Post AoAPk7rf9vhRWgWONk by viznut@venera.social
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 (DIR) Post #AoAPk7rf9vhRWgWONk by viznut@venera.social
       2024-11-18T12:13:32Z
       
       1 likes, 0 repeats
       
       A game idea has been haunting me for over 20 years. Its title has ranged between "World simulator", "Bottom-up Civilization", "Multi-player Populous" and "Self-sufficient Community Simulator", but the general idea has remained pretty much the same. Imagine non-extractive but technological human life in a world where the environment actually reacts to what you do.I've started to implement the game several times, but it always fell apart at the world-shaping stages (climate/weather most often). Now I've started it yet another time, this time focusing on the gameplay/interface layer first. I've also been taking ideas from Dwarf Fortress and RimWorld even though my original design took somewhat different routes.