Post ApvXXLPBMBG6gZbKpE by kiriappeee@mstdn.party
 (DIR) More posts by kiriappeee@mstdn.party
 (DIR) Post #ApvUIzwg2z7IDFjgQa by stux@mstdn.social
       2025-01-10T03:17:49Z
       
       0 likes, 0 repeats
       
       It took some puzzling but I added a "Best time per level" for each mapSo besides getting an GameCenter achievement for completing you also get a time and only the best will be saved per levelWould be cool if people could do speedruns or whatever :blobcatgamer: https://testflight.apple.com/join/ynhv8aXX
       
 (DIR) Post #ApvUfQCL7ZYi0Lkooy by stux@mstdn.social
       2025-01-10T03:21:53Z
       
       0 likes, 0 repeats
       
       Unreal Engine always creates monsters of projectsThis relative simple pixel 2D game only uses sprites and tilemaps but the project map still is over 21GB :blobcatgiggle:
       
 (DIR) Post #ApvV8hN4LpaBfDjW1w by stux@mstdn.social
       2025-01-10T03:27:16Z
       
       0 likes, 0 repeats
       
       Altough I do still have some levels in prepIf anyone finds nice 16x16 tilemaps that are under CC please do share ❤️
       
 (DIR) Post #ApvVdk9q2ZnhHdLdAG by sortius@mastodon.social
       2025-01-10T03:32:52Z
       
       0 likes, 0 repeats
       
       @stux I noticed the other day a simple tactical Alien game was 85GB. WTAF!
       
 (DIR) Post #ApvVhZ1BOohLtQ7Z4q by stux@mstdn.social
       2025-01-10T03:33:35Z
       
       0 likes, 0 repeats
       
       @sortius UE comes with a load of bloat :bloblaugh: On mobile this is esp an issue
       
 (DIR) Post #ApvVsS4jYJbzXtyQpE by sortius@mastodon.social
       2025-01-10T03:35:33Z
       
       0 likes, 0 repeats
       
       @stux Yeh, I can only imagine. I used to balk at 1GB mobile games, 20GB would just make me avoid it
       
 (DIR) Post #ApvWF2QR5IpKectX1M by stux@mstdn.social
       2025-01-10T03:39:39Z
       
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       @sortius After some changes the end packge build size is not that bad
       
 (DIR) Post #ApvWTUrMACkStaNgNU by sortius@mastodon.social
       2025-01-10T03:42:08Z
       
       0 likes, 0 repeats
       
       @stux yeh, that's not too bad
       
 (DIR) Post #ApvXXLPBMBG6gZbKpE by kiriappeee@mstdn.party
       2025-01-10T03:54:06Z
       
       0 likes, 0 repeats
       
       @stux I know it's super early but have you already added in controller support by any chance?
       
 (DIR) Post #ApvXqvogCkzZ7Crq76 by stux@mstdn.social
       2025-01-10T03:57:37Z
       
       0 likes, 0 repeats
       
       @kiriappeee Yup! I do that always by default 😉
       
 (DIR) Post #ApvXud2lwXKg3EDpNA by kiriappeee@mstdn.party
       2025-01-10T03:58:22Z
       
       0 likes, 0 repeats
       
       @stux nice. Going to give it a try. I plug my iPhone into my monitor and connect the Xbox controller to it to play games. It's a mini console at this point tbh.
       
 (DIR) Post #ApvXynQ5J7HNOF75Wq by stux@mstdn.social
       2025-01-10T03:59:03Z
       
       0 likes, 0 repeats
       
       @kiriappeee Awesommee! Let me know if it all works smoothlyI test using my backbone controller with my iPhone
       
 (DIR) Post #Apvy8Mp5e5bibd2A2S by JoeBecomeTheSun@social.vivaldi.net
       2025-01-10T08:52:03Z
       
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       @stux That is why sometimes the engine gets in the way. For your use case of building a pixel 2d game with sprites and tilemaps you might want to consider game maker, gdevelop or solar2d.
       
 (DIR) Post #ApwRKVcRfJ0623GG7U by stux@mstdn.social
       2025-01-10T14:19:16Z
       
       0 likes, 0 repeats
       
       @JoeBecomeTheSun Yeah but I didn’t wanted to learn another engine so I stuck with UE :blobcatgiggle: It’s a fun extra challenge