Post AZTyFzHjargsMAUTo0 by Atirut@mastodon.gamedev.place
 (DIR) More posts by Atirut@mastodon.gamedev.place
 (DIR) Post #AZTvvZbf9lJz12wxk0 by icedquinn@blob.cat
       2023-09-06T06:22:00.166975Z
       
       0 likes, 0 repeats
       
       using trenchbroom to make map cells for d&d
       
 (DIR) Post #AZTyFzHjargsMAUTo0 by Atirut@mastodon.gamedev.place
       2023-09-06T06:25:20Z
       
       0 likes, 0 repeats
       
       @icedquinn Trenchbroom is pretty good IMO except that I kind of don't like the map source format and the keybinds are a little unhinged
       
 (DIR) Post #AZTyG0p5sJy97v6dRQ by icedquinn@blob.cat
       2023-09-06T06:48:05.923262Z
       
       0 likes, 0 repeats
       
       @Atirut quake maps are prone to hard edges aren't they