Post AjdVCBKWKopog9SOoK by cobyalmond@mastodon.social
 (DIR) More posts by cobyalmond@mastodon.social
 (DIR) Post #AjcsSVHU1qFoycpQ1I by ZachWeinersmith@mastodon.social
       2024-07-05T16:36:31Z
       
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       What happens with your reflection if you're in a large cylindrical room with mirrors on the entire surface? Clearly you get an infinity of reflections but is it just like... wherever you focus you see infinity?
       
 (DIR) Post #AjcsigJykVDPqoi4f2 by LouisIngenthron@qoto.org
       2024-07-05T16:39:22Z
       
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       @ZachWeinersmith Well, it's curved, so it'd be like a funhouse mirror, right?Depending on the radius, you'd either see yourself stretch around the whole thing, or a bunch of yous endlessly reflected (and probably looking a bid wider than you remember).
       
 (DIR) Post #AjcsivFZFBbE9TlGMq by fnxweb@mastodon.social
       2024-07-05T16:39:29Z
       
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       @ZachWeinersmith Very similar to being in a wormhole I'd think. Not that I can be sure what *that* looks like either.
       
 (DIR) Post #AjcsyMUCGOvyxyxxXE by jrconlin@soc.jrconlin.com
       2024-07-05T16:42:10Z
       
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       @ZachWeinersmith I would imagine that if the room's mirror matches the wall perfectly, you'd see yourself stretched out proportionately. If it's flat mirrors, then there's imperfect reflections allowing you to view surfaces behind you.
       
 (DIR) Post #AjctB3Ft4g6r5VK8zg by quodvideo@mstdn.social
       2024-07-05T16:44:35Z
       
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       @ZachWeinersmith It might be easier to just put your head into a cylindrical mirror. Your eyes are up here, you know.
       
 (DIR) Post #AjctbIaMhQE0AAPyIS by Oggie@woof.group
       2024-07-05T16:49:16Z
       
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       @ZachWeinersmith The way I always try to solve this sort of thing is to figure out where the light beam goes, and in this situation you have to figure out what curves you're talking about.There's probably a number of solutions where you don't get enough light back into your eyes to see anything!
       
 (DIR) Post #AjctgX8G2hqoj6lc6i by zalasur@mastodon.surazal.net
       2024-07-05T16:50:15Z
       
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       @ZachWeinersmith I'm not 100% certain about cylindrical mirror rooms but I know there are simulations of a spherical one. Vsauce did a video on this: https://youtu.be/zRP82omMX0g?si=9-RrxfPEfhSfD8KS
       
 (DIR) Post #Ajctxe07l2lwx87bEW by raineyday@mstdn.games
       2024-07-05T16:53:16Z
       
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       @ZachWeinersmith Not exactly cylindrical, but this could shed some light:https://www.youtube.com/watch?v=1rBafWR3b50https://www.youtube.com/watch?v=Y8c7TZx8HeY
       
 (DIR) Post #AjcuEuF0dASEF9JazI by BoydStephenSmithJr@hachyderm.io
       2024-07-05T16:56:28Z
       
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       @ZachWeinersmith Depends on where your eyes are (they can't both in the center) and how they are oriented.  But, yeah you'd see the surface of your body and the light source(s) with quite a bit of distortion (the curvature of the mirror would stretch the image along that dimension).I haven't done the modeling or experiment, tho.  Just thinking about circles and rays, mostly.
       
 (DIR) Post #AjcuPexhmJvs2dLh7Q by DemonHusky@better.boston
       2024-07-05T16:58:25Z
       
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       @ZachWeinersmith Not the same thing, but at work I use SMRs (Spherically Mounted Retroreflectors) and you always see your eyeball when looking at them, which is pretty cool and disconcerting.
       
 (DIR) Post #AjcyigcuDIa2WSwrFQ by atomicbird@mastodon.social
       2024-07-05T17:46:40Z
       
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       @ZachWeinersmith Sounds like a good question for Randall Munroe's next book
       
 (DIR) Post #Ajd1Lqdj7NzGmR8Lyq by internic@qoto.org
       2024-07-05T18:16:01Z
       
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       @ZachWeinersmith Well, a cylinder is planar in the axial direction and circular in the perpendicular plane, so the component of the image along the axial direction should act like it's reflected in a planar mirror while the perpendicular component should act like it's reflected in a spherical mirror.
       
 (DIR) Post #AjdHTg0Q8Zv3NnVH5E by jakob_thoboell@kirche.social
       2024-07-05T21:16:46Z
       
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       @ZachWeinersmitha topological inversion of your surface on the cylindrixal surface?
       
 (DIR) Post #AjdVCBKWKopog9SOoK by cobyalmond@mastodon.social
       2024-07-05T23:50:35Z
       
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       @ZachWeinersmith @hejsna gonna need a light source
       
 (DIR) Post #AjdZD7st1ywA6AEm9Y by Phosphenes@glasgow.social
       2024-07-06T00:35:34Z
       
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       @ZachWeinersmith It depends on where you're standing. In the middle and you'll be surrounded by an inside out version of yourself. Facing close to a wall you look almost normal, but looking over your reflection's shoulder it'd get weird. With your back to the wall looking across the room I *think* your reflection would be you, but no longer switched left to right.
       
 (DIR) Post #AjdZzWjPx7VL3pt5XM by munk@fosstodon.org
       2024-07-06T00:44:19Z
       
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       @ZachWeinersmith We call that 'Saturday'......and it's right around the corner...
       
 (DIR) Post #AjeaMXs44neAPgrsqu by pyroboyee@mstdn.social
       2024-07-06T12:23:10Z
       
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       @ZachWeinersmith https://youtu.be/iNfsUEAhyNk?si=rZZB2Kj0zdv-hYtA
       
 (DIR) Post #Ajf2m6YB4fZLvQXfTU by gman003@mastodon.social
       2024-07-06T17:41:33Z
       
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       @ZachWeinersmith Every point is going to end at you (the only non-reflective surface), but if you're not in the center of it, it might take multiple reflections to get there. It would be sort of like a human kaleidoscope I think.