Post AXPWqj6qeJCQJYhzsG by 0x0177b11f@mastodon.tianshengli.me
(DIR) More posts by 0x0177b11f@mastodon.tianshengli.me
(DIR) Post #AXPWPEoVBG2MXD1Hhg by Soybean@mastodon.ktachibana.party
2023-07-06T07:32:59Z
0 likes, 0 repeats
花了一整天才搞明白blender避免穿模的关键是发生碰撞的两个物体都有尽量密集的多边形……
(DIR) Post #AXPWqj6qeJCQJYhzsG by 0x0177b11f@mastodon.tianshengli.me
2023-07-06T07:37:56Z
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@Soybean 物理引擎的限制,毕竟是离散的模拟