Post AVJ1ic2NApofWeCwiG by crunklord420@kiwifarms.cc
 (DIR) More posts by crunklord420@kiwifarms.cc
 (DIR) Post #AVJ1ic2NApofWeCwiG by crunklord420@kiwifarms.cc
       2023-05-04T08:36:06.724788Z
       
       5 likes, 0 repeats
       
       I got Quake 1 BSPs loading in my engine. Technically "BSP2" which is like regular Quake BSPs except everything that was 16bit is stored as 32bit.
       
 (DIR) Post #AVJbHAKNgaH27JqJ04 by anokasion@cawfee.club
       2023-05-04T15:15:01.394632Z
       
       1 likes, 0 repeats
       
       @crunklord420 oh my! this takes me back. I used to load MD2 models directly from the old old Visual Studio C++ making direct calls to the OpenGL API, I remember it was a lot of work, but not as complicated as I expected.Making a simple room where you could move, that was difficult because I was coding all vertices as a matrix and was a lot of code.But once it was done, it was easy to active some effect of the times like fog, or as I said before, load a MD2 model (which you had to position correctly, it was another matrix of x, y, z) and with a simple for make it move due MD2 models have literally a property with is their state in int values.Wonderful times.