Post Aa46WCWXQSZoN7jbPs by reduz@mastodon.gamedev.place
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 (DIR) Post #Aa46WCWXQSZoN7jbPs by reduz@mastodon.gamedev.place
       2023-09-23T15:44:07Z
       
       0 likes, 2 repeats
       
       For those using C# in Godot. C# works by making .cs scripts you assign to nodes (like GDScript).This is a bit slower with virtual functions such as _Process,  overriding low level areas of the engine (like audio streams) is harder to maintain the code.A future alternative is to make C# classes like extensions: you just inherit the node like a script, but select class from the Add Node dialog instead of assigning a script. This approach makes C# code faster and easier to maintain.WDYthink?
       
 (DIR) Post #Aa4S8t75cpS6VE7UcC by meso@the.asbestos.cafe
       2023-09-23T21:12:32.442409Z
       
       0 likes, 0 repeats
       
       @reduz For those using C# in Godot: Don't