Post AWOWlgVN1Swe7bg1Fw by xerz@fedi.xerz.one
(DIR) More posts by xerz@fedi.xerz.one
(DIR) Post #AWOWDQNoSOr8H5nzai by xerz@fedi.xerz.one
2023-06-05T22:04:02.076001Z
0 likes, 0 repeats
OK let me get this rightSo the funny $3500 goggles might require you to program them… in Unity…
(DIR) Post #AWOWlfmLiqvrryc45A by stevestreza@indieweb.social
2023-06-05T22:07:49Z
0 likes, 0 repeats
@xerz won't be a requirement, just an early partnership so they can go "look we take games seriously"
(DIR) Post #AWOWlgVN1Swe7bg1Fw by xerz@fedi.xerz.one
2023-06-05T22:10:11.875116Z
0 likes, 0 repeats
@stevestreza OK, so you can still do whatever you want in SwiftUI and ARKit and Metal and all these things?
(DIR) Post #AWOX0b3LZj9DYYgCUy by stevestreza@indieweb.social
2023-06-05T22:11:57Z
0 likes, 0 repeats
@xerz Yeah, those are Apple-specific technologies so they wouldn't be portable. Unreal might be viable but they're a bit hamstrung because of the Apple/Epic lawsuit fallout.
(DIR) Post #AWOX0bjX2stLfOPtFg by xerz@fedi.xerz.one
2023-06-05T22:12:54.753966Z
0 likes, 0 repeats
@stevestreza …ok but I was also thinking about being able to bring in your own programming language and MoltenVK and all those things that literally all other Apple platforms have :thinksphere: