Post AjVbIFPH8TexWKHFke by zeux@mastodon.gamedev.place
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(DIR) Post #AjVbIAMFuHGzrVpGqm by zeux@mastodon.gamedev.place
2024-06-25T19:28:51Z
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meshoptimizer v0.21 is out!This release has many improvements related to meshlets: a new function to optimize meshlets for HW efficiency, extra features for meshopt_simplify* to make Nanite style processing easier to implement and faster, and more! Boosts and ⭐️ appreciated :)https://github.com/zeux/meshoptimizer/releases/tag/v0.21
(DIR) Post #AjVbICtIUOtLiZIgd6 by zeux@mastodon.gamedev.place
2024-06-25T19:29:18Z
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This release also has a lot of gltfpack improvements; the focus was on improving interoperability with various data compression techniques, so gltfpack can be used on partially optimized assets, but there's many other tweaks as well.More core library improvements are planned for future releases! Fingers crossed for some pending discussions :)
(DIR) Post #AjVbIFPH8TexWKHFke by zeux@mastodon.gamedev.place
2024-06-25T19:29:24Z
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As part of the work on this release, I've written a blog post on meshlet optimization: https://zeux.io/2024/04/09/meshlet-triangle-locality/ and spent some time improving Bevy's meshlet pipeline.