Post AEN9g4d0grMFUppR8C by arielmt@computerfairi.es
 (DIR) More posts by arielmt@computerfairi.es
 (DIR) Post #AEN9fiONMaa0X4oRGa by arielmt@computerfairi.es
       2021-12-13T19:42:09Z
       
       0 likes, 0 repeats
       
       I'm back in the flow of learning the #Commodore 64 & #GEOS inside out, & reading code in geoWrite is such a pain. Text rendering is necessarily slow, but assembly is tall columns, the default margins/tabs cause frequent re-renderings, & the default font (BSW 9) is tall.My first GEOS program is likely going to be a text editor. If I can't get geoWrite's format right, I can do pure ASCII & import it via Text Grabber with Generic II Form.
       
 (DIR) Post #AEN9fis9ZsOo1QkDgG by arielmt@computerfairi.es
       2021-12-13T19:45:16Z
       
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       Cross-compiling would probably be better, but I don't want to. The quirks of that old great machine just make using it a joy, & emulators don't diminish it enough to matter.
       
 (DIR) Post #AEN9g4d0grMFUppR8C by arielmt@computerfairi.es
       2021-12-13T20:22:46Z
       
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       There's geoText, but there's no manual, & I can't figure out how to type vital ASCII characters like the vertical bar (U+007C), geoAssembler's bitwise-or operator.geoText:- https://ftp.pokefinder.org/index.php?s=geoText&m=0&h=100- http://www.zimmers.net/anonftp/pub/cbm/geos/productivity/index.html