Post Aq2eFLReWsgBNlqB2e by stux@mstdn.social
(DIR) More posts by stux@mstdn.social
(DIR) Post #Aq2eFLReWsgBNlqB2e by stux@mstdn.social
2025-01-13T14:12:16Z
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Scope Creep is a Poison, Here's the "Antidote" (tips)- 5 Tips to Overcome Scope Creephttps://www.youtube.com/watch?v=IAX5iDRpQ8M
(DIR) Post #Aq2elCv1lUgeCnm1Wi by stux@mstdn.social
2025-01-13T14:18:03Z
1 likes, 1 repeats
The guy in this video also gives the tip to work on more or smaller projects while working on your "main project"The past time I've shared a lot of progress for various games I was making and basically this where components that where used in my main project but where small separate games on themselvesThe point is.. Game development can be incredibly overwhelming and tear you down super quicklyMost projects of indiedevs will never see the light of day unfort
(DIR) Post #Aq2fDcbnqOG5zQKYBk by stux@mstdn.social
2025-01-13T14:23:02Z
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The past year I've made 6 and released 5 games so far but all relative smaller onesThe same amount of time I worked on a MMORPG that was barly done for a quarter but seemed endlessOfc my first choice would always be building a MMORPG but in reality there's a good chance that will drain your creativity and leave you with nothing but a hole of time
(DIR) Post #Aq2fID7W2MNEO1Lt32 by stux@mstdn.social
2025-01-13T14:23:59Z
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@matt I agree π I did the same with a few games π Knowing i could update so i rushed it out of the door to have somethingThe only thing that held me back a little was knowing that i screw up save games, and that's a no no
(DIR) Post #Aq2faJnTx2cEJ5cFEW by bruhSoulz@mastodon.social
2025-01-13T14:27:17Z
1 likes, 0 repeats
@stux scope creep affects other stuff too, wana write story but with the scale i have in mind id be 60 by the time its overπ
(DIR) Post #Aq2fbxpoZt5WlrUY1w by stux@mstdn.social
2025-01-13T14:27:37Z
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@bruhSoulz haha! that :blobcatgiggle:
(DIR) Post #Aq2flxBrpPWjfVZOqG by bruhSoulz@mastodon.social
2025-01-13T14:28:56Z
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@stux mmorpgs are crazy not many big studios r willing to try and make a decent one these days.. all the popular ones out have already had their 10 yr anniversary no?
(DIR) Post #Aq2fquSTPiDyduhUqe by stux@mstdn.social
2025-01-13T14:30:16Z
1 likes, 0 repeats
@bruhSoulz Yup!For me the no came when I was thinking about server management, moderation etcOn games it's often much worse so yeah... no :blobcatgiggle: Offline games are good for now
(DIR) Post #Aq2hBX6zVi2OGp3B7A by sj_zero@social.fbxl.net
2025-01-13T14:45:20.037876Z
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Recently I went back and replayed the quest for a king demo I made as a teenager.Looking back, I spent so much time making the engine honestly one of the most impressive quickbasic RPG engines but even to an extent when the more impressive RPG engines on MS-DOS, but really I had more than enough game engine to put together a game with about 10 hours gameplay that probably would have been pretty popular out there in the wild. Instead I was always looking at the games like final fantasy that you could play for hundreds of hours, and the game engine that was perfectly acceptable for a 10-hour game was completely inadequate for a 200-hour game. But defining your scope is one of the core things in project management, and at the time I had absolutely no concept of project management so the game was always doomed to failure.
(DIR) Post #Aq2haXt7lFWRuxUVKi by arzi@mastodon.gamedev.place
2025-01-13T14:37:44Z
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@matt @stux Games back then were not bug free, you were just stuck with a broken game if it didn't work on your specific system. A lot of games that exist now, would not have any chance under that ecosystem. No Minecraft, no BG3, probably not even Elden Ring. Many others would be much simpler, because a lot more effort would be spent on mitigating risk.
(DIR) Post #Aq2haZ8P7vL5mdeDmy by glitchypixel@mastodon.gamedev.place
2025-01-13T14:42:02Z
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@mattI don't think it's an unpopular opinion at all.Things were way stricter because when submitting gold, factories would start to press discs/cartridges and distribute manually. This was expensive.This is a way more delicate issue if you used a buggy build. Sometimes, it had catastrophic consequences (I remember Myth II's discs breaking PCs when being uninstalled).So, having better standards was actually a necessity, an obligation, compared to now.
(DIR) Post #Aq2hagZbTCFsr1QXei by glitchypixel@mastodon.gamedev.place
2025-01-13T14:43:58Z
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@matt I guess the closest you can get from a similar experience to what you say is to get games without day-one patches. That is, install from the disc without applying patches, or somehow get a digital 1.0 copy of a game (or first release at the very least).You will see there probably the most interesting quirks. You might also see, potentially, some downright broken games...Would not be the same, but closer I guess.