Post AXBnONrb1g51JwCsAS by jjtech@infosec.exchange
(DIR) More posts by jjtech@infosec.exchange
(DIR) Post #AXBmGUYe9XKToP13Ym by zhuowei@notnow.dev
2023-06-29T16:24:38.552768Z
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It's been a week and no-one's streamed the visionOS simulator to a VR headset?!!!ShinyQuagsire, JJTech, and keithahern got a Magic Leap controlling the visionOS simulator's camera position, but hasn't gotten it to actually display on the Magic Leap.https://mastodon.social/@keithahern/110617274344885302
(DIR) Post #AXBnONrb1g51JwCsAS by jjtech@infosec.exchange
2023-06-29T16:25:26Z
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@zhuowei I mean I thought you were working on it so I left it alone lol
(DIR) Post #AXBnOOUwfNYVHycIV6 by zhuowei@notnow.dev
2023-06-29T16:37:18.835925Z
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@jjtech Well, I'm not actually very smart, though - please feel free to work on it! (and if there's anything I can do to help, let me know)
(DIR) Post #AXBu66qkF9S91J2do8 by keithahern@mastodon.social
2023-06-29T17:48:46Z
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@zhuowei Yes, please continue working on it. I’m not sure what the lowest latency stack will be. For AR I only want to stream the visionos overlay over black.
(DIR) Post #AXBu67a7WRkVI2GsXA by keithahern@mastodon.social
2023-06-29T17:50:00Z
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@zhuowei So if the simulator 3D environment is keyed out it should compress pretty well.
(DIR) Post #AXBu68KCl6c1axpgMi by zhuowei@notnow.dev
2023-06-29T17:52:28.574522Z
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@keithahern The simulator environments are just RealityKit scenes; I wonder if you could just replace it
(DIR) Post #AXC0D22P8EuPqeBB7w by keithahern@mastodon.social
2023-06-29T18:04:27Z
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@zhuowei Actually it might need some surfaces for plane detection.
(DIR) Post #AXC0D2qk75AuMljNaa by keithahern@mastodon.social
2023-06-29T18:33:43Z
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@zhuowei presumably there’s a low poly environment that’s generated from the real world (or from the high detail RealityKit environment in the simulator) - ie the room scan. An external AR headset could supply this low res environment from its own room scan and that could be inserted into the simulator so then you get accurate planes and surfaces etc.