Post APDUGFEZmf4MVNQDMu by shotaboy69@baraag.net
 (DIR) More posts by shotaboy69@baraag.net
 (DIR) Post #APDUGFEZmf4MVNQDMu by shotaboy69@baraag.net
       2022-11-03T05:06:21Z
       
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       I really need some help with the bottle damage formula, and the class type levels. Do any of yall think that you’d be able to help me out? I’m trying to figure out good ways to work through in creating my game, but the battle formula is confusing to me. Thanks :3
       
 (DIR) Post #APDUGFnfgB8sGDqF4S by jellymouse@baraag.net
       2022-11-03T05:15:28Z
       
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       @shotaboy69 I forget how MZ differs from VXAce, but it should just be raw javascript math, with a being the user and b being the target. Look at how the defaults express this, and use that as a basis. * is the programming equivalent to x, or times, because x is an alphanumeric character and it would be silly to use that.unless classes changed from VXAce, class level is just levels. It's specific to the character class combination, with the class having stats and skills, and just min max for cha