Post Asb43LJNXwPyN5xKIy by ryanprior@mastodon.social
 (DIR) More posts by ryanprior@mastodon.social
 (DIR) Post #Asb1P8pcKNpkApjoZs by futurebird@sauropods.win
       2025-03-30T23:56:11Z
       
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       @goaty I clicked "I don't enjoy challenges in games" but that isn't totally true. I just don't enjoy dexterity challenges and that seems to be SO MUCH of game content. I just don't get much joy out of doing the same thing over and over until I get the pattern right. I think the level of challenge should stay the same, BUT the player should feel like they are doing more and more complex and impressive things as they learn tricks and techniques for the game.
       
 (DIR) Post #Asb1XJci5Vl9xcbALg by futurebird@sauropods.win
       2025-03-30T23:57:41Z
       
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       @goaty If there is a way to avoid narrow skills and still play the game by alternative routes that's fun too. I would love if in fighting games I could program the fighter, pick weapons, strategies then just watch it play out instead of having to click really fast.
       
 (DIR) Post #Asb2AWR4NzuEzUqhDE by futurebird@sauropods.win
       2025-03-31T00:04:46Z
       
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       @goaty Portal was such a godsend of a game because it was more about planning and placing things than doing the same thing over and over until it worked. For reference I didn't even enjoy "Super Mario Brothers" just got annoyed after the first level when I realized that I'd need to practice each stage until I could do it correctly.
       
 (DIR) Post #Asb43LJNXwPyN5xKIy by ryanprior@mastodon.social
       2025-03-31T00:25:51Z
       
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       @futurebird @goaty ooh have you played any roguelike games?Not a roguelike but https://store.steampowered.com/app/355420/FLAMBERGE/ is pretty much exactly what you describe.