Post Apj4cWrFST2UIXVFE8 by ThaMunsta@mastodon.nervesocket.com
 (DIR) More posts by ThaMunsta@mastodon.nervesocket.com
 (DIR) Post #Apj41FeaSakuE2o092 by stux@mstdn.social
       2025-01-04T03:26:41Z
       
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       My 2D game created in a 3D game engine :blobcatgiggle: All that's left is to design the levels yay! In theory this can be as much as i wantNot bad for a few days work from scratch i guess#GameDev
       
 (DIR) Post #Apj4cWrFST2UIXVFE8 by ThaMunsta@mastodon.nervesocket.com
       2025-01-04T03:33:33Z
       
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       @stux level 3 really kicked your ass. You should complain to the dev 😂
       
 (DIR) Post #Apj4gCQBNmrY4caqh6 by stux@mstdn.social
       2025-01-04T03:34:16Z
       
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       @ThaMunsta Haha but for real!How can one play these unfinished levels :angrycat: :akko_giggle:
       
 (DIR) Post #Apj5O90BSODID6O3zk by ThaMunsta@mastodon.nervesocket.com
       2025-01-04T03:42:08Z
       
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       @stux nah I really love the abrupt level change 😂 it's like channel surfing A level design concept I really like is when the early level introduces the player to a concept that later in the level becomes the key to success. So like that slide dash is cool how can that get introduced to the player as a mechanic then what kind of barrier to success can you put in the way that uses that mechanic. Same with I think I saw a wall grab? Some good stuff to work with there!