Post Av3c85yUIqhISbcObA by hisham_hm@mastodon.social
(DIR) More posts by hisham_hm@mastodon.social
(DIR) Post #Av3c80cKDozxqQD7rM by hisham_hm@mastodon.social
2025-06-12T14:31:25Z
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I just saw screenshots of the Amiga classic "Another World" zip through my timeline (https://mastodon.social/@scummvm@manitu.social/114670326936528377) and it really drove home to me how distinctive the _color palette_ is in that game. That game is praised for its art style and I think people most often mean the shapes, but the colors play a part that is just as important into building its aesthetic.
(DIR) Post #Av3c85yUIqhISbcObA by hisham_hm@mastodon.social
2025-06-12T14:34:33Z
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My artform of choice has always been music, but amusingly enough a friend once called me a "visual" person and I think that comment wasn't too off the mark.Ultimately, I exercised my visual muscles through software. I always paid attention to colors, and thinking about this made me think of how I centered the GoboLinux visual identity around its palette back in the day (2006: https://web.archive.org/web/20060218213031/http://www.gobolinux.org/ ). It was weird seeing that color scheme become a tech cliché for startups 10-15 years later.
(DIR) Post #Av3c8BXlb6t7jTA8mW by hisham_hm@mastodon.social
2025-06-12T14:37:53Z
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htop's visuals was also very centered around its color scheme. I picked cold colors deliberately, focusing of cyan (because I like it) and green (for that Matrix-y look; it was 2005 after all, and I wanted to use a UI like the ones we saw in movies; top circa 2005 looked like an 80s bank terminal). Hot colors only appeared in the htop UI very sparingly, as red accents ("red alert!").Seeing other top-like tools use the same colors made me feel like "I made it" as a dilletante graphic designer.