Post AlJ80FnIor2fAlLIUi by libraryogre@dice.camp
(DIR) More posts by libraryogre@dice.camp
(DIR) Post #AlJ80FnIor2fAlLIUi by libraryogre@dice.camp
2024-08-24T22:04:59Z
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An occasional #TTRPG thought I have: we lose a lot of gaming history because of licensed materials. I've heard how great the Ghostbusters RPG was. I know and love d6 Star Wars (2e R&E was mine), and have a new appreciation for RM, which I know through MERP. But because they're licensed properties, they don't exist anymore. Can't reprint, licenses sold to others. Not gone, just rare and hard to get.
(DIR) Post #AlJ80GR0REnj9tv0Nc by lextenebris@social.vivaldi.net
2024-08-24T23:40:41Z
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@libraryogre In a very explicit sense, the increased possibility of high-resolution scans and low-friction piracy is the archivist's best friend. If you care about works which are derivative of licensed properties, steal them.Okay, if you need a better justification, buy a copy for yourself and make a high-resolution scan for your personal archival purposes. You are allowed to do that under the tenets of the Bourne Convention.Afterwards, consider seriously whether or not you want to purchase any further licensed products in the future. Look, I get it. Sometimes they are really, really good. The fact that you can get them in PDF now makes archival much more likely even when that license inevitably dies. But keep it in mind.#TTRPG #copyright