Post ArW30WgtkOoOdBcUWe by foone@digipres.club
(DIR) More posts by foone@digipres.club
(DIR) Post #ArVzlBY5lraUr0UhE0 by foone@digipres.club
2025-02-26T15:51:47Z
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"FPCDoom is a source port of Doom developed by Jim Valavanis (Jval) written in Free Pascal "does it really count as a source port if the source is in a completely different language?
(DIR) Post #ArVzxHIQEEgq9avlvU by scarlett@gamepad.club
2025-02-26T15:53:51Z
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@foone It's a Source Port Port.
(DIR) Post #ArW03Ue1VpjHI4zxY0 by manmachine@bitbang.social
2025-02-26T15:55:03Z
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@foone It’s a port? Yes. Made from source? Also yes.
(DIR) Post #ArW1G8dgjtL0lER2YK by transmutrix@peoplemaking.games
2025-02-26T16:08:30Z
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@foone I recently did this with JS for a game written in HSP. I just say "port" because I tried to make things the same as the original, and I don't want to take any credit besides "porting" to another language / platform.
(DIR) Post #ArW1dWR4QkoFDzgRCC by foone@digipres.club
2025-02-26T16:12:19Z
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the real problem with the doom source ports list is that there's a ManDoom but no WomanDoom https://doomwiki.org/wiki/Category:Doom_ports
(DIR) Post #ArW1mnknPZF7XgKoGu by jordan@sometimes.social
2025-02-26T16:14:25Z
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@foone It's just ManDoom but the pain level is amped up 300%
(DIR) Post #ArW1piMbuMRZh5PYCe by clayote@peoplemaking.games
2025-02-26T16:14:29Z
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@foone https://zanthebonebreaker.itch.io/hedon
(DIR) Post #ArW1u7H3EZD06tuSwK by foone@digipres.club
2025-02-26T16:15:46Z
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doom has been ported to world of warcraft, by compiling the original C code to target risc-v, and writing a risc-v emulator in lua:https://doomwiki.org/wiki/Doom_Within
(DIR) Post #ArW2tw9SgddhZKq1lQ by foone@digipres.club
2025-02-26T16:26:53Z
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in 1999 there was a version of doom designed to add multiplayer: split screen multiplayer! on windows! https://doomwiki.org/wiki/WDMP
(DIR) Post #ArW30WgtkOoOdBcUWe by foone@digipres.club
2025-02-26T16:28:07Z
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this was built after an earlier attempt, MultDoom, which was just a modification of Doom to run multiple copies at once and use shared memory instead of a network. The performance on that wasn't good (on a 200mhz PC), so WDMP was created instead, with one process managing all 2/3/4 windows
(DIR) Post #ArW36Qk4mGpBv1vCIC by foone@digipres.club
2025-02-26T16:28:18Z
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@cinebox presumably!
(DIR) Post #ArW36nlz9L1BLbzXxg by twipped@twipped.social
2025-02-26T16:28:20Z
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@foone @cwebber this is better than the peggle addon
(DIR) Post #ArW3iKUOTSbpWuer6u by DXMacGuffin@metalhead.club
2025-02-26T16:36:00Z
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@foone Have you heard about Doom's early multi-monitor support? It had an early multi-monitor mode that used 3 networked computers. I saw a video where a guy set up some old hardware and got it running.https://doomwiki.org/wiki/Three_screen_mode
(DIR) Post #ArW3tQ5hzFf25aOr9U by foone@digipres.club
2025-02-26T16:38:06Z
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@DXMacGuffin yup!
(DIR) Post #ArW55yYZlp40PZSAqG by foone@digipres.club
2025-02-26T16:50:57Z
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@brooke yeah! they mention that MultDoom worked fine on a dual-process NT machine
(DIR) Post #ArW5HxWTRLrMgDBUDg by heavyimage@mastodon.social
2025-02-26T16:53:41Z
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@foone I can hear the cries of "STOP SCREENWATCHING" through the veils of time and reality
(DIR) Post #ArWGN3OG9RSnoyyRmK by gudenau@fosstodon.org
2025-02-26T18:57:48Z
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@foone It's cool to see that people are using RISC-V for that instead of MIPS these days.
(DIR) Post #ArWTEQfzVJFOq6UAUa by gunstick@mastodon.opencloud.lu
2025-02-26T21:21:58Z
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@foone why going througj risc-v instead of converting the C directly to Lua?
(DIR) Post #ArWTIglnbsl1uZEXCK by foone@digipres.club
2025-02-26T21:22:43Z
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@gunstick probably because that'd be a lot harder
(DIR) Post #ArWgcpPUUiXDu7jTBQ by michaelrowe01@mstdn.social
2025-02-26T23:51:57Z
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@foone my world is complete