Post Ada0clf3dnVInpFXzU by popolon@pleroma.popolon.org
(DIR) More posts by popolon@pleroma.popolon.org
(DIR) Post #AdFRu6GeMhcRwfvbsG by popolon@pleroma.popolon.org
2023-12-27T22:07:59.415204Z
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As I lean a bit deeper shaders (started vertex one, I played only with fragment before), and learnt lot of interesting tricks with #LoveByte tutorials on #Tic80 & #Lua, I started to try to remade an effect of a 1988, Amiga game. That is a 1 to 4 (on the same keyboard) players game, I liked to play with friends (and hacked the floppy disk to have 99 lives instead of 3 ^^), Ebonstar (need to change some parameters to manage to boot this floppy-image on UAE emulator). Finally by tests and glitch I found some fun and nice effects yesterday evening to remake this and better. Since this, I added one player move+shoot (easily *4-ifiable), still need to implement collisions, ennemies etc... Hope I will be able to release it soon.
(DIR) Post #AdHlsN7t6JRB3HCdv6 by popolon@pleroma.popolon.org
2023-12-29T01:01:12.210492Z
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Added on this #tic80 #lua game:Vessel movement + boundshoot + bound + sound (not on the video)"black hole" collisionBeside a picture of Ebonstar level6 on Amiga, I inverted the shape of the hole, but there was some bumps on the map starting level6. Will probably not copy the original game bit for bit anyway, that's instead mainly a (great) source of inspiration. fs-ua loop on game downloading (the tarball from archive.org, given in this thread), but fs-uae-launcher manage to runs it perfectly (even with jit enabled). Don't know which option, add this bug on command line fs-uae.TIC80 Lua game in current state…Level 6 of Ebonstar game on Ami…
(DIR) Post #Ada0clf3dnVInpFXzU by popolon@pleroma.popolon.org
2024-01-06T20:11:14.649483Z
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#TIC80 #Lua #Ebonstar inspired game Added some minimal push of enemy/players,