Post AIaBeIEWvqT0HTnMKe by TransGal4872@fedi.absturztau.be
 (DIR) More posts by TransGal4872@fedi.absturztau.be
 (DIR) Post #AIaBeHTNl8kjvFjhqK by TransGal4872@fedi.absturztau.be
       2022-04-18T18:46:34.104284Z
       
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       So, the reason I've been mucking around in trigonometry recently is because there is an interesting stellar feature in the star system we're currently in in Elite dangerous, but it's shape is a dept illusion or something because I can't locate it in neighboring systems.So, I am going to make a compleatly rigorous sky triangulating library because it tasks me and I shall have it.
       
 (DIR) Post #AIaBeIEWvqT0HTnMKe by TransGal4872@fedi.absturztau.be
       2022-04-18T18:54:42.270907Z
       
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       The main issue is that the only reliable mesuring tool for angles is the ui heading indicator on planets, which you can maybe guess large fractions on, and lat/lon coordinates, which can be useful if you can figure out the exact point where a star is above.There is elevation with heading if you're in the air but the ship only stays still enough to get a good reading from that on tiny moons, plus lat/lon has higher precision and can be easily verified if you're taking measurements in odyssey by looking directly up
       
 (DIR) Post #AIaBeIrAcBNKDJsDYm by TransGal4872@fedi.absturztau.be
       2022-04-18T19:00:10.922834Z
       
       1 likes, 0 repeats
       
       There's an optimization in elite that makes this harder: the skybox is the same from any point in the same star system, so you can't take parallax from 2 planets in the same system, or 2 points on the same planet. Probably couldn't do that without elevation angle or sub-degree precision anyway though.