Post AXzMu6Rbve7fOzfGIS by jupiter@mastodon.gamedev.place
 (DIR) More posts by jupiter@mastodon.gamedev.place
 (DIR) Post #AXzMtz51JEtQYu2cc4 by jupiter@mastodon.gamedev.place
       2023-06-02T09:17:04Z
       
       0 likes, 1 repeats
       
       Channeling a random feline engineer from Ganymede. Please help me resolve my project wiring faults?#conceptart #scifi #gamedev  “Do unto others 20% better than you would expect them to do unto you, to correct for subjective error.” -- Linus Pauling
       
 (DIR) Post #AXzMu1EJJfVrEIP4N6 by jupiter@mastodon.gamedev.place
       2023-06-02T09:26:39Z
       
       0 likes, 0 repeats
       
       Looks like it's my custom physics package, which conflicts with the original dependency, probably causing physics authoring components / behaviours for the Bakers to not be picked up.Oddly enough, I see no errors, but a lot of warnings I think I need to wade through.
       
 (DIR) Post #AXzMu30YhlhWkDz7DM by jupiter@mastodon.gamedev.place
       2023-06-02T09:29:34Z
       
       0 likes, 0 repeats
       
       Oh, Unity Packages now have digital signatures...This could put a hard end to my custom physics mod.That would ... suck. (physics worlds have massive overheads in Unity ECS, and my filter based layering is more flexible and doesn't need to move entities between worlds)
       
 (DIR) Post #AXzMu4g4UuV9vGPmYi by jupiter@mastodon.gamedev.place
       2023-06-02T09:35:28Z
       
       0 likes, 0 repeats
       
       Ok:With the removal of the custom Unity Physics authoring experience, a behavior change has been introduced when mixing built-in physics authoring components with custom physics authoring components. It is now no longer supported to add built-in colliders, such as the Box Collider, to a rigid body created using the PhysicsBodyAuthoring component. The inverse however, adding PhysicsShapeAuthoring components to a rigid body created using the built-in Rigidbody component, is still supported.
       
 (DIR) Post #AXzMu6Rbve7fOzfGIS by jupiter@mastodon.gamedev.place
       2023-06-03T22:43:14Z
       
       0 likes, 0 repeats
       
       I resolved most issues, but the weird physics issue from previous versions remains.Made some good progress ruling out causes today though, and had good insights with the Profiler.