Post AufhNfGTonlSPdVzHM by victorhck@mastodon.social
 (DIR) More posts by victorhck@mastodon.social
 (DIR) Post #AufhNfGTonlSPdVzHM by victorhck@mastodon.social
       2025-05-31T16:00:10Z
       
       0 likes, 1 repeats
       
       Why old games never die (but new ones do) โ€“ Pawlicker's Blog https://pleromanonx86.wordpress.com/2025/05/06/why-old-games-never-die-but-new-ones-do/
       
 (DIR) Post #AufhNgL7p14fkKhD9s by lxo@snac.lx.oliva.nom.br
       2025-06-01T01:48:00Z
       
       1 likes, 2 repeats
       
       interesting blog post, thanks for sharing.  I get from it that even a little user freedom has been enough to provide games with competitive advantages that favor their survival.  (I wrote something about that back in 2000, and it keeps coming up ๐Ÿ˜‰there's a potential flawed premise by the author, though: that the interests of game providers are aligned with long-term survival of the game.  at a time in which planned obsolescence has been overtaken by it on steroids (the term for that is enshittification), providers seem to want very badly the powers to phase games out, to control the user base, even if that limits the reach and even the revenue the game could bring.from a free software perspective, their moves sound incredibly self-defeating.  but presumably their economic models say otherwise ๐Ÿ˜ž  abusive practices can be advantageous to the abuser, after all, when society at large doesn't reject those practices harshly to discourage them.  we have a long way to get there...