Post AIazS0rMhEdmdAIW7U by nixfreak@hackers.town
(DIR) More posts by nixfreak@hackers.town
(DIR) Post #AIas7jPBBPwd1dUoPA by SuricrasiaOnline@cybre.space
2022-04-19T00:16:15Z
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I put all my demos onto the military industrial website https://github.com/Suricrasia-Online
(DIR) Post #AIas7jv5GnSucaQI8O by luna@tech.lgbt
2022-04-19T00:23:55Z
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@SuricrasiaOnline how the hell was cenotaph for soda 4 years ago? feels like yesterday
(DIR) Post #AIas7kYQuUwOacpiT2 by SuricrasiaOnline@cybre.space
2022-04-19T00:28:51Z
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@luna right?
(DIR) Post #AIas7l3d2VtW9NQd5k by Truck@icosahedron.website
2022-04-19T02:50:10Z
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@SuricrasiaOnline @luna It was shut up I'm not old(also 2020 is an unusually long year)
(DIR) Post #AIav97PDjbBpc8rtS4 by Truck@icosahedron.website
2022-04-19T02:48:47Z
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@SuricrasiaOnline To that end: I do want to put up a gitea instance for sceners to host their code, so people don't have to go to the military industrial website. Or be tracked there.
(DIR) Post #AIav98EGfo1UASkf1E by thegibson@hackers.town
2022-04-19T02:56:06Z
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@Truck @SuricrasiaOnline Um, I could suggest git.hackers.town.
(DIR) Post #AIav99VfuZXc8ju4n2 by Truck@icosahedron.website
2022-04-19T02:59:43Z
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@TheGibson @SuricrasiaOnline You could.I think that is a good suggestion.I was thinking part of a more 'focused on the demoscene' thing, but, quite frankly, maybe that's the wrong way to go - because there's no reason to imply that it has to be "a demoscene site" where you put the code.But maybe having it mirrored to a focused site ... I don't know. (:I'll get my morning tea (I don't know why I'm up at this hour) and I'll make my list of things to work on since I have no work and no party, and a billion line 'things to do' list, and... probably put "making a mastodon instance for the scene" up higher (:
(DIR) Post #AIav9AFPAY7YQZIb4K by lanodan@queer.hacktivis.me
2022-04-19T03:30:27.957430Z
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@Truck @thegibson @SuricrasiaOnline I guess an aggregator could make more sense since they probably already have a git host with an account.That said I don't think I've seen a version-control aggregator yet.At least other than the hacks done by distros that are mostly just watching for releases on already known software rather than account/tag-wide stuff.
(DIR) Post #AIazS0rMhEdmdAIW7U by nixfreak@hackers.town
2022-04-19T00:17:29Z
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@SuricrasiaOnline Awesome , ok so is there a bug different between 4.2 shader language and 3.30 ? I bet all your shader demos are in 4.2
(DIR) Post #AIazS1OghLIOIVt83k by SuricrasiaOnline@cybre.space
2022-04-19T00:18:38Z
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@nixfreak they are and I don't 100% remember why I have them at 420, other than the weed joke. the fact that 330 works on my system but not integrated graphics is interesting, I will need to debug this.
(DIR) Post #AIazS27hzxJAY8x5EW by nixfreak@hackers.town
2022-04-19T00:19:44Z
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@SuricrasiaOnline Are you using a nix* distro ?
(DIR) Post #AIazS2eg1NgCCONPcW by SuricrasiaOnline@cybre.space
2022-04-19T00:19:56Z
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@nixfreak I'm using debian 10
(DIR) Post #AIazS39AC249iwdl8i by nixfreak@hackers.town
2022-04-19T00:24:07Z
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@SuricrasiaOnline glxinfo |grep -i versionenv |grep -i mesa
(DIR) Post #AIazS3jK1azPX5YdV2 by SuricrasiaOnline@cybre.space
2022-04-19T00:29:46Z
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@nixfreak server glx version string: 1.4client glx version string: 1.4GLX version: 1.4OpenGL core profile version string: 4.6.0 NVIDIA 460.73.01OpenGL core profile shading language version string: 4.60 NVIDIAOpenGL version string: 4.6.0 NVIDIA 460.73.01OpenGL shading language version string: 4.60 NVIDIAOpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.73.01OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,no mesa environment variable. I will point out I use proprietary nvidia graphics. I have a 1660 Ti
(DIR) Post #AIazS4FE6yVh82U7EG by nixfreak@hackers.town
2022-04-19T00:58:46Z
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@SuricrasiaOnline ok so 4.6 shading language version. So everything that is compiled is using 4.6.
(DIR) Post #AIazS4ieLa2ubIFc5g by SuricrasiaOnline@cybre.space
2022-04-19T01:09:02Z
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@nixfreak well, the shader isn't compiled by me. the source code for the shader is included in the executable and is sent to your driver, which compiles it and sends it to the GPU. the problem is this "#version 420" tag informs the driver what features to enable/disable, and since your driver doesn't support that version, it can't compile
(DIR) Post #AIazS5FcN0PwFXfwTg by lanodan@queer.hacktivis.me
2022-04-19T04:18:32.921446Z
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@SuricrasiaOnline @nixfreak 3.30 seems like it should work, at least for Storage-Room.I replaced the two versions in storage_room.c (diff attached) and launched it with MESA_GLSL_VERSION_OVERRIDE=330 SAMPLES=10 ./storage_room.elf (see https://docs.mesa3d.org/envvars.html )But can’t be entirely sure since the “GPU” (AMD Ryzen 5 PRO 3500U w/ Radeon Vega Mobile Gfx) I used for testing this has support for up to GLSL 4.6 as well.storage_room_glsl_330.patch