Post AqeKgiYE7AwVmqAS7k by PCSX2@mastodon.social
 (DIR) More posts by PCSX2@mastodon.social
 (DIR) Post #AqeKgglckOTGFoQ7jE by nicd@masto.ahlcode.fi
       2025-01-26T17:05:35Z
       
       0 likes, 0 repeats
       
       Ok what the hell Stuntman? Get close to the pickup truck, seriously? :D#Stuntman #PCSX2 #emulation
       
 (DIR) Post #AqeKghgLLVqD5ixQ8W by nicd@masto.ahlcode.fi
       2025-01-26T17:05:53Z
       
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       Turns out the game is borked on PCSX2. :( https://github.com/PCSX2/pcsx2/issues/2990
       
 (DIR) Post #AqeKgiYE7AwVmqAS7k by PCSX2@mastodon.social
       2025-01-31T18:29:26Z
       
       1 likes, 0 repeats
       
       @nicd Yeah, Stuntman has problems with floats since the PS2 actually doesn't stick to the IEEE 754 standard for theirs (thus you need to emulate the PS2's janky floating point operations in software to fix this issue). There's ongoing work for a softfloats implementation, but it's not certain right now when or if it will be completed. https://github.com/PCSX2/pcsx2/pull/12001