Post ARiGcU4muyH6HzSfAW by reduz@mastodon.gamedev.place
 (DIR) More posts by reduz@mastodon.gamedev.place
 (DIR) Post #ARi0wq5vAKRH6QfwFU by reduz@mastodon.gamedev.place
       2023-01-16T18:26:46Z
       
       5 likes, 3 repeats
       
       As promised, an article about things that Godot is missing to tackle on bigger titles.https://godotengine.org/article/whats-missing-in-godot-for-aaa/
       
 (DIR) Post #ARi67qqVDD7UOBX9we by aras@mastodon.gamedev.place
       2023-01-16T19:10:16Z
       
       1 likes, 0 repeats
       
       @reduz nice article!I do think chasing AAA is risky and might be not achievable (Unity made that mistake of trying to do that, I think). Especially modern AAA is *so far out* that their issues are mostly in the land of "we have this many terabytes of data that even Perforce struggles" or "how do I organize work of 1000 people at once".
       
 (DIR) Post #ARi67rX2f39CW7R8Fc by aras@mastodon.gamedev.place
       2023-01-16T19:12:01Z
       
       0 likes, 0 repeats
       
       @reduz If I were a king of some hypothetical engine, I'd perhaps explicitly say it's not going after AAA. Triple-III (indie teams with high production values), maybe AA, sure. And do that by focusing on pleasant workflows, good collaboration, fast iteration times. Mostly.
       
 (DIR) Post #ARi67sCWAqKAakqFto by ignaloidas@not.acu.lt
       2023-01-16T19:25:24.048Z
       
       0 likes, 0 repeats
       
       @aras@mastodon.gamedev.place @reduz@mastodon.gamedev.place For what it's worth, the main strengths of Godot has been the pleasant workflows and fast iteration times IMO. Collaboration is also coming along, though not as fast I'd say.In the end, since it's a mostly community driven project, these things will probably remain a large focus, because they are relatively easy to fix in small pieces, which fits great with occasional contributor's flow.
       
 (DIR) Post #ARiGcU4muyH6HzSfAW by reduz@mastodon.gamedev.place
       2023-01-16T19:28:04Z
       
       1 likes, 0 repeats
       
       @aras I fully agree and I don't think Godot development direction in itself will go towards AAA titles. IMO it sits in the right spot for Indie/AA (and to some degree top AA).But the distinction that we saw with many studios is that being MIT license and the source code very clean, they are happy to take it and butcher it to accomodate larger projects.