Post AcfZmvxJFEoNQ2CGQq by allpurposemat@mastodon.gamedev.place
(DIR) More posts by allpurposemat@mastodon.gamedev.place
(DIR) Post #AcfZmvxJFEoNQ2CGQq by allpurposemat@mastodon.gamedev.place
2023-12-09T15:35:53Z
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Just published a new #blog post! This one's about building and running #DirectX natively on #Linux through the amazing #DXVK translation layer, and its native version which I'd never heard of. This allows building native Linux binaries without having to go through #WINE, meaning the code is debuggable with the usual tools like gdb that otherwise don't work on WINE.Read it here: https://blog.allpurposem.at/directxFollow the blog: @mat
(DIR) Post #AcfZmwvZdB18QwOOMi by smigol@rigcz.club
2023-12-10T14:46:45Z
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@allpurposemat I hate directX, it is too complicated. Why not just write .sh scripts? You can code chess in it.
(DIR) Post #AcftK7w1cpKDG18a5g by allpurposemat@mastodon.gamedev.place
2023-12-10T18:25:39Z
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@smigol Not a fan of DirectX either. OpenGL is my happy place, but I guess learning Vulkan or WebGPU would be more modern :)I'm not sure how shell scripts handle GPU accelerated rasterizing, but I'm open to trying it haha. Chess does sound pretty cool.
(DIR) Post #AcftTuV4QjQsUCC7qi by smigol@rigcz.club
2023-12-10T18:27:26Z
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@allpurposemat you don't need directX or similar unnecessary things. GPU accelerated rasterizing? I don't know what that means.