Post AkrWiKsqDS7IAkblFg by sw33t_angela@chaos.social
 (DIR) More posts by sw33t_angela@chaos.social
 (DIR) Post #AkpqzzIqnf3PDmY3rE by foone@digipres.club
       2024-08-10T20:42:38Z
       
       0 likes, 0 repeats
       
       https://www.youtube.com/watch?v=KzsSnn9sJbMoh wow. Just learned that Ms. Pac-Man uses the same random number generation routine as Pac-Man, but it generates different numbers. The reason? it uses the first 2kb of its own ROM as the entropy for the randomness, and the two games have slightly different code in the first 2kb, thus different random numbers
       
 (DIR) Post #AkpwBZ68YTh9C3wR84 by filmroellchen@chaos.social
       2024-08-10T21:40:26Z
       
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       @foone it's always fun having one day of prior warning about what people will be excited about :3
       
 (DIR) Post #AkpxUF1TWC4CO6ELJY by llamasoft_ox@toot.wales
       2024-08-10T21:54:51Z
       
       0 likes, 0 repeats
       
       @foone didn't everyone just used to read bits of ROM for RNG back in the 8-bit days?Nobody would notice in your daft Vic 20 game that the RNG was skewed towards 6502 opcodes so it was perfectly good enough!
       
 (DIR) Post #AkrWiKsqDS7IAkblFg by sw33t_angela@chaos.social
       2024-08-11T16:03:49Z
       
       0 likes, 0 repeats
       
       @foone not only that but it used a memory refresh counter register for some pseudo randomness.