151Z
1 likes, 1 repeats
@TrevorGoodchild Finally finished another Doom Eternal base campaign run on Nightmare. No deaths with (mostly) no superweapons (some challenges needed superweapon usage so didn't have a choice).Yeah Full Auto even early game just is not that good. If you want an early game high DPS option, take Micro-Missiles. Usage doesn't slow you even when stock (unlike Full Auto) and they still do a lot of damage while having slight homing and still effective out to medium range. One full micro-missile magazine will do severe damage to Arachnotrons and Hell Knights and can even put the hurt into Mancubi. Combine with some Sticky Bombs, frag grenades and Blood Punch and you can kill these early game heavies very quickly. Micro-Missiles will carry you until you get the Rocket Launcher.Generally speaking, automatic weapons are not that good in Doom Eternal, but the Heavy Cannon's Micro-Missiles and Plasma Gun with Heat Blast are not bad. Plasma Gun with Heat Blast has very strong horde clear against fodder swarms.
(DIR) Post #AuMFtZxzpgjuRMDP28 by plotinus_enjoyer@poa.st
2025-05-22T16:42:09.992118Z
1 likes, 1 repeats
@TrevorGoodchild Like, Micro-Missiles are no joke and an extremely powerful option for something you can get on the first level. One sticky bomb to an Arachnotron's gun turret followed with a full micro-missile magazine to its face consistently puts it to glory kill state, giving you health for free.
(DIR) Post #AuMS7lUEzsGjfnpP04 by plotinus_enjoyer@poa.st
2025-05-22T18:59:12.152984Z
0 likes, 1 repeats
@TrevorGoodchild Combined with the frag grenade and Blood Punch, you can also do serious damage against even Dread Knights which you will see in the first Slayer Gate in the second level. And you want to do these Slayer Gates because they give you weapon points, which means you can upgrade your weapons faster.Open with Micro-Missile salvo, then when close toss a frag to falter, then rush in for one Blood Punch, then break off and fire off yet another Micro-Missile salvo
(DIR) Post #AuOMc05j3EBEFOJbxQ by plotinus_enjoyer@poa.st
2025-05-23T17:06:47.826216Z
1 likes, 1 repeats
@TrevorGoodchild Although despite the power of Micro-Missiles, ultimately they still fall off after early game in general because of the Heavy Cannon’s other alt fire: Precision BoltPrecision Bolt offers so much utility, it’s insane. It also does good damage per shot, but not as high as the Ballista. Hitscan weakpoint breaker, consumes less ammo than the Ballista and is basically the bread and butter of every Doom Eternal weapon quickswap combo because switching from quickscope Precision Bolt to another weapon is faster than other weapons.
(DIR) Post #AuRSunA6Wq6yqgaRlo by plotinus_enjoyer@poa.st
2025-05-25T05:01:37.005633Z
0 likes, 1 repeats
@TrevorGoodchild Another thing about Precision Bolt: breaking weakpoints causes a hard falter, which makes it an even more potent combo weapon At close range, this can be used with the Super Shotgun to devastating effect. Example: Super Shotgun blast to an Arachnotron to soft falter it, then Precision Bolt to gun turret to chain hard falter after Super Shotgun’s soft falter to stun the Arachnotron a second time, then finally a second Super Shotgun blast to kill the Arachnotron.
(DIR) Post #AuRrVGjhiGQ5znp9eK by plotinus_enjoyer@poa.st
2025-05-25T09:37:06.945945Z
2 likes, 1 repeats
@TrevorGoodchild Speaking of the Super Shotgun - this is easily a strong contender for best weapon in the entire game besides the superweapons. As is expected for one of the Doom series’ signature weapon.Hot take: Doom Eternal‘s version is far better than 2016’s. The only real downside of Eternal’s is that it has much more limited ammo. Otherwise it is the better weapon. Eternal’s Super Shotgun does a disgusting amount of damage up close, far more than 2016’s. 2016’s is powerful, but shot for shot Eternal’s SSG has it beat and its not really close. Not to mention the Meathook attachment that significantly increases mobility and gives you back armour upon kills when mastered.Combine with Precision Bolt quickswapping and even the tough Baron of Hell will melt in seconds.
(DIR) Post #AuTqbRXuiwB3cabqhk by plotinus_enjoyer@poa.st
2025-05-26T08:36:27.282990Z
1 likes, 1 repeats
@TrevorGoodchild Actually, I’m wrong about Micro-Missiles being replaced by the Rocket Launcher. Honestly, Micro Missiles can kind of take a back seat once you have access to the Hot Swapper suit upgrade.Hot Swapper means weapons swap faster, so weapon quickswaps will see a dramatic increase in DPS. So Micro-Missiles gets replaced by Precision Bolt since Hot Swapper can be obtained very early in Cultist Base before the Rocket Launcher and you can now just swap between Precision Bolt and Sticky Bombs. This is a bit clunky because Sticky Bombs will be unavailable after 3 shots in quick succession but will still very quickly delete a Hell Knight.
(DIR) Post #AuUHYlVck6izQgUBTU by plotinus_enjoyer@poa.st
2025-05-26T13:38:30.533993Z
1 likes, 1 repeats
@TrevorGoodchild Also, about Full Auto: honestly by itself the damage output at close range is actually pretty good and the mastery gives you back shells upon kills which is nice. The problem for high level play though is that the Super Shotgun is much more ammo efficient, Precision Bolt quickswapping exists and also the chainsaw.If you want ammo, you can just use the chainsaw which not only gives you back shotgun shells (Full Auto mastery gives shotgun shells upon kills), but also other ammo types that you inevitably will be using if you’re quickswapping, especially to increase DPS.
(DIR) Post #AuUVURMv552xAIFLEW by plotinus_enjoyer@poa.st
2025-05-26T16:14:36.054458Z
1 likes, 1 repeats
@TrevorGoodchild Also, about Doom 2016: it’s honestly a pretty good game, but not really better than Eternal. I like the plot more, but honestly that’s kind of like saying that you watch porn for the plot.In terms of gameplay, if I had to describe Doom 2016 succinctly, it would be ”flawed prototype with great potential”. Glory kills didn’t restore enough health or do enough to justify breaking position to glory kill. Weapon balance was a bit whack (in fairness, Eternal’s weapon balance isn’t perfect either) and some of the runes are just absurdly broken. Ammo II with Vacuum II means you can just spam BFG into the toughest rooms - lots of enemies means lots of dice rolls to get that BFG ammo on kill with Vacuum II sucking that shit up if you’re within a 1 mile radius.And there’s the infamous Siege Mode of the Gauss Cannon that, with the Rich Gets Richer II rune, lets you turn the game into a cover shooter. You can just camp a corner and just point Siege Mode in the general direction of the enemy. Most demons die in one hit and only a handful of non-boss demons can survive even a single hit.
(DIR) Post #AuWcwGOcYfHzEoAz56 by plotinus_enjoyer@poa.st
2025-05-27T16:47:26.224845Z
1 likes, 1 repeats
@TrevorGoodchild So I just tested the Super Shotgun without quickswapping. Turns out, the Super Shotgun is just an overall far better option than the Full Auto mod for the Combat Shotgun. Full Auto is just kind of pointless.The thing about Super Shotgun is that it does massive damage per shot and does not rely too much on fire rate. So what you can do is dart in, blast the Super Shotgun once, then dash back to dodge then do it again. The massive damage also means you will usually soft falter any demon that isn't immediately gibbed by the Super Shotgun. In a game where demons have very devastating close range attacks so you need to be careful when going up close, the Super Shotgun is a far better option due to its much higher damage per shot while still having a reasonable fire rate. Super Shotgun's superiority becomes even more obvious when used against the superheavies.Full Auto is indeed better than the Super Shotgun against swarms of fodder, but this needs to be compared to other available options for the player. Bear in mind that besides the Full Auto mod, the Combat Shotgun can also use the Sticky Bombs mod which is arguably much better for quickly clearing groups of fodder demons. There's also the Chaingun base fire which is excellent for cutting through swathes of fodder while having way more uptime than the Full Auto shotgun.
(DIR) Post #AuWmwFg4EG1eYCyBRg by plotinus_enjoyer@poa.st
2025-05-27T18:39:31.284845Z
0 likes, 1 repeats
@TrevorGoodchild Also: the Super Shotgun’s ability to soft falter even against superheavies is actually a significant advantage at close range.What a soft falter does is to stop an enemy from attacking temporarily. At close range, this means you can safely pull off a Blood Punch.But wait, there’s more. The Blood Punch unlike the Super Shotgun’s raw damage is a hard falter. This means its falter is not subject to a cooldown unlike damage from the Super Shotgun. Frag grenades also give a hard falter. So, what you can do is Super Shotgun, then Blood Punch, then Super Shotgun, then frag, then Super Shotgun yet again. You’re basically stunlocking the enemy while doing massive damage with the Super Shotgun.
(DIR) Post #AuXYYWgy75VQAc8yoK by plotinus_enjoyer@poa.st
2025-05-28T03:33:00.174684Z
1 likes, 1 repeats
@TrevorGoodchild Also, about Eternal: Marauder is a hard basic skill filterIt's not like you need to do all sorts of crazy stuff with the Marauder. You just need basic game sense. Combos make it easier but good movement as well as basic game sense will carry you very far against the Marauder.Like, don't be a dumbass and just try to get close to the Marauder every single time? Make space so that you can bait his melee attack? Or isolate him from other enemies so he's easier to deal with?And there's ways to force additional falters on the Marauder. The simplest I've found is to shoot the floor next to the Marauder with the Ballista which gives you an opening for a pbolt + Ballista combo.
(DIR) Post #AuYMawi5LTP39Q0tQO by plotinus_enjoyer@poa.st
2025-05-28T12:53:46.124668Z
0 likes, 1 repeats
@TrevorGoodchild Oh, and more on the pointlessness of Full Auto besides the TAG2 DLC: even compared to Sticky Bombs, the damage output and usability is just not that goodSticky Bombs significantly extend the range of the Combat Shotgun, can put Cacodemons to stagger in one shot, can break weakpoints and do headshot damage (when applicable) and does more damage per shot with much better accuracy with no damage falloff. Also Sticky Bombs do splash damage with no friendly fire so if you’re getting swarmed you can Flame Belch around you and just shoot stickies at your feet to farm free armour. You can also use the splash damage to bypass the shields of shield soldiers.The only drawback of Sticky Bombs compared to Full Auto is raw DPS, but even this is made up for with Sticky Bombs being much more intuitive to use with Blood Punch. Blood Punch a Revenant once with two stickies and the Revenant will usually be put to stagger for a glory kill. And if you’ve defeated the Gladiator, you’ll get back a full Blood Punch charge upon glory killing heavies so its like you didn’t use the Blood Punch charge at all. Full Auto on the other hand is just not that useful with Blood Punch because you’re basically choosing between Blood Punch charge or shotgun shells.
(DIR) Post #AuZZgJHIMJeR9cKYTI by plotinus_enjoyer@poa.st
2025-05-29T02:55:05.524817Z
0 likes, 1 repeats
@TrevorGoodchild Actually, about Micro-Missiles - there’s actually one specific niche but still very important use case. It’s to quickly deal with tanky enemies possessed by the Spirit provided there is sufficient space.The Primary Charger upgrade increases damage of Micro Missiles by 30% for 5 seconds as long as you get a kill with the Heavy Cannon primary fire. So just kill a fodder with primary fire, then magdump the possessed demon for 5 seconds to do massive damage. This does very good damage to even possessed Tyrants.The big advantage of this is that you can better focus on movement. Quickswapping is very strong but less useful against possessed demons because of how fast they are and how they’re immune to all types of faltering. So your main means of avoiding damage against possessed demons is movement.
(DIR) Post #AuZoxsdxcePR4dlhho by plotinus_enjoyer@poa.st
2025-05-29T05:46:15.304578Z
0 likes, 1 repeats
@TrevorGoodchild Also: ah yes, people are still complaining about id Software removing the pistol from Doom Eternal and making fists uselessWhat purpose would a pistol or fists serve in a game like Doom Eternal? Have they played the game beyond the first level? What reason would there be for an infinite ammo peashooter (because that’s exactly what the Doom 2016 pistol is) when the chainsaw exists, which literally creates ammo out of thin air for you every 10 seconds, thus giving you effectively infinite ammo? And if you really want to use a weak weapon for a challenge run, why can’t you just use the Heavy Cannon base fire or Combat Shotgun base fire besides some vague “oh it doesn’t feel the same as the pistol”?And fists? Why? Why would you use fists when literally every other option is better? Even in 2016, melee was always a last resort option and even then, you still had the infinite ammo pistol. Besides some shockingly vague claim about how “it’s fun”, what value does it provide?“It’s fun“? Maybe if you think doing stuff for memes and shits and giggles is “fun”. But I tend to find that hitting the same demon over and over again for 10 minutes straight to be pure tedium that will bore me to tears.
(DIR) Post #AuaYvZgDDdLXYiqVzU by plotinus_enjoyer@poa.st
2025-05-29T14:21:23.342510Z
0 likes, 1 repeats
@TrevorGoodchild “Yeah I know Doom Eternal has a double barrel 4 gauge shotgun, a shotgun that doubles as a multi shot grenade launcher, a rocket launcher that can shoot homing missiles, a long range beam rifle, but apparently the game is ACKSHULLY more fun if I can use my fists to punch demons and a peashooter pistol to the tickle enemies”
(DIR) Post #AuawEqwRYuF1XkbFMO by plotinus_enjoyer@poa.st
2025-05-29T18:42:35.121355Z
1 likes, 1 repeats
@TrevorGoodchild Oh yeah, if anyone is ever feeling useless, just remember Dean Takahashi playing Doom 2016
(DIR) Post #Auc0AjP4F1VJypEqNU by plotinus_enjoyer@poa.st
2025-05-30T07:01:20.031362Z
1 likes, 1 repeats
@TrevorGoodchild Faggot: "Doom Eternal sucks because it forces me to play one way and that isn't fun!"That "one way" to play: https://vimeo.com/1088988459?share=copy#t=0
(DIR) Post #Auc9YN3fs1njDQZxh2 by plotinus_enjoyer@poa.st
2025-05-30T08:45:57.467978Z
1 likes, 1 repeats
@TrevorGoodchild Btw, it should be noted that I’m not *that* good. I’m a decent bit above average, but certainly not cream of the crop. I’m not Zero Master or any of the famous 100% speedrunners. Even that clip I posted can do with some improvement without gameplay. What I do can be done by anyone willing to put in time and effort.I can do some Ballista boosting, some bhopping, Meathook flying and standard pbolt weapon swap combos, but I can’t really do some of the more insane and advanced stuff. I can’t really do SLOBs or one-cycle Marauders without the BFG.
(DIR) Post #AucCfF8m0T78Y4vspM by capt_whitebeard@nicecrew.digital
2025-05-30T08:47:51.406541Z
0 likes, 0 repeats
Sounds like you need to pump those numbers up
(DIR) Post #AucCfGMdSPnSLMQT4a by plotinus_enjoyer@poa.st
2025-05-30T09:21:18.662466Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild I mean, I guess, but I’ve already completed all official single player content on Ultra Nightmare so there‘s really not that much incentiveI will never forget about how I nearly threw my UNM run for the World Spear master level and how I let out a sigh of relief after finishing it on UNM. I think I experienced 100 minutes of pure adrenaline.
(DIR) Post #AucmiLNOsIFT6jYHnU by plotinus_enjoyer@poa.st
2025-05-30T16:05:17.488166Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild And btw, yes, yes I did beat the TAG1 DLC on Ultra-Nightmare before they generally made the whole DLC easier, so I'm even more proud of thatI know some parts were made easier for very good reasons, but overall the drop in difficulty is a bit of a bummer :(
(DIR) Post #AucwIbOjgRNQoHXb6m by plotinus_enjoyer@poa.st
2025-05-30T17:52:18.739569Z
0 likes, 1 repeats
@TrevorGoodchild The “Doom Eternal only lets you play one way” crowd are smoothbrains anyway, they’re objectively wrongI’ll use one single enemy, the Whiplash and simply list the various highly effective ways of killing it that I know of.1. Lock-On Burst2. Ballista, then Blood Punch then glory kill3. Destroyer Blade level 2 charge then glory kill, can also hit multiple Whiplashes 4. Frag grenade + Micro-Missiles 5. Precision Bolt quickswap to Ballista quickswap to Precision Bolt again, then glory kill6. Destroyer Blade level 3 charge, also very wide blade so can easily kill 3 Whiplashes or more if you can group them up7. Meathook above Whiplash, then Precision Bolt + Rocket quickswap until it dies.8. Chaingun Shield dash + Chaingun base fire (not as high DPS, but very safe, Chaingun Shield is OP tho)Et cetera.There’s probably more, btw. Point is that there isn’t just “one way” to kill demons.
(DIR) Post #AucxmOKEx2H0uMCri4 by plotinus_enjoyer@poa.st
2025-05-30T18:09:16.224295Z
0 likes, 1 repeats
@TrevorGoodchild Or: the Cacodemon, the enemy everyone brings up as proof of Doom Eternal being a rock paper scissors game1. Sticky Bomb or frag grenade to mouth then glory kill2. One shot from Arbalest3. Ballista then Meathook then Super Shotgun4. Precision Bolt + Rocket quickswap5. Precision Bolt + Ballista quickswap (advantage over Arbalest is mobility and situational awareness)6. Destroyer Blade level 3 charge (very useful for multiple Cacodemons)And for Arachnotrons:1. Sticky Bomb to gun turret then Micro-Missiles (my favourite early game option)2. Precision Bolt + Super Shotgun quickswap 3. Precision Bolt + Sticky Bomb quickswap 4. Precision Bolt + Rocket Launcher quickswap5. Sticky Bomb to gun turret, then Full Auto (another early game option, I prefer number 1 though)6. Heat Blast level 3, then Micro Missiles7. Blood Punch, then Precision Bolt + Super Shotgun
(DIR) Post #AudrWND8vDfuFdpFQ0 by plotinus_enjoyer@poa.st
2025-05-31T04:33:50.824271Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh wait, nvm. I just double checked and realised why I didn't play the TAG1 DLC for a very long time.Of all the levels they changed, they changed my most played level in TAG1, UAC Atlantica. That level was perfect and yet before they reverted the changes, they just like, removed a lot of the enemies for no good reason... perhaps because some thought TAG1 was too hard or something?UAC Atlantica for me is basically the perfect level for replaying, period. Them nerfing it was a huge bummer.
(DIR) Post #AuesE0yz7cXDD8yOG0 by plotinus_enjoyer@poa.st
2025-05-31T16:16:25.602520Z
0 likes, 1 repeats
@TrevorGoodchild Oh yeah, that gave me an ideaBaddie: "Destroyer Blade sucks, it's too slow"Me: https://vimeo.com/1089354545?share=copy#t=0
(DIR) Post #AufmCAlZN2AWPNOdea by plotinus_enjoyer@poa.st
2025-06-01T02:43:33.579660Z
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@capt_whitebeard @TrevorGoodchild Oh and about TAG1, lmao the “controversy” surrounding the DLC was actually funnyThe DLC isn’t perfect and some of the difficulty nerfs was kind of necessary (not UAC Atlantica though, that level didn’t need nerfing), but it was so funny watching the people who got skill-filtered by the base game hard complaining about the difficulty of the DLC. “It’s not hard, just tedious” yeah no shut up, it’s too hard for you but you’re just coping that nothing is ever your fault like DSP
(DIR) Post #AugnKLUnelMz78yQIy by plotinus_enjoyer@poa.st
2025-06-01T14:31:00.399716Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild "Doom 2016 is better than Doom Eternal, I hate Doom Eternal because of platforming"I like how these people just ignore how 2016 literally kills you if you screw up platforming, Eternal just takes away a bit of your health
(DIR) Post #Aui9fU1XXL5fnJjQPY by plotinus_enjoyer@poa.st
2025-06-02T06:16:00.077712Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Also: played through the TAG1 DLC again, this time at the Blood SwampsI honestly really like Spirits, controversial opinion I know. Yes, it sucks they cannot be faltered, but I still like them a lot and in fact think they add to the game because they are a test of two fundamental things: your movement and your decision making. Because they cannot be faltered, realistically movement becomes your main way of avoiding damage so you need to get that right if you're going to stand a chance against possessed demons, particularly the tougher ones. I also sort of like how they can't just be quickswapped to death and you need to fight with them for a while, which allows Micro-Missiles to shine.
(DIR) Post #Auiud46RdPeOfWNIEi by plotinus_enjoyer@poa.st
2025-06-02T15:02:14.609456Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Whew, just finished the final TAG1 level, The HoltPretty rough, but not really on the same level as some of the newer master levels. Now those are soul-crushingly difficult. I definitely have gotten better since the last time I played through TAG1. I was able to nail all those Cacodemons with perfect Sticky Bomb placement in the final boss room, something I used to really struggle with. Boss fight also seems a bit easier but that might also just be me becoming a better player in general.
(DIR) Post #Auj032FBfVSuCefOnA by plotinus_enjoyer@poa.st
2025-06-02T16:02:57.538345Z
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@capt_whitebeard @TrevorGoodchild And yeah, after playing through the whole of TAG1, I'm convinced that Micro-Missiles are by default the best option against Spirit-possessed enemies.Lock-On Burst is very strong, but it takes time to lock which you may not have if a possessed demon is already up your face and trying to munch your ass off. Micro-Missiles on the other hand are much faster and easier to use because no pre-emptive locking on is needed so you can focus on dodging and strafing to avoid damage.
(DIR) Post #AukiSNAlaEMtUdS1h2 by plotinus_enjoyer@poa.st
2025-06-03T11:55:15.181782Z
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@capt_whitebeard @TrevorGoodchild Also - played around a lot more. I'm fairly confident by now that quickswapping is a very nice skill to know, but hardly necessary even on Nightmare. It's crucial for speedrunning because it is still one of the fastest ways to kill demons, but otherwise most players can compensate in other ways. The Super Shotgun still hits like a freight train even without quickswapping. One good close range shot will put a Revenant to stagger which is nuts. 4 close range shots and a Blood Punch can kill a Baron which is not that hard to do if you know how to dodge attacks and time your Blood Punch. 2 shots at close range can put a Mancubus to stagger. Level 2 Destroyer Blade and then a Super Shotgun blast at very close range is almost guaranteed to instagib a Hell Knight. Not to mention things like Lock-On Burst for the Rocket Launcher, Destroyer Blade and even the Blood Punch which goes very well with the Super Shotgun since both are close combat weapons.So, when fighting Barons with the Super Shotgun. Get close, dance around the Baron while blasting away with the Super Shotgun. Dodge all of his melee attacks. However, take note when he tries to use his fireball attack on you. If you see the Baron doing this while you're dancing with him at close range with the Super Shotgun, immediately use a Blood Punch to interrupt his attack and to give you an opening for more Super Shotgun blasts.
(DIR) Post #AulEoZCwiMuLiv65uy by plotinus_enjoyer@poa.st
2025-06-03T17:57:50.809017Z
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@capt_whitebeard @TrevorGoodchild It’s also interesting to replay the game after a while when you somehow happen to be better. My views on some mods have definitely changed. I used to like Remote Detonate but honestly found that not so useful now. It only gives a soft falter, not a hard falter like the frag grenade. I sort of understand why they didn’t give it a hard falter, but still, soft falter can be obtained by simply doing enough damage with any weapon. The Super Shotgun is effectively a soft falter weapon at close range because of its obscene per shot damage which usually puts demons into a pain state if the shot is good. Pinkies can be killed in a single Blood Punch which can be executed safely if timed properly. As for Doom Hunters, well, that’s kind of why you’re given an ice bomb and two frag grenades.
(DIR) Post #AupW808JJ68UaNcawa by plotinus_enjoyer@poa.st
2025-06-05T19:30:39.151244Z
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@capt_whitebeard @TrevorGoodchild Also: I finally managed to try Doom the Dark Ages. I didn’t pay full price for it because I’m not a suckerConsidering that raytracing is always on, the performance isn’t too bad. My 3060 Ti could still output a decent number of frames at 1440p with low settings and DLSS, and the game doesn‘t look badGameplay wise it is very satisfying, but not nearly as high octane as Doom Eternal. I’m also not used to using melee that much. You’re basically supposed to keep using melee as much as possible while I’m used to just shooting enemies until they die with the relatively occasional Blood Punch at the correct timing.Parry is integral to the game but not reducible to it which is nice. I can see why people might say its a bit easy though. That being said though, outside of the master levels, Doom Eternal is not that hard either. Weapon switching is definitely downplayed. I honestly don’t really like to switch weapons because it disables your shield for a split second. Plus once you get the Super Shotgun and give both that and the shield some upgrades, you can honestly take on most things with just these 2 weapons. Weapon swapping is also too clunky. Now weapons are placed in classes. So for example, the normal shotgun and the Super Shotgun are in the same class and therefore they take up the same keybind. It doesn’t take a genius to see why this arrangement is sub-optimal. Say I have the Impaler out and I want to swap to the Super Shotgun, but my shotgun slot is currently set to the normal combat shotgun. So what this means is that I have to first switch to the normal shotgun, then press 1 again to switch to the Super Shotgun. Combine that with inherently slower swap speed compared to Doom Eternal and it’s just too clunky to change weapons.Speaking of weapons, I honestly can’t say much because I haven’t experimented with all the weapons. All I do know is that the Super Shotgun is insanely strong. Impaler is the same. I haven’t gotten the final upgrade for the Super Shotgun, but right now it still does massive damage. Impaler is also nuts if you can aim. An Impaler shot empowered with Salvage can cut the head of a Hell Knight clean off even from full health. The drawback is that this needs some setup whereas the Super Shotgun’s massive damage is almost instant.
(DIR) Post #AuqbA7WzSxEL2RxHiy by plotinus_enjoyer@poa.st
2025-06-06T08:01:46.537519Z
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@capt_whitebeard @TrevorGoodchild Also about halfway through. Maybe it's because I haven't gotten the Dreadmace yet, but I'm currently of the opinion that the Super Shotgun is basically the best gun in the game aside from a few special cases. Especially when you get some of the shield runes. And especially when fully upgraded.Its massive damage against armour on immediate demand unlike the Impaler. Also when combined with shield bash you can absolutely humiliate Revenants, which are usually extremely annoying. Shield bash then immediately pull the trigger and the kill is yours. Same for Arachnotrons. Armoured ones are no big deal either, just break the armour by overheating it in like 2 shots then shield toss to break armour, then shield bash and pull the trigger for a quick kill. Cyberdemons are honestly a bit of a joke with the Super Shotgun, just tap them at close range then parry if they attack. Ammo is also not really an issue as long as you keep using your melee attacks.Honestly the game has a lot of cool mechanics. It's also not the easiest to get into when you're Eternal-brained and you are used to dodging fire instead of being, as the developers at id say, an immoveable object. But the Super Shotgun as of now is just so much stronger than the others. It also fits the push-forward combat of Dark Ages very well.
(DIR) Post #Aur70qyupC77dbdriC by plotinus_enjoyer@poa.st
2025-06-06T13:58:40.882411Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild As for overall gameplay: honestly so far I see where Dark Ages is going. That being said, I wouldn’t be surprised if people call it the Doom 3 of the new Doom trilogySome aspects of the gameplay are bleugh though. The mech levels are kind of ok because they’re cool and they’re over quickly and there aren’t usually secrets tied to the mech sections. I however find levels with the dragon to be outright tedious. It gets even worse because the dragon levels also have secrets that need to be accessed with the dragon. The minimap (or automap? idk) is also overburdened due to the size of the map, so finding these access points to get to these secrets can be an absolute chore. But that’s not nearly as bad as the turret sections. id Software, why are there turret sections in my Doom game? You don’t want me to shoot my guns or what?The boots-on-the-ground gameplay is actually quite good, don’t get me wrong, but it gets tainted by how bad the turret sections are. The turret sections feel more like unskippable cutscenes than actual gameplay.
(DIR) Post #AurOOasw1MbXt0kbKa by plotinus_enjoyer@poa.st
2025-06-06T17:13:28.336999Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild As for weapon balance - again I honestly cannot say much because I haven't fully upgraded all of them. I also still don't have the final melee weapon, the Dreadmace, so I don't have a final view on the matter. I'm also trying to save gold and other currencies for the Dreadmace just in case. Unfortunately it seems weapon balance still isn't id Software's strongest suit. That being said though, this is the first new Doom title that has an ordinary shotgun that is actually useful. Gasp. So ironically what might be the Doom 3 of the new Doom trilogy has a shotgun that feels much more like OG Doom. The ordinary combat shotgun is probably the best early game choice you have. I would far prefer to use the shotgun over the Shredder or the Accelerator. It gets outclassed by later weapons like the Super Shotgun (just like in Doom 2 and Quake lmao) and the Impaler, but it is a very good early game option because it is capable of one-tapping all fodder at a good range. Imps btw in this game are not really common fodder. They're clearly a bit tougher, being able to tank more hits.That being said, the ordinary shotgun still gets outclassed by the Super Shotgun. Some players argue that it is on par because of armour regeneration, but honestly the Super Shotgun kills demons so quickly that that in itself will be much better for preserving armour than direct armour regeneration, since if the enemy is dead, they also can't attack you and thus you preserve your armour and health. Plus later you get the Flail melee weapon which also can regenerate armour when upgraded which further adds to the normal shotgun's redundancy. This becomes even more powerful with a fully upgraded Impaler because the Impaler gives you back melee weapon charge upon headshots with the Impaler.Speaking of the Super Shotgun, there are some plebbitors crying over how the Super Shotgun was nerfed recently in Doom The Dark Ages. Like, lmao, the nerf is, relatively speaking, a slap on the wrist. The Super Shotgun still does insane damage. Compared to pre-nerf when it would just outright kill a Hell Knight in one shot, now it puts Hell Knights to execute state. Oh boo hoo what a big nerf. Never mind that it still trivialises Revenants, armoured Arachnotrons, Cyberdemons, etc. Killing Revenants, one of the more annoying enemies in the game, couldn't be simpler. Just shield dash to ram into the Revenant then pull the trigger with the Super Shotgun. Boom, free kill. Cacodemons? Just throw the shield saw at it to immobilise it then walk up to it and fire 2 shots at close range, lmao. At least with the Impaler, you still need to break armour with something else, since the Impaler is inefficient against armour. For now my favourite method against armour is to close the gap then use the Flail to shatter armour, then Impaler to the head until it dies. This might change when I get the Dreadmace which is supposed to have excellent synergy with the Impaler and is also supposed to be the strongest melee weapon in the game and hits like a truck.
(DIR) Post #AusEILEUUxFxDjAnTM by plotinus_enjoyer@poa.st
2025-06-07T02:54:57.719136Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Ok, so I just got the Dreadmace and uh, holy shitI guess I’m too used to the Flail. I was not expecting the Dreadmace to hit that much harder than the Flail. For crying out loud, I placed an armoured Hell Knight to execute in one blow from nearly full health. One.
(DIR) Post #AusHNmVYogGL7jRWPQ by plotinus_enjoyer@poa.st
2025-06-07T03:29:35.619391Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh and yeah. I have the fully upgraded Impaler, and when combined with the Dreadmace it is glorious. I may have found a better combination than the Super Shotgun.The damage is so high that it significantly speeds up the killing of even leader demons. It’s that good. And because Impaler headshots now give you back Dreadmace charge, the Dreadmace is now almost spammable.
(DIR) Post #Ausa4XFJEc7HPrNTt2 by plotinus_enjoyer@poa.st
2025-06-07T06:59:00.499798Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh shit. So the Dreadmace can become even more absurdly powerful than it already is. Lmao.The Dreadmace’s final upgrade is Riposte which grants you an additional Dreadmace charge when you parry at least some attack types with a fully charged Dreadmace. So you can hit an enemy twice in a row with the Dreadmace under certain conditions. You can kill Cyberdemons in an instant with this. Parry then Dreadmace, then half-health execute and Dreadmace again. Boom, Cyberdemon kill.
(DIR) Post #AutRsUG1ulriCJQ1ZY by plotinus_enjoyer@poa.st
2025-06-07T17:01:54.318079Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Ok. Managed to get to the boss fights.People have said that the boss fights are a significant improvement over Doom Eternal's, and I do agree. They feel like actual boss fights. Doom Eternal's boss fights are kind of mixed - Doom Hunter boss fight is pretty ok, Gladiator boss fight is very good, but the Khan Maykr and Icon of Sin boss fight are kind of lame. Khan Maykr boss fight is honestly a bit of a joke. You have to actually learn the attack patterns and parry timings of the different bosses in this newest installment of Doom.There is one boss fight where I couldn't simply whale on the boss with the Dreadmace, but I still had the Impaler so it's not so bad. Also the Impaler + Dreadmace combo is exceptionally strong against bosses and mini-bosses. Anything that takes time to kill with the Impaler (which isn't many, most enemies die within 2-3 Impaler headshots), you can simply farm Dreadmace charge with Impaler headshots and then when at full charge, you whack him when you see an opening to do massive damage.Speaking of Impaler + Dreadmace, I found it to kind of trivialise that Hell Knight trap room in one of the Lovecraftian levels. Basically it's a secret that leads you to a trap and it is supposed to be insanely hard because you're crammed into a very tight space with a lot of Hell Knights. There is not much room to move because it's mostly a single corridor. But Impaler with Dreadmace kind of makes that simple if you're at least decent at the game. Gun down as many Hell Knights at range with Impaler headshots like you're Randy Shughart with his M14 in Black Hawk Down. If one or two are too close and attack you, parry then retaliate with a headshot to blow the Hell Knight's head clean off in a single shot from full health. If too many are closing in, parry to stun them then whip out your Dreadmace to kill every single Hell Knight that is near you. Rinse and repeat until all Hell Knights are dead.
(DIR) Post #AuuxR5tvkqnIWv1XOa by plotinus_enjoyer@poa.st
2025-06-08T10:30:11.154295Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild So loaded up a second playthrough to see how early game would be like if I incorporated more melee. Also used the basic Power Gauntlet (literally first melee weapon you get) because I heard a full 3 hit combo can basically put a Hell Knight to execute which is pretty impressive especially for an early game option.And yeah, I must say I’m impressed. Your fists are a completely viable option early game. They actually do good damage even against tougher demons. For some demons like the Mancubus, you have to use the shield saw to set up your 3 hit combo, but when you do get your 3 hit combo in, it does very good damage and it’ll only take like a couple more shotgun blasts to put to execute. Not bad for something you get on the first level. Am definitely going to be putting gold into my shield and my fists in the early game instead of the shotgun in my first playthrough. I can see myself using the fists and the shield later on but not so much the shotgun.
(DIR) Post #AuuxZ6wblBFE596C4O by eris
2025-06-08T10:31:43.149751Z
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@plotinus_enjoyer @capt_whitebeard @TrevorGoodchild a shotgun is useful . fists are useless. i only play doom 2
(DIR) Post #AuuxmB6BcoC6jPoHSK by plotinus_enjoyer@poa.st
2025-06-08T10:34:04.326503Z
1 likes, 1 repeats
@eris @capt_whitebeard @TrevorGoodchild In Doom 2 yes. Not in Doom TDA. Doom TDA fists are actually pretty devastating even when stock, putting a Hell Knight to execute on a full 3 hit combo is pretty nuts Shotgun is actually also pretty solid this time round unlike the normal pump shotgun in the other new Doom games.
(DIR) Post #Auv8TD4n9CjUrHJcVE by plotinus_enjoyer@poa.st
2025-06-08T12:33:52.032544Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild So I finally finished my first playthrough of Doom TDA. The final boss fight is actually amazing, this final boss fight is definitely better than the Icon of Sin boss fight in Doom Eternal. The second last arena too. Very hectic with a big surprise at the end. That Dreadmace really came in clutch as a “I want this bastard dead right now“ option. Impaler with Dreadmace also came in clutch during the final boss fight. The Impaler unlike the Super Shotgun has decent range and if you can land those headshots, you’ll do pretty good damage during the final boss fight. And fully upgraded Impaler charges the Dreadmace so you can nuke the final boss with the Dreadmace more often. Also I’ve found that the Impaler is actually still pretty decent against most armour when empowered by its Salvage upgrade, so I don’t have to always resort to the Dreadmace when fighting armoured opponents. Just overheat the armour with Impaler shots empowered by its Salvage upgrade (usually takes only a couple or something) then shield throw to shatter the armour.In the other two new Doom games, there will be some narrator at the start telling you: “Rip and tear until it is done.” Well in this case it’s more like Impaler and Dreadmace until it is done lmao.
(DIR) Post #AuvagKIYPArXjonNOS by plotinus_enjoyer@poa.st
2025-06-08T17:49:58.985759Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Ok yeah, progressed further into the second run. Fully upgrading the Power Gauntlet and using it over the Flail is definitely the right move.A fully upgraded Power Gauntlet is nuts. You go from being able to quickly kill Hell Knights to being able to humiliate Cyberdemons. A single triple hit combo with a fully upgraded Power Gauntlet is enough to put a Cyberdemon to half health execute and then another further combo to outright kill it. It’s almost silly how powerful something you get from the first level can be. The main disadvantage is it is dangerous to use against tough armoured enemies, but it’s still a very decent option overall and a fully upgraded Power Gauntlet will definitely be able to last until you get the Dreadmace. It sounds like some really stupid Fist of the North Star shit but the Power Gauntlet is actually legit. I’d put it ahead of the Flail because of how powerful it can be when used correctly.
(DIR) Post #AuwSh3UJmm2PPs5vFY by plotinus_enjoyer@poa.st
2025-06-09T03:55:10.869886Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh, also tried another weapon. Shocking that I would voluntarily let go of my beloved Impaler for a while, I know. This one is a newcomer and is the Chainshot. I have yet to toy around with this that much, but after hearing what it can do and what I have seen it do while I was using it, this weapon is also easily at least S-tier. Impaler headshots do more damage but the Chainshot shatters armour very easily and still does a lot of damage to boot. I still prefer the Impaler because the Impaler does not need to be charged (can be somewhat circumvented with the Eldritch Blessing upgrade though) unlike the Chainshot but the Chainshot is still an extremely strong option in the right hands. I probably would rank this above even the Super Shotgun and something that can actually compete with the Impaler.
(DIR) Post #Auyw6rtSnmaPyNR8lc by plotinus_enjoyer@poa.st
2025-06-10T08:34:10.778415Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Ok. So now about shield runes.There are four: Ground Fissure, Holy Swarm, Auto Turret and Heaven Splitter. Of these four, Heaven Splitter is the strongest IMHO. When fully upgraded you can apply stun and damage taken debuff to half of an arena. Holy Swarm has the coolest visual effect because of all the flying ethereal daggers though. Holy Swarm is strong but Heaven Splitter for me is just stronger. Heaven Splitter stun is also another way to provide an opening for a Dreadmace blow because the Dreadmace has a significant windup time. Plus damage taken debuff with Dreadmace means you can put a Baron to execute in a single blow which is pretty nuts.
(DIR) Post #Av0z5Y4H6xKOC2CSga by plotinus_enjoyer@poa.st
2025-06-11T08:17:00.926353Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Ok. So I’ve played Doom The Dark Ages for quite a bit on Nightmare and believe I am sufficiently informed to give any sort of worthwhile opinion on the game.I’m going to start with a spicy hot take and say that this is closer to classic Doom than the two other games in the new Doom series. Maybe 2016 is closer in terms of player mechanics, but in terms of overall level design, combat areas, placement and design of secrets, enemy behaviour, enemy numbers and other stuff that I’m pretty sure I’m not remembering, TDA is definitely closer to OG Doom in this regard. Levels are in general relatively non-linear with the game more often than not giving you multiple objectives that can be completed in any order. The locations of secrets are given to you but to actually get the items inside said secret areas can require some cerebral activity sometimes. Some are even trap rooms just like classic Doom. And some more have entrances that are kind of hard to find which sort of reminds me of people in classic Doom looking at walls a bit funny because they’re actually hidden buttons or something. Fairly often there’s a significant number of enemies crammed into small spaces which is kind of like classic Doom in some of the tougher levels. The Doom 2 chaingunner also makes a return and is now even more annoying because he comes with a shield, although you also have a shield that you can use to block his fire so it kind of evens out. Another spicy hot take: the soundtrack is actually really good. That being said, the default volume at 80% is too low. Crank that shit up to at least 90%. You can listen to the soundtrack on YouTube for yourself if you don’t believe me - it’s actually pretty legit and ironically closer to classic Doom than the other 2 new Doom games. Now for gameplay. The gameplay by itself is actually pretty good. There is not as much verticality but this game is not slow. Parrying I thought was integrated quite well into the game. It’s essential in order to do well and to not die in the game, but it’s not enough by itself. First of all, not all attacks can be parried (in fact I’d say most attacks can’t be parried) and on Nightmare you take massive damage, so you can’t rely on your shield because your shield will break very quickly. Secondly, not every attack that can be parried has a projectile that can be returned to the sender, so you can’t just win the game by parrying because your DPS will not be high enough. Now people may be wondering: “well don’t melee weapons make guns take a back seat? They’re very powerful!” Well, fortunately the melee weapons still don’t do that. I think melee weapons in this game are really strong and you may be able to beat this game without guns, but that’s kind of like saying that you can beat Doom 2016 with just the pistol or Doom Eternal with the combat shotgun base fire. Maybe doable, but in my experience and reflection not optimal. The thing about melee is that for melee to do significant damage requires some sort of setup, setup that might take time because enemies in this game can retaliate fairly quickly if you get too close and do massive damage on Nightmare. Melee also does make you vulnerable when attacking because your shield isn’t up and you don’t have i-frames when using melee attacks. Usually I found guns to be much easier and more straightforward to use when dealing with enemies. They’re usually also safer. Now, for the guns. Here is another criticism of the game that I think isn’t entirely unwarranted. The game kind of does not incentivise switching. This is due to both weapon switch speed being slow and how strong the shield is. This means you do kind of stick to one gun you like and use it all the way. You usually also get enough ammo for any gun you want to use if you’re at least using melee attacks and finishers. Some guns are still better than others. On the bright side though, a surprising number of guns are actually viable. Even the basic combat shotgun is very viable on Nightmare if you know how to play the game. I even used what might some call meme upgrades for the combat shotgun on one of the later levels once and it actually wasn’t too bad. I also actually liked the Accelerator a lot once I tuned it to be purely a close range DPS bullethose (or should I say plasma-hose) when I thought I would hate the gun. Of course the Impaler will still remain the GOAT for me but I was surprised at the number of weapons that are viable.And now about the shield. The shield is actually pretty cool. It’s a shame people only talk about parrying, because the shield can do so much more. You can toss the shield to clear a whole wave of fodder enemies in 2 seconds. You can also toss the shield to lock down a bigger enemy to make him an easy target or to make him a non-threat while you’re focusing on another bigger threat. You can dash and bash with the shield and with upgrades this shield bash can do significant damage in a pretty decent radius.
(DIR) Post #Av110mfPbZENvoQUq0 by plotinus_enjoyer@poa.st
2025-06-11T08:38:31.458985Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Part (2/X)About the enemies. The enemy variety I thought to be really good with generally good distinctions between them. They also mostly behave differently and have different attacks you need to be familiar with. The boss fights are also very good, certainly much better than Eternal’s for the most part. That being said, they need to make chaingunners more distinct from normal shield soldiers because at first glance they almost look the same. Boss fights are generally pretty unique with their own attack patterns.Now about the story and campaign. One criticism I have is that the game starts off slow. This partially explains why people found the game boring. The game also kind of takes its time to give you your weapons and tools. There are also tutorial mech and dragon levels which helps to make the beginning of the game feel kind of slow. That being said, the game does start to pick up in pace as you go along. The later levels can get pretty hectic. And as previously mentioned I hate the turret sections. The turret sections are style over substance.As for the story, I don’t care for it. It’s kind of some stupid capeshit nerd brainrot that I just don’t care for. That being said, I found the story to be fairly simple to follow. I just think of it as somewhat cringe and don’t care for it because I’m just here to shoot and smash demons until they die. At least the story gives me reason to go to the Cosmic Realm which easily features some of the coolest levels in the new Doom game. Some of the secret rooms in these Cosmic Realm levels are fire and even feature pretty surreal stuff, fitting given its Lovecraftian inspirations. For example, one of the secret rooms has this pool of water. You dive into it only to find out that you’re now at the top of the room.Overall, would I recommend the game? I’d say yes, but I get why people won’t like it as much. As much as I hate to say it, I strongly recommend you try it on Xbox Game Pass first before deciding whether you want to buy it on Steam. If you don’t like it, you just saved yourself $70. If you like it, it didn’t cost you much to try the game out for a bit.
(DIR) Post #Av338nmPwHs9vNZe3k by plotinus_enjoyer@poa.st
2025-06-12T08:11:50.457342Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh, and more on weapons: besides the Accelerator, the Shredder turned out to also be surprisingly good when properly tuned with all upgrades. Which was a pleasant surprise since I kind of hated the thing when I first picked it up. With Pincushion and all upgrades it sort of becomes like Doom's version of Halo's Needler which I thought is quite cool. That being said, my favourite is still Impaler. Impaler with Dreadmace is not only extremely powerful but also encourages players to play the game as intended, combining usage of shield, melee and guns. It's not only extremely powerful but honestly also a very engaging way to play. Shield toss to empower Impaler with Salvage, then headshot, then parry to empower Impaler again, then headshot, then shield bash to empower Impaler then immediately pull trigger to follow up with shield toss to empower Impaler again, then chain parries with Impaler headshots to stun that superheavy to hit it with the Dreadmace which gives you multiple empowered Impaler rounds in a row...
(DIR) Post #Av38ljW8DlODliL7E8 by plotinus_enjoyer@poa.st
2025-06-12T09:14:52.903311Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh yeah. How could I forget to mention one of the more controversial things about Doom TDA? That is none other than the difficulty. It’s probably different from launch, but in my latest playthrough, I actually found the game to be pretty unforgiving. I’m going to have yet another spicy hot take and say that Doom TDA is not necessarily easier than Doom Eternal now.What I’ve found about Doom TDA is that it’s much harder to recover from mistakes than in Doom Eternal. This is because you have a lot of tools for recovering from mistakes in Doom Eternal. You have the Flame Belch to instantly recover lots of armour and the Ice Bomb to instantly recover a lot of health. And if you’re cornered, you can always use Blood Punch which will always connect and is nearly instant and you also have frag grenades. You also have dash, double jump and Meathook. However, you have none of these things in Doom TDA, so you need to not be cornered and to not make mistakes as much as possible in the first place.
(DIR) Post #Av4wtK43vY060kyzdQ by plotinus_enjoyer@poa.st
2025-06-13T06:11:14.520163Z
2 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh and more TDA stuff: I honestly want to talk more about my favourite weapon, the ImpalerIt’s my favourite not just because of the absurd damage that it can do on headshots. It’s how id Software was able to make a weapon that you normally would think doesn’t fit a game like this, yet somehow it does.The Impaler first and foremost is a precision power weapon. It does massive damage on headshots. At least on most of the targets I’ve shot at with the Impaler, the Impaler even when fully stock does as much base damage with a headshot as a fully charged Chainshot. And bear in mind that the Impaler does not need to be charged. When Impaler is empowered with Salvage, I’d be hard-pressed to find another weapon that does as much damage as a headshot with a Salvage-empowered Impaler.Normally you’d think that a precision power weapon wouldn’t fit Doom TDA that is ultimately about push-forward combat. In fact I’d argue TDA is far more push-forward than 2016 and Eternal. But it somehow does. A major reason for this is because Impaler shots are projectile and not hitscan. Additionally, there is a significant shot drop that the operator has to compensate for should he desire to shoot the Impaler at a distance. Combine that with the fact that the Impaler really does require the operator to consistently land headshots with the weapon and you get a precision power weapon that encourages the player to not just sit back and snipe but to close the distance for the Impaler to be effective. It also makes landing headshots at range on the first shot with the Impaler very satisfying because it means you understood the weapon and know how to use it.Now here’s another kicker. While the projectile nature of the Impaler encourages players to close the distance more, a good Impaler operator who understands how the weapon works will still have a significant range advantage over most other options. So id Software basically managed to make a precision power weapon fit into TDA’s push-forward combat as well as give it a role that is unique enough so that even shotguns don’t usurp it.
(DIR) Post #Av6y1xBqpboHwbE1fk by plotinus_enjoyer@poa.st
2025-06-14T05:33:23.864694Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild So, more TDA weapons that I got to try are the Pulveriser, Ravager, Rocket Launcher and Grenade Launcher.Pulveriser is kind of rubbish and probably the only weapon I hated using. Ravager is basically what happens when you take Eternal's Full Auto mod for the Combat Shotgun but, you know, made it really good but still kind of balanced (still does a disgusting amount of damage though). Grenade Launcher is solid but I see why people don't like it as much because its upgrades are indeed a bit unspectacular. Rocket Launcher is interesting because it can be upgraded (Vampirism) so that splash damage from rockets heal you, which would make it a viable close range option as long as Vampirism is active. It still does good damage. It can be empowered but I think this procs less often than I'd like, which is why I will probably prefer using the increased splash damage upgrade instead.
(DIR) Post #Av7ggBCAZlbiwlMjNw by plotinus_enjoyer@poa.st
2025-06-14T13:53:43.035193Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh, and about my least favourite parts, the mech, the dragon and the turret sections:I hate the turret sections I hate the turret sections I HATE THE TURRET SECTIONS. In all seriousness I sort of get why these sections are there, they're there for the scale and spectacle. It does generally feel more awesome to be actually on a turret shooting shit than just having that play out in a cutscene. Same for the mech and dragon. The turret section is whatever, at least they last for a combined total of 1 minute or so and are minor. The mech and dragon sections are kind of missed opportunities though. I get why the mech has to be there, mostly because of the skyscraper-sized demons. More could've been done though, mech combat feels extremely basic and the mech sections kind of feel like filler. They are redundant as breaks in gameplay since the level design in the normal levels already accounts for that. Looking for secrets is already a pretty good way of getting your heart rate down. They could've at least given us mech weapons or more interesting objectives, although admittedly my mind is blank when it comes to suggestions.Dragon sections are more mixed. The flying around is fine but the combat is bleugh. Some have suggested for the dragon to be like a sort of ability that the player can call when in level play but I don't think this is enough. Like I think the dragon sections would've been much better if you had to dogfight Hell ships or something like that. You already have something like that in the game in the form of optional challenges in the dragon levels where you have to chase down Hell ships and shoot them down. I would much rather be dogfighting these Hell fighters than doing... whatever I'm doing in combat with the dragon right now.
(DIR) Post #Av8mTxc62aVaEQ0drk by plotinus_enjoyer@poa.st
2025-06-15T02:33:27.018821Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild About overrated and underrated weapons:Overrated: - Plasma Cycler. People who claim this is better than the Plasma Accelerator have not upgraded the latter and are not using the latter correctly. The Plasma Cycler is more accurate and may do more damage per shot but the slow fire rate really hurts its DPS. If you’re going to use this, pair it with the Power Gauntlet at least.- Flail. This is not an “in-between” option between the Power Gauntlet and Dreadmace in terms of power. This is clearly the weakest and is basically a utility tool than an actual weapon. It does significantly less damage than the Power Gauntlet. Its main saving grace is armour shatter, but lots of weapons are better for that without taking up a melee slot, a slot that you can use for the Power Gauntlet or Dreadmace to significantly shorten fights against bosses and mini-bosses.Underrated: - Accelerator. Once upgraded this thing rips through everything with its DPS at close range. Basically a plasma SMG.- Power Gauntlet. This is a legit option that isn’t too far behind the Dreadmace. It has much better uptime and is generally more versatile while still being able to do massive damage to a single enemy. If you want to be able to consistently and quickly kill heavies and superheavies while liking good availability without spamming the Impaler, the Power Gauntlet is for you.
(DIR) Post #AvHlxceMCCvMN1HnVI by plotinus_enjoyer@poa.st
2025-06-19T10:39:56.622214Z
1 likes, 1 repeats
Played a bit more, messed with the difficulty sliders.The difficulty sliders are actually pretty amazing. I think current Nightmare difficulty is a challenge for newer players, but I can see why more experienced players will make use of these sliders. I myself think standard Nightmare is a bit easy now that I understand the game better. I haven’t started a run with this, but I tried playing the last level with damage taken by player set to 500% (Nightmare default is 250%). Resources I set to lowest (NM default is second lowest). This is actually a very fun way to play and in a way that seems fair. Make a single mistake and you take massive damage that is difficult to recover from. I may need to try a new NM run with these settings from chapter 1.
(DIR) Post #AvI4omFZ22C2fRBXiS by plotinus_enjoyer@poa.st
2025-06-19T14:11:17.583417Z
1 likes, 1 repeats
Lmao so I tried to play from the first chapter on Nightmare with stated modified difficulty settings, and uh, a bit spicy I must say. Very fun though and I must say helps to cultivate good habits.If you aren’t switching guns, better get used to it because you get back very little ammo from even melee strikes. Also you kind of want to be shooting things at the start if you can because going in to actually kill someone big with melee is far too risky when you have so little health and armour at the start and you’re playing on 500% damage taken. I’m also never talking shit about the Shredder again because the Shredder is actually decently useful for shooting while circle-strafing and for killing Pinky Riders on the first level because of the range. Second level onwards is better because you get the Plasma Accelerator which gives you a third pool of ammo to use as well as being a decently powerful weapon overall.Honestly with how things are like in the early game, I might actually start paying attention to how I build up my whole weapon roster and what weapon for each class do I want to be out first.
(DIR) Post #AvJOftPnDR3gWYyEV6 by plotinus_enjoyer@poa.st
2025-06-20T05:28:30.010965Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Ok yeah, managed to get to Siege Part I where I first get the Flail. I change my mind on the Flail now. On 500% damage taken the Flail's ability to quickly regenerate armour is amazing. Not to mention the splash damage making it really good against groups of fodder which are extremely dangerous on this difficulty setting. Damage is a bit trash but that's why I have my Impaler.
(DIR) Post #AvK5JpTXTipLxpRrhA by plotinus_enjoyer@poa.st
2025-06-20T13:26:18.787031Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Played further on 500%. I'm going to have to revise the rankings of some weapons.Rocket Launcher with Blood Sacrifice is definitely going into S-tier for 500% damage taken. It's basically free healing after a parry. You don't even need to damage the enemy after a parry. Just shoot the rocket at your feet and you get your free heal lmao.
(DIR) Post #AvKAhNvw1vEfGTmY3k by plotinus_enjoyer@poa.st
2025-06-20T14:26:37.069316Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Overall this experiment with 500% damage taken I consider a success. That being said, some platforming sections are basically impossible on 500% damage taken (hard or impossible to dodge fireballs) so for those sections I'll cut the damage taken to 250%, then ramp it up to 500% again.The game I find really opens up at 500% damage taken. Your shield breaks often so you have to improvise. The Plasma Cycler saved my rear end once in one of the secret rooms where the game basically throws 6 million basic Imps at you with a couple of invisible Imp Stalkers. I would usually throw my shield or shield bash, but once my shield broke because there was too much fire and the Imps just kept coming. So with some quick thinking I immediately drew out my Plasma Cycler and started mowing down Imps. The Plasma Cycler despite its overall low DPS is actually almost unparalleled for mowing down fodder because it does enough damage to one shot most of them on 100% damage dealt.
(DIR) Post #AvKILr6LhddGzRtjtY by plotinus_enjoyer@poa.st
2025-06-20T15:52:20.258263Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Yeah played some more. The only complaint I have about switching weapons is that it can be a bit faster. But otherwise its fine. Disabling the shield while switching means switching weapons must be a deliberate tactical decision you are making. The game also does give plenty of reasons to switch weapons, the thing is is that default Nightmare can kind of be powered through using mostly one weapon. 500% damage taken is a different story because of how lethal enemies are, so picking the correct weapons becomes more important to reduce TTK among many examples.For example, my current weapon class roster:- Shotgun class: Super Shotgun, mostly for quickly killing Acolytes and Whiplashes if I get the chance. Also an option against armoured Ballistatrons.- Rail Spike class: Impaler, general purpose weapon and what I use at least 80% of the time. Handles most threats at least adequately on its own with range giving it versatility although against certain targets it does struggle a bit, like Whiplashes and Acolytes (so SSG lmao).- Plasma class: Cycler. For dealing with waves of fodder if needed and for one shotting Lost Souls for not much ammo. - Skullcrusher class: Ravager. In case I need a lot of DPS right now.- Reaver class: only the Chainshot is available so yeah it’s just that lmao. But yeah, Chainshot for armour at range, especially Vagaries and Ballistatrons.- Launcher class: Rocket Launcher. Portable emergency healthpack when on low health while being able to one shot Hell Tanks and do pretty good damage against tough targets.- Shield Rune: Ground Fissure for armour, AoE and falter for earlier part, switch to Heaven Splitter if available. For massive AoE, fodder insta-kill and to do basically double damage on all survivors.- Melee: Flail for early game to regenerate armour and ammo, Dreadmace for late game for raw killing power against superheavies and leader demons.
(DIR) Post #AvLFO0AaqtGgzSAueW by plotinus_enjoyer@poa.st
2025-06-21T02:53:51.400409Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Yeah. Just finished Belly of the Beast (level 18 out of 22). I’m going to have to revise the ranking of SSG vs Impaler. Honestly I think both are about equal. The SSG is clearly better at close range. On most targets the SSG takes less shots to kill than the Impaler, although admittedly the Impaler fires faster, but then again this is negated by the fact that it needs shield throws, bashes and parries to empower its shots. The Impaler is still extremely effective, just not quite as the SSG up close. On normal Nightmare this does not matter that much. But on 500% damage taken this difference absolutely matters because trust me when I say you *do not* want to deal with enemies longer than you should when you take that much damage. Especially at close range which Temple of Lomarith (level 17) and Belly of the Beast (level 18) does. The Impaler by needing an extra shot to kill simply wasn’t enough sometimes even if it is still at least second or third best. Being able to two tap a Revenant buffed by an enforcer demon with the SSG is huge.I see why Hugo Martin called the SSG Doomguy’s Excalibur. It certainly has the power. Impaler is still no slouch though and I would certainly prefer the Impaler at longer ranges.
(DIR) Post #AvOQO08Wer0ZrBI2a0 by plotinus_enjoyer@poa.st
2025-06-22T15:41:12.178023Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Another good thing about 500% damage taken runs: I honestly think they’re an excellent way to stress test your purchase decisions early game due to lack of resources and needing to make the most use of them to surviveI used to wholly focus on upgrading the shield, but realised that pumping money into making the shotgun regenerate armour is the best option because it gives you an option to heal on demand before you get the Flail. Also the basic shotgun is actually the cheapest to upgrade and you can get Smelt to regenerate more armour by the end of level 2 which is huge. Shield upgrades can come later and switching weapons intelligently for the correct situation sufficiently makes up for lack of shield upgrades in the early game. This time round I purchase shield upgrades much later in the game. Normally I would also get the top shield upgrades by the end of level 5, but this time round I only got the final shield upgrade by the end of level 7. A lot of this is because I had to save rubies for fully upgrading the Flail as well as getting the armour damage upgrade on the Chainshot which makes fighting Vagaries significantly easier.
(DIR) Post #AvU1pa6CMdFog8q1Ds by plotinus_enjoyer@poa.st
2025-06-25T08:34:20.441455Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Actually, made yet more modifications to upgrade choices this time.Final shield saw upgrade while very nice to have is not an essential. Being able to quickly deal with armoured enemies at close range however is quite important, so now Super Shotgun upgrades come before final shield upgrade. So Super Shotgun’s gold and ruby upgrades by the end of level 7 and final shield upgrade by the end of level 8 or beginning of level 9.And there is the Wraithstone upgrade. Since after getting the final shield upgrade and doing all challenges (some give rubies), I have 1 ruby at the beginning of level 9 and the level gives you 2 rubies, so that’s 3 by the end of level 9. Level 9 also has one Wraithstone. Previously I used to spend this Wraithstone upgrade immediately on the Impaler. Now, since I realise that you get the Rocket Launcher near the start of level 10 and can also fully upgrade it near the start too, now for level 9 I don’t buy anything and just save the 3 rubies and 1 Wraithstone for the rocket launcher next level to have a portable emergency healthpack at the start of level 10. Level 10 also has 1 Wraithstone and the Super Shotgun needs the Wraithstone more to hit certain important damage breakpoints, so it gets the Wraithstone towards the end of level 10 too. Impaler’s Wraithstone upgrade can wait because that benefits the Dreadmace much more than the Flail, and you don’t get the former until level 14.Level 12 gives you like 1 Wraithstone, and since the Ravager needs it more I give it to the Ravager before the Impaler. Impaler’s Wraithstone upgrade can wait until the beginning of level 14 before obtaining the Dreadmace. Level 13 gives you 2 Wraithstones anyway. Also, I no longer upgrade Ground Fissure at the start of level 10 because it’s unnecessary for completing the challenge tied to it. Instead the gold is now saved for Auto Turret upgrades so I can do the Auto Turret challenge in level 13 as fast as possible then switch to Heaven Splitter while still having enough gold to fully upgrade Heaven Splitter. Plus the Rocket Launcher provides good survivability.
(DIR) Post #AvWcSn0cHgFgg68sU4 by plotinus_enjoyer@poa.st
2025-06-26T14:34:15.733464Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Overall I like the enemy roster in Doom Dark Ages, but there's one black sheep in the roster: the WhiplashIf jank can manifest in the form of a demon, this would be it. The Whiplash for some reason is invincible when slithering on the floor and the game doesn't do a good job of telling you that it is invincible when slithering. And this kind of makes fighting Whiplashes a bit of an unfun experience where if a Whiplash slithers, then you basically have to wait for it to stop slithering and then you can attack it. Honestly pretty garbage design that is a bit of a wasted opportunity. At least the Acolyte has a visual indicator that tells you when it cannot be damaged. With the other enemies you can force them into a parry by walking up to them. But not the Whiplash.I honestly like most of the other designs, but the Whiplash being basically invincible when it slithers and with the game not giving you any visual indicator makes it absolute rubbish.
(DIR) Post #AviZuanCogdwhIJHVI by plotinus_enjoyer@poa.st
2025-07-02T09:02:12.200613Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild So more experimentation, this time on Rocket Launcher with Cooked instead of Blood Sacrifice. My point still remains: Cooked is quite niche because you have to parry projectiles for it to trigger, and not that many enemies actually throw projectiles that can be parried. If you want a more general purpose Rocket Launcher, I’d still recommend Blood Sacrifice.That being said, Cooked when it does proc is extremely powerful. With fully upgraded Heaven Splitter and a Cooked rocket, you can immediately one shot a Cacodemon (put to execute w/o Heaven Splitter). Pretty sure it’ll also one shot a Revenant under the same conditions. A Cooked rocket by itself will also give you a glory strike against a Cyberdemon on a direct hit which is pretty nuts. Cooked rockets can also be stored even when you switch weapons (unlike Salvage-empowered Impaler spikes) so you can just parry a projectile and save that empowered rocket for a specific enemy you want to kill quickly.Overall, Cooked is still a niche upgrade, but very powerful in those niche scenarios. Recommended for use only if you’re comfortable with switching weapons.
(DIR) Post #AvjBQT5IhubwMTpvF2 by plotinus_enjoyer@poa.st
2025-07-02T16:02:33.979881Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Overall though, for my own weapon roster I simply don’t really have a place for Cooked. Blood Sacrifice is still overall better for my weapon lineup.The thing about my weapon lineup is that I already have 3 hard hitters - Impaler, SSG and Chainshot. And they cover basically all ranges and most scenarios that I can realistically think of. So having another hard hitter is kind of redundant and extra utility is better.
(DIR) Post #AvjG5Wr7zQDFkR2fLc by plotinus_enjoyer@poa.st
2025-07-02T16:54:49.434656Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Also, I’ve now completely changed my mind on the Plasma Cycler. I mostly use the Cycler for fodder. But the Cycler is also a crucial weapon for one of the boss fights. Specifically the Kreed Maykr boss fight. Maybe its technically not needed, but it makes the boss fight so much easier.The thing about the Kreed Maykr boss fight is in both phases, he’ll activate an energy shield that protects him while launching attacks at you that restrict your movement. This is especially bad in phase 2 where he’ll also throw in other projectile attacks as well as additional means of restricting movement. But this can be ended if the energy shield is broken, which forces him to use his other more manageable attacks. Because of the ranges where you’ll typically be shooting the Kreed Maykr, the Accelerator isn’t suitable because it is too short ranged. The Cycler on the other hand has much better accuracy and I think better per shot damage which makes it far more suitable. It strips Kreed’s energy shield quite fast and thus is quite fast at forcing him out of his more movement-restrictive attacks.
(DIR) Post #AvnHdfSbNkpArmFi5o by plotinus_enjoyer@poa.st
2025-07-04T15:30:59.433514Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Ok. Holy shit.So I've heard that the Plasma Accelerator is headshot-capable. Initially I didn't take it seriously, because I thought that the weapon was so inaccurate that it couldn't take advantage of this for this to be useful. Until I first tried the Accelerator with the Stabilizer upgrade instead of Modulator and incidentally started aiming at heads... and realised that the Accelerator actually does a lot of damage on headshots.So with a bit of thinking, I realised that all I really need to do to make headshots work with the Accelerator is just a slight mindset and gameplay shift. I still use Modulator instead of Stabilizer for maximum DPS and am still basically barrel-stuffing enemies if at all possible, but this time I'm basically aiming for the head. At point blank range.And holy shit, this thing becomes a war crime. The time to kill is so significantly reduced, it's actually insane. Damage output is extremely competitive even when compared to something like the SSG which is very impressive for an automatic weapon. Not to mention how the Accelerator unlike the Skullcrusher Ravager does not slow you when at maximum charge. Also the Accelerator is actually very simple and intuitive to use once fully and properly upgraded. Just walk up to enemy, hold M1 while aiming at head, dodge and parry if needed.Heat Blast seems powerful until you realise that 1) using it loses charge, meaning you lose bonus damage and fire rate that you would have on maximum charge and 2) parrying auto-releases your Heat Blast, which is very annoying with the final upgrade because then your Heat Blast essentially has 2 stages and it can be quite hard to get to stage 2 Heat Blast because parries can reset charge by releasing Heat Blast before stage 2. Mega Cell is just far easier to manage and on top of that you also benefit from bonus damage with the final upgrade. Plus Mega Cell by letting you retain charge for much longer means you'll be keeping up that bonus damage and fire rate from Modulator for significantly longer. Mega Cell >>>>> Heat Blast, plus with the Dreadmace providing a passive buff to ammo pickups, you'll never run out of ammo anyway if you make the occasional glory strike.
(DIR) Post #AvnT1KtyZJndYEXqQC by plotinus_enjoyer@poa.st
2025-07-04T17:38:34.454190Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Honestly, if you’re really good and you got the cojones, you can actually just forgo shotgun upgrades in level 2 and just get Feedback, the Accelerator’s first upgrade.It doesn’t seem like much based on description, but the damage increase is actually pretty significant. It’s legit an early game high DPS option. You can get Modulator by level 4 which increases the already good damage output of an Accelerator with Feedback to almost prodigious levels. I found it to actually be a good complement to the Impaler against some armoured enemies like the Vagary - the DPS boost from both Modulator and Feedback will quickly shred even Vagary armour in a matter of seconds. And that’s not the best part - because breaking armour with the shield saw gives you a free falter, if your position is good, you basically have a free shot to the back of the Vagary if you break the leg armour and then the Vagary just dies in like 3-5 seconds if you continuously fire at the back with an Accelerator boosted by Modulator and Feedback at the same time.
(DIR) Post #Avoa0Cng69l6yKy0sC by plotinus_enjoyer@poa.st
2025-07-05T06:31:31.288244Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Yeah, gonna have to revise weapon upgrade priorities a bit.I used to save level 9's Wraithstone, but the final upgrade for the Accelerator (Overload) boosts the Accelerator's damage output to astronomical levels. So much so that I've honestly decided to use level 9's Wraithstone right away on Accelerator's Overload upgrade.With Overload, Modulator and Feedback active, the Accelerator probably has potentially the highest damage output at close range out of all normal guns in the game. I honestly think it might even exceed the SSG in close range damage output. Easily an S-tier weapon. Fitting considering that in classic Doom, the plasma gun is one of the most powerful guns in the game (exceeded by the BFG of course).That being said, the Accelerator does have drawbacks. Sufficient damage needs to be dealt to enemies before Overload, Modulator and Feedback are active. Since it works by damage dealt, it doesn't really make a lot of sense to use it on smaller enemies. Against even most heavies, the SSG arguably does a better job because it delivers its pretty monstrous damage up front without any need to accumulate charge. Whereas with the Accelerator, often an enemy heavy would be basically almost dead or half dead by the time you manage to proc Overload, Feedback and Modulator. This basically means the Accelerator is best used against the toughest of enemies like superheavies and above. Against Cosmic Barons, Komodos, Cyberdemons and even unarmoured Vagaries and Agaddon Hunters, there really is nearly no other weapon that kills them as fast as a fully charged and properly spec'd Accelerator. Impressive considering that you get this weapon like 2 levels in the game.Another drawback early on is that the Accelerator chews through ammo at an exorbitant rate due to its immense fire rate, especially with Modulator active. That being said, this drawback is mitigated significantly once you acquire Overload, since it increases per shot damage even further which means you need less shots to kill enemies. It's basically eliminated altogether once you also obtain the Dreadmace.
(DIR) Post #AvpSjToH6B8KHaHdmi by plotinus_enjoyer@poa.st
2025-07-05T16:44:44.195783Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Yeah definitely am revising my overall weapon roster. Managed to also try out the Skullcrusher Pulveriser and am also going to revise my opinion on that. The Pulveriser isn't really a single target weapon, but if needed it can still do decent damage against heavies. What it excels at is swarm clear and when upgraded can give you a pretty significant speed boost which massively increases survivability. Maybe not S-tier like the Impaler or Accelerator but definitely not useless. Honestly for swarm clear I think the Pulveriser is actually kind of better than the Cycler.So the new lineup is:- Shotgun class: SSG. Massive close range damage up close and up front with no strings attached besides getting close.- Rail spike class: Impaler. Still the same general purpose/workhorse weapon but this time this is used to take out Lost Souls more often. Not that it matters because it's really hard to run out of Impaler ammo anyway. Still very powerful for a workhorse though.- Plasma class: Accelerator. This is the "I really need this particular guy to die right now" button. Mostly used for leader demons, superheavies and bosses/mini-bosses.- Skullcrusher class: Pulveriser. Shotgun, rail spike and plasma classes already have hard hitters, so something more for crowd control and survivability makes much more sense.- Reaver class: Chainshot. It's the only Reaver class weapon lmao. That being said, this is very good against armour. I still use it on Vagaries - 2 fully charged shots to overheat their armour then shield throw to shatter it. Can also basically double tap Ballistatrons.- Explosive class: Rocket Launcher. Used with Blood Sacrifice for additional healing. Still the same portable emergency medkit.Choice of melee weapon and shield rune is still the same.
(DIR) Post #AvszbLnCu11z3wOZHM by plotinus_enjoyer@poa.st
2025-07-07T09:37:10.451274Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Damn. Finished my first Pandemonium run. Modified to be somewhat harder obviously: 300% damage taken (250% default), parry window 2 (default is 3), lowest resources (default is 2nd lowest).Fully upgraded Accelerator is definitely a hard carry in the final levels. In some arenas the game can throw 2 superheavies at you and the Accelerator's unmatched DPS really helps to relieve the pressure. Also the Accelerator was of great help in the final boss fight. When fully charged the Accelerator can actually do significant damage to the Kreed Maykr's shield, but because you're not dealing any damage to the Kreed, the Accelerator will lose its charge and you will have to swap to the Cycler after that happens. The Accelerator also chews through ammunition at an exorbitant rate so make sure to use that Dreadmace.
(DIR) Post #Avx0w6aLW1nmZ6gCyO by plotinus_enjoyer@poa.st
2025-07-09T08:10:58.356523Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild So I've discovered an alternative early game upgrade path. This one I call either the Glass Cannon or the GSG9 Special (because the Accelerator is basically an SMG).For this one you forgo all shield upgrades in the first 4 levels. All rubies and gold in the first 4 levels are to be pumped into both the Accelerator and the Power Gauntlet, so the Accelerator has its ruby upgrade in level 4 and Power Gauntlet is fully upgraded by end of level 4. This is a lot of firepower to have at level 4.
(DIR) Post #Aw3127xMUonxVJ4nS4 by plotinus_enjoyer@poa.st
2025-07-12T05:40:17.335080Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild So with further experimentation and having begun Ultra-Nightmare runs, alongside having to fight some pretty rough arenas in the early levels, I’m basically encouraged to further optimise upgrade choices and I think for me the following is optimal.The Impaler first of all is amazing but not my first choice in quite a lot of the arenas in level 4. I feel like level 4 is when the game starts to ramp up the difficulty. A much better option in many of the arenas in level 4 is actually, surprise surprise, the Accelerator. A lot of these tough arenas are quite cramped, which makes the Accelerator a natural choice given that it excels at close range. Additionally, because the ruby upgrade for the Accelerator costs only 1 ruby as opposed to the Impaler’s 2 rubies, you can buy the Accelerator’s ruby upgrade right before one of level 4’s toughest arenas. Not only that, but IME the Accelerator with ruby upgrades actually kills the Vagary Champion easier and faster than the Impaler. The Accelerator also does enough damage to not require the fists as much which will not be upgraded since the flail will take its place. One ruby from level 4 also needs to be saved so I can grab a ruby from one of the secret areas at the start of level 5 to have 2 rubies which will be enough to buy Salvage for the Impaler, which would add a powerful long range option to my arsenal to complement the close range focused Accelerator. Also because the Accelerator with all upgrades is excellent at close range anyway, the SSG is less necessary and I can just use the normal shotgun for armour to increase survivability.As for Accelerator upgrades, I’m going to have to say that Heat Blast is better in the early game than Mega Cell. This is because you don’t get shield runes until near the end of level 9 which significantly increases your ability to horde clear, so Heat Blast is desirable for its AoE effect. Also since Heat Blast gives you back ammo upon kills, you don’t need to use melee as much which helps with overall survivability, plus Heat Blast still does a lot of damage. Once I get the Ground Fissure shield rune though, I upgrade Ground Fissure and swap Heat Blast for Mega Cell because Ground Fissure has excellent horde clear and can also give armour.
(DIR) Post #AwI5Meu3IdSEbP4x3A by plotinus_enjoyer@poa.st
2025-07-19T08:05:33.331790Z
1 likes, 0 repeats
@capt_whitebeard @TrevorGoodchild Oh and yeah, oh shit new Ready or Not update dropped and with it comes a pistol I wanted to try. It’s basically a 1911 chambered in .50 AE.And my goodness, this thing is overpowered. I have not tried this on heavy armour but with how hard this hits, I don’t think it matters a whole lot. It will certainly punch right through light armour and does enough damage to incapacitate even higher health suspects. It seems to reliably one hit kill basic suspects, not to mention the semi automatic firing mode alongside the high flinch chance means this pistol is actually a viable secondary. I might actually start packing pistol mags for once.
(DIR) Post #AwISD7qL8zBcPNlXNI by plotinus_enjoyer@poa.st
2025-07-19T16:25:33.254447Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild AHAHAHAHA someone just managed to mine hard numbers for the .50 AE 1911 and the numbers are hilariousAP does 500 damage (for context, the already godly 12 gauge 00 buckshot deals up to 320) if you hit the chest which explains why I’m killing so many suspects in one shot to the chest. Stomach hits deal 300 which is still enough to one hit incapacitate basically any suspect. Also armour penetration is 3 which adds to how overpowered this pistol already is. And even against level 4 armour, .50 AE AP still does 100 damage which means you can still two tap most suspects.This gun isn’t really for hunting people. It’s for hunting dinosaurs.
(DIR) Post #AwJuOBvfHiQu8mHVCa by plotinus_enjoyer@poa.st
2025-07-20T09:16:00.392575Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Also, managed to revisit Halo CE after a long time.People often say the pistol is king, but for campaign on Legendary that isn’t the case. The pistol is good but not top tier. The real beast for CE Legendary is actually the plasma pistol.People often say its mostly used for the noob combo but the CE plasma pistol by itself is an excellent weapon. Even just the primary fire alone is enough to make it a solid weapon. The charged EMP shot however is what makes it the best weapon in the game overall. The basic plasma pistol bolts do a lot. They actually do full damage against flesh alongside extra damage against shields and can be spammed much faster than the plasma rifle. Plus its actually more accurate, although the plasma pistol’s bolts are slower. Primary fire will tear through even red Elites in a matter of seconds at close range. It’s also very ammo efficient and with a full battery you have 400-500 shots. It’s also the most common Covenant weapon so on Covenant levels (which is where the plasma pistol is strongest anyway) so you might as well have infinite plasma pistol ammo. It’s only weak against Hunters and vehicles, but even against Hunters its not that bad. Just get close, bait melee and hit it with melee and plasma pistol bolts until it dies. Primary fire is actually even pretty decent against the Flood and is better than the pistol against Infection Forms.The charged EMP shot is more like the very nice-to-have icing on the already delicious cake that is the plasma pistol’s primary fire. This alongside with primary fire makes the plasma pistol the best weapon against Jackals. IMHO it’s actually even more reliable than the pistol because with the pistol you have to deal with the relative inaccuracy and for the Jackal to flinch the right way to get a clean headshot. With the plasma pistol, you can just fire EMP to strip its shield then fire a hail of plasma bolts because the EMP shot stuns the Jackal for a while. The EMP shot also makes the plasma pistol an absolute menace at close range against Elites. EMP shot to stun then a plasma grenade stick will kill basically any Elite. Also you have option to EMP shot, then melee, then fire plasma pistol bolts. This will also kill basically any Elite almost instantly with the drawback being that you need to be at close range.
(DIR) Post #AwLOHlzE18FVj6lJ8y by plotinus_enjoyer@poa.st
2025-07-21T02:25:40.564347Z
1 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild People like to say that the best match-up in the first half of CE is plasma pistol and pistol, second half being shotgun and pistol. But honestly IME that’s not really the case.In the first half, plasma pistol and pistol is second best. Plasma pistol and sniper rifle is actually the best against Covenant infantry. Sniper rifle can strip shields at long range which both the pistol (which does less damage against shields and is less accurate) and the plasma pistol (slow projectile speed makes it harder to hit targets at range) lack. Even at close range the sniper rifle can be useful for making Elites duck behind cover after a single hit. Plus it can help to thin the crowd a bit so they’re easier to handle at close range (which often happens on the T&R level). Even in the second half, I tend to prefer shotgun with plasma pistol. After 343 Guilty Spark and The Library, you’ll also have to fight Covenant and Sentinels alongside the Flood, so the plasma pistol again becomes useful. Plus even against Flood the plasma pistol is still decent, with the benefit of not having to reload unlike the pistol, so even if the plasma pistol overheats, you can just swap to shotgun and frags and let the plasma pistol cool down.
(DIR) Post #AwLmEQyY4oc4arO1C4 by plotinus_enjoyer@poa.st
2025-07-21T06:53:59.658995Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Also: please note that the recommendations made are "in general". In specific situations you may want to use something else. If you're expecting a lot of vehicles, then use something else instead of sniper rifle with plasma pistol, or get another vehicle. Or if you're expecting a lot of ranged combat, then maybe pick something else besides shotgun and plasma pistol. Also the plasma pistol is stupid strong and incredibly versatile, but in some cases other weapons perform better. The plasma pistol however is still very powerful in basically all respects and in most situations is a solid pick. Couple that with ammo for it being everywhere and its truly an overpowered weapon in campaign. At close range, the shotgun and assault rifle will generally perform better. At long range, sniper rifle. Against vehicles, rocket launcher.Speaking of the assault rifle: it's actually not bad, just misunderstood and misused. Before you get the shotgun, the assault rifle is pretty much the best close range option available. Assault rifle and plasma pistol is a very legit combination if you're expecting a lot of close range combat. It's unironically a very strong melee weapon, with basically the best melee attack in the whole game.
(DIR) Post #AwMcFA5tWSBA8tUTnk by plotinus_enjoyer@poa.st
2025-07-21T16:36:49.084407Z
0 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Oh, and I remember why I play only the first half of Halo CE now. And maybe also the last mission. The two worst levels that I have played in any game ever are Two Betrayals and Keyes. Such a shame, because the first half is actually fun and amazing.I usually try to avoid profanities, but fuck the mission Keyes with a 12-foot long pike. I’m not at all ashamed to use what seems to me like a cheese strat towards that end, because fuck that level. “Yeah let’s throw what are basically 3 plasma rifle Zealot Elites on crack (because that’s what spec ops Elites are) at the player and if those 3 die, 5 more take their place if you dare to play the end of the level in a seemingly legit way!” So yeah, I just cheesed the end and jumped down from the 2nd to 1st level in the hangar. Dealing with just 2 spec ops Elites at close range with a bunch of Grunts is much better than trying to kill 3+4++ spec ops Elites without cover for you and are covering each other. Oh and did I mention Keyes can get fucked?Two Betrayals is more tedious than anything else, with a lot of running back and forth between weapons at the last big arena. Two Betrayals is still an easy D-tier though, because there’s one area with fucking rocket launcher Flood AT CLOSE RANGE. WHAT THE FUCK BUNGIE. WHY? At least in The Library, you can see rocket Flood a long distance away so if you get nuked by rocket Flood, its your fault. Keyes is a solid “fuck you” tier and I lowkey wish the level designer for Keyes gets cancer.
(DIR) Post #AwNpbCHnXwAXsEr84m by plotinus_enjoyer@poa.st
2025-07-22T06:41:08.499418Z
3 likes, 1 repeats
@capt_whitebeard @TrevorGoodchild Anyway. About Halo CE Flood.It is conventional wisdom that the best sidearm to the shotgun when fighting Flood is the pistol. And the pistol is indeed good against Flood. But as a sidearm, the plasma pistol is honestly more of a sidegrade than a downgrade to the pistol. In fact for 343 Guilty Spark, I’d actually recommend assault rifle with plasma pistol instead of assault rifle with pistol until you get the shotgun, at which it becomes shotgun with plasma pistol. The Library might be different because there are more open areas which means the range of the pistol matters.The thing about the plasma pistol is that it still does full damage against Flood, although it doesn’t do increased damage against Flood like the pistol. However, it has a much higher rate of fire to compensate and rapid hits with the plasma pistol will also slow and stun attacking Combat Forms. Not to mention the very generous ammo capacity of the plasma pistol. Also it doesn’t need to reload so you can focus on reloading your other weapon which is going to be the shotgun when you get it instead of having to juggle reloads for two weapons. Actually now that I think about it, I might actually choose the plasma pistol over the pistol because it doesn’t need to reload and thus is always ready to go when you pull it back out.
(DIR) Post #AwNtNepl0eN0AwXV6u by capt_whitebeard@nicecrew.digital
2025-07-22T07:21:23.629205Z
2 likes, 0 repeats
You need to publish this shit. Youre so thorough bro its amazing
(DIR) Post #AwNtNfsz68XtRF3amO by tyler@nicecrew.digital
2025-07-22T07:23:31.140684Z
0 likes, 0 repeats
:blob_cool: if anyone wants a copy just let me know, just have to unzip it to your wine prefix and it justwerks ™️
(DIR) Post #AwNtQwkqpveucnoSmm by tyler@nicecrew.digital
2025-07-22T07:24:07.962088Z
0 likes, 0 repeats
oh fuck this is a long thread lmao
(DIR) Post #AwNttVvjeFf7pPWf7w by capt_whitebeard@nicecrew.digital
2025-07-22T07:26:49.327667Z
1 likes, 0 repeats
Like it really is. Hes so detailed and serious i feel like ppl playing these would benefit. Fr fr
(DIR) Post #AwNtv3sWum8jPGlSSW by tyler@nicecrew.digital
2025-07-22T07:29:34.518203Z
0 likes, 0 repeats
I feel like it would be much more well suited to a wordpress blog tbqh, this is unsearchable
(DIR) Post #AwNuUVFBAAfyPjG4HY by capt_whitebeard@nicecrew.digital
2025-07-22T07:35:31.759480Z
1 likes, 0 repeats
yeah I didn't get that far. There's got to be blog posts somewhere to put this shit on. Like them to have reddit threads or something like that or similar