Post AlnDE46fOn9PUVbRWC by araly@gamedev.lgbt
(DIR) More posts by araly@gamedev.lgbt
(DIR) Post #AlmkG9lqPgeMxzVaMa by volpeon@is-a.wyvern.rip
2024-09-08T06:35:56.908Z
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Imagine if we treated other areas the same way as software and the widespread performance problems."Yes, the buildings around us are falling apart, but low-skill structural engineers should be able to contribute. A 3-month bootcamp is good enough to teach someone with no prior knowledge all the basics. We need to find solutions that don't exclude so many people."
(DIR) Post #AlmkWxkSMig6bQsBrk by icedquinn@blob.cat
2024-09-08T06:39:02.590106Z
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@volpeon you probably could teach people to build panel homes within a year :what_cirno: the structural safety codes are already written. most of the problem is contractors trying to cheat them to save money.
(DIR) Post #AlmngwlJBeGsIniwfw by fristi@56k.dile-up.nl
2024-09-08T07:13:07.282250Z
2 likes, 1 repeats
@volpeon the problem is that they are called low-skill workers.They're not low-skill workers. They are apprentices. Their work needs to be checked and corrected. Time needs to be available for them to learn by fucking up and retrying. Mentors need to be available to guide them.This is what we have in construction and why things don't go to shit despite having "underskilled" workers. But this is not something the software industry cares to do, because software company managers are some of the most incapable idiots that only care about dollar sign and are too short sighted to understand that to get capable people, you'll need to invest in them. You can't get good results with a big monkey farm, and capable programmers don't grow on trees.
(DIR) Post #AlmoptmpicIddPGmHo by lanodan@queer.hacktivis.me
2024-09-08T07:27:10.016369Z
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@fristi @volpeon Weirdest is like for constructions materials and equipments are pretty expensive, while in software the only expensive bit is time, most hardware is cheap enough for hobbyists to buy.
(DIR) Post #Aln1rsyH1K1V5YtlY0 by ilja@ilja.space
2024-09-08T09:53:13.901001Z
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@fristi @volpeon a nice insight i once saw, was that programmers have basically doubled every five years since it became a profession somewhere past the mid-1900's. So since the dawn of the profession, at any given moment, half the programmers are programmers with less than 5 years of experience. This also implies that we simply don't have enough mentors to begin with.
(DIR) Post #AlnDE46fOn9PUVbRWC by araly@gamedev.lgbt
2024-09-08T10:14:45Z
1 likes, 0 repeats
@fristi @volpeon yes, and the way you bring juniors up to speed is not by paying for a bootcamp and hoping they learn everything in 3 months. you give each of these juniors a mentor, and you give them proper tasks, with the understanding that it will be slow at first, and will take a lot of time from the mentor. and then slowly over the course of a year or so, the junior will be more comfortable and faster (by which I mean less error prone really)
(DIR) Post #AlnDE5oJ41eWm91oB6 by araly@gamedev.lgbt
2024-09-08T10:15:23Z
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@fristi @volpeon and ideally that junior becomes a mentor, and you make sure everyone mentors someone else at some point. it's part of the job