Post ARbuxCB7IFTmvA8Hzs by shpuld@shpposter.club
 (DIR) More posts by shpuld@shpposter.club
 (DIR) Post #ARb6g47eznofJ09d7Q by eukara@idtech.space
       2023-01-13T06:08:45.909025Z
       
       7 likes, 3 repeats
       
       Thanks to @slartibarty, we got a proper chrome effect for GoldSrc models in Nuclide now! It should look pretty much identical to the original. Might have to back-port this GLSL into FTE for the GL 1.X rendering path.
       
 (DIR) Post #ARbupeoyupI3RHBW9w by a1ba@idtech.space
       2023-01-13T10:50:13.847660Z
       
       0 likes, 0 repeats
       
       @eukara @slartibarty nice! And it's all glsl too, huh
       
 (DIR) Post #ARbupfvkn8IksZMRM0 by a1ba@idtech.space
       2023-01-13T10:55:37.343227Z
       
       0 likes, 0 repeats
       
       @eukara @slartibarty do you have glowshell too then? It's similar to chrome effect, except it must follow the special precomputed normals encoded in the model to make it thicker.
       
 (DIR) Post #ARbupgLzDbHkBvdOF6 by eukara@idtech.space
       2023-01-13T16:47:22.751629Z
       
       1 likes, 0 repeats
       
       @a1ba @slartibarty Currently I make the model fatter via CSQC and render it a separate instance for glowshell effects (got a few variants now).Visual fluff/accuracy usually comes later as was the case with the chrome. As I am writing the entire Half-Life SDK from scratch (and from eye) there are differences that can get whack-a-mole'd later.
       
 (DIR) Post #ARbuqA1SuShCCyGQQC by SleepyAdam@mas.to
       2023-01-13T12:08:25Z
       
       0 likes, 0 repeats
       
       @eukara @slartibarty new Half Life source port?
       
 (DIR) Post #ARbuqAbck1cS17BImW by eukara@idtech.space
       2023-01-13T17:47:15.319067Z
       
       1 likes, 0 repeats
       
       @SleepyAdam @slartibarty I do wish somebody actually fixed up Half-Life: Source properly. So much potential there for a faithful port!
       
 (DIR) Post #ARbuxCB7IFTmvA8Hzs by shpuld@shpposter.club
       2023-01-13T19:51:58.146749Z
       
       1 likes, 0 repeats
       
       @eukara @SleepyAdam @slartibarty it used to be my favorite way to play hl when it wasn't broken in source 2007 updates. my favorite change was mp5 being buffed (both you and enemies)
       
 (DIR) Post #ARbuxa5yN1cp69uWJM by Theuaredead@idtech.space
       2023-01-13T18:37:24.620051Z
       
       1 likes, 0 repeats
       
       @eukara @SleepyAdam @slartibarty I once worked on a project to attempt to fix HL: Source, but that codebase is a nightmare. Maybe in another life I saw it to completion.
       
 (DIR) Post #ARdAu8LWsRqEalWbxo by SleepyAdam@mas.to
       2023-01-14T03:27:27Z
       
       0 likes, 0 repeats
       
       @eukara @slartibarty hahaha i meant half life - - source port but i believe there's actually a few mods out there to fix it?
       
 (DIR) Post #ARdAu8vKjKTuNoHCls by a1ba@idtech.space
       2023-01-14T06:48:11.938558Z
       
       1 likes, 0 repeats
       
       @SleepyAdam I doubt Nuclide can be even called source port, because @eukara @slartibarty and other contributors reimplement everything from scratch, which is great since HLSDK license terms are bad.I doubt that even Xash can be called source port, because it reimplements the whole engine in a way so it's compatible with original HLSDK.Source port is for ports from original source code. Like many Doom and Quake forks.
       
 (DIR) Post #ARdtW8Nra7FnhDXyeu by SleepyAdam@mas.to
       2023-01-14T17:26:40Z
       
       0 likes, 0 repeats
       
       @a1ba @eukara @slartibarty yea I learned that afterwards. Just didn't know what it was at the time.
       
 (DIR) Post #ARdtW8qDsfwH7AocrY by SleepyAdam@mas.to
       2023-01-14T17:28:22Z
       
       0 likes, 0 repeats
       
       @a1ba @eukara @slartibarty also DAMN I never even thought about how much work must've gone into xash because it feels so much like a direct port to me. So amazing.
       
 (DIR) Post #ARdtW9MpvQ1ikK4fhI by a1ba@idtech.space
       2023-01-14T18:42:33.864736Z
       
       1 likes, 0 repeats
       
       @SleepyAdam @eukara @slartibarty it has it's problems, but thanks, I appreciate it :)