Post Ak2pWDtYMXUN5evGKG by Soulshine@mastodon.social
 (DIR) More posts by Soulshine@mastodon.social
 (DIR) Post #Ak2fi53o2J2TcijY2a by lextenebris@social.vivaldi.net
       2024-07-18T03:16:11Z
       
       0 likes, 0 repeats
       
       It's very possible that High Frontier has the most beautiful game board that I've ever seen in my life. Absolutely stunning. All sorts of orbital mechanics expressed in a very singular way. I love it.The obvious problem is there's no way that I would find anybody who wants to play this game with me anywhere I go. No one is nearly as obsessed with orbital mechanics and rocket design. This is a sad fact of life.#HighFrontier #BoardGames  #space https://www.youtube.com/watch?v=T-rxEIHLYKo
       
 (DIR) Post #Ak2knOoAXcna5Zm6t6 by GoblinQuester@dice.camp
       2024-07-18T04:13:09Z
       
       0 likes, 0 repeats
       
       @lextenebris I have always been staring at that game, and as yousay, always asked myself “but who would play it with me?” … but now I have learned that one fellow I regularly play boardgames with owns everything … and perhaps we can get our odd head together and get it on the table.
       
 (DIR) Post #Ak2lxdTowkriRVhbVo by lextenebris@social.vivaldi.net
       2024-07-18T04:26:14Z
       
       0 likes, 0 repeats
       
       @GoblinQuester Well, see to it at Fancy Lad! This sounds like an ideal situation.I am aware that the game has a solo play mode, and I do love games that can be played solo. This seems like the sort of thing that would be wonderful perfection for setting up on a really large table and spending a weekend by yourself, pushing rockets through Hohmann transfer orbits with joyous abandon.I would much rather play this than Twilight Imperium, I'm not going to lie. The kind of combat that would fall out of the combat module to be truly primo. But I am that kind of nerd.#BoardGames #HighFrontier
       
 (DIR) Post #Ak2mNQsERHUQsGQB3g by GoblinQuester@dice.camp
       2024-07-18T04:30:52Z
       
       0 likes, 0 repeats
       
       @lextenebris I got to play a TI4 game with real enthusiasts once, it was a treat (8 players all expansions, took a whole day) but perhaps not I want to play every weekend (I dislike dice).I have a dedicated soloplay table, that would be sutiable for a game played with the music from 2001 in the background, slowly pushing cardboard pieces towards the moons of Saturn.
       
 (DIR) Post #Ak2muOVuEc8l6vhD2O by lextenebris@social.vivaldi.net
       2024-07-18T04:36:50Z
       
       0 likes, 0 repeats
       
       @GoblinQuester I love dice, but Twilight Imperium puts the players directly at odds a little too much. Not because I don't like combat or war games or any of that. A good 30% of my library wouldn't exist if I hated war games. Actually, 30% of my writing credits might not exist if I didn't love war games. Twilight Imperium just seems to push away from any opportunity to cooperate, even when it would be mutually advantageous. When it's truly spread out and it's full monopoly and everybody is hitting on all cylinders, it's a great game. It's just a really heavy, meaty, and sometimes not particularly creativity inspiring game.Creative construction doesn't really play a part, and I quite like that. When I can get it.ARCS looks like a really good modern board game which fits closer into the kind of experience I would like instead of TI. And I'm hoping to actually get to at least see part of a game of it, if not play in a game of it, at DragonCon coming up. That's on my to-do list.In the meantime, I should probably look and see if I can get into a game of High Frontier because that looks as though it will be compelling in its own intense way.#HighFrontier #ARCS #BoardGames
       
 (DIR) Post #Ak2nNvXIXMCZvTQfui by GoblinQuester@dice.camp
       2024-07-18T04:42:09Z
       
       0 likes, 0 repeats
       
       @lextenebris I kind of lost my faith in highly dice driven games by the way of Arkham Horror, it didn’t matter how we cooperated, planned or carefully set up the situation, when we where unable to roll even one 5 or 6 on dice pools of 10 dice … it was a bust.I have my eyes on Arc, I love Root (but the dice, the dice) there has been a very mixed bunch of opinions on the game so it will be interesting to see it in real life.
       
 (DIR) Post #Ak2oGbCbq3vomzp1Jg by lextenebris@social.vivaldi.net
       2024-07-18T04:52:03Z
       
       0 likes, 0 repeats
       
       @GoblinQuester I am, at this point, completely used to being fucked over by RNGesus. Any source of randomness will maliciously seek to destroy everything in my vicinity that it can possibly reach. I just take that as an axiom of existence and roll on with as much grace as I can manage. Though Arkham Horror is a really good example of a game which seems hell-bent on making sure that none of your preparation or randomness mitigation actually will save your ass.Very true to the source material in its way, but not necessarily the most fun you can have with your pants on. I own Arkham Horror, but I'm pretty sure I've played it less than five times.ARCS looks really good. It's got trick-taking card play, dice, exploration, and effectively turns the campaign game into a broad-scale RPG, in a sense. It's got a bunch of fascinating moving parts. And I would love to play with it.#BoardGames #Arcs
       
 (DIR) Post #Ak2p8ginXCyPXnfZVA by Soulshine@mastodon.social
       2024-07-18T05:01:47Z
       
       0 likes, 0 repeats
       
       @lextenebris @GoblinQuester 1.  Buy Elder Sign TWICE.2. Play as usual but with one additional green die, salt water tested.3. Gift the copy with less and worse dice to your worst enemy; photoshop rulebook for extra villain points.4. Minus two sanity.
       
 (DIR) Post #Ak2pOmFClkIPJ1V1vs by lextenebris@social.vivaldi.net
       2024-07-18T05:04:45Z
       
       0 likes, 0 repeats
       
       @Soulshine @GoblinQuester No, I have that beast contained inside a double layer of cardboard boxes, because there's no chance I want it running around in the noosphere. It's just too damaging.One day, someone is going to go rummaging through my library once I am long gone, discover bits of my journal and certain things double sealed in cardboard boxes.And on that day, they will probably sing the song that ends mankind, which is gratifying to know.
       
 (DIR) Post #Ak2pWDtYMXUN5evGKG by Soulshine@mastodon.social
       2024-07-18T05:06:04Z
       
       0 likes, 0 repeats
       
       @lextenebris @GoblinQuester Oh, I forgot 5.5. Still lose.
       
 (DIR) Post #Ak2qZ41LdCKzHxUFai by carighan@mas.to
       2024-07-18T05:17:48Z
       
       0 likes, 0 repeats
       
       @lextenebris @GoblinQuester Yeah I'm looking at Arcs for similar reasons.I own Root already, and TI+PoK, so it's not like I don't have both individual things Arcs would eat table time off of.But it feels like it treads the middle ground better than those games, in particular because in my case, I just don't like player-enforced balancing toooo much. Some is normal, but I feel Root leans into it too much and expected everyone does it perfectly at all times. Never too much.
       
 (DIR) Post #Ak2r4LBJsTQxUO45po by lextenebris@social.vivaldi.net
       2024-07-18T05:23:28Z
       
       0 likes, 0 repeats
       
       @carighan @GoblinQuester The thing that really looks fascinating to me regarding Arcs is that there is a real solid mechanical motivation for keeping people in the game in the role that they are initially assigned. The B and C decks of roles are increasingly disruptive, to the point where a C deck role can literally end the game in the second chapter of the third act. That's incredibly powerful, but it's also incredibly cool because that person has been screwed over at least twice before. And now they can literally take their revenge. Very neat stuff.