Post A3aQplKlpMCckWIsnQ by qippoz@justtelly.com
 (DIR) More posts by qippoz@justtelly.com
 (DIR) Post #A2nZTDRSvSnpFlFg6C by luke@videos.lukesmith.xyz
       2021-01-01T16:05:12.375Z
       
       6 likes, 3 repeats
       
       I talk about the absolute state of video games and why I am dismissive of them. Are they art? How do they compare to other forms of art like literature or painting? (I am very proud of the Cyberpunk/Soyberpunk 2077 thumbnail as well.)My website: https://lukesmith.xyzPlease donate: https://lukesmith.xyz/donateOR affiliate links to things l use:https://www.epik.com/?affid=we2ro7sa6 Get a cheap and reliable domain name with Epik.https://www.vultr.com/?ref=8384069-6G Get a VPS and host a website or server for anything else.https://brave.com/luk005 Get the Brave browser.https://lbry.tv/$/invite/@Luke View my videos on LBRY. Get a bonus for joining.https://www.coinbase.com/join/smith_5to1 Get crypto-rich on Coinbase. We both get $10 in Bitcoin when you buy or sell $100 in cryptocurrencies.
       
 (DIR) Post #A2ngqVi5s2MkFb5IGG by z@videos.lukesmith.xyz
       2021-01-01T17:27:26.962Z
       
       0 likes, 0 repeats
       
       1) There are video games which are not designed to be addictive and have quite some depth to them. I would deem them worth playing and no waste of time. The prime example being Braid and (to a lesser extent) The Witness by Jonathan Blow – I recommend playing Braid. It may sound cheesy, but it actually transformed my thinking and has open my eyes to something sacred. Jonathan Blow has given a few talks on the topic of good and evil video game design, which I can also recommend to anyone who’s interested in the general topic. (Luke, I think you’d really appreciate his takes and views!) 2) Speaking for myself, if I find myself in the middle of an exciting book, I do think about it out of context and want to return to it. Has this never happened to you, Luke? However, it’s true of course that video games are, in general, inherently more addictive because they are more engaging.Luke, I feel like a lot of your takes and advice are only valid when qualified a bit! Hope I  don’t come off as overbearing for expressing this …
       
 (DIR) Post #A2ngtNlRryoWTY1UCe by z@videos.lukesmith.xyz
       2021-01-01T17:27:53.979Z
       
       0 likes, 0 repeats
       
       1) There are video games which are not designed to be addictive and have quite some depth to them. I would deem them worth playing and no waste of time. The prime example being Braid and (to a lesser extent) The Witness by Jonathan Blow – I recommend playing Braid. It may sound cheesy, but it actually transformed my thinking and has open my eyes to something sacred. Jonathan Blow has given a few talks on the topic of good and evil video game design, which I can also recommend to anyone who’s interested in the general topic. (Luke, I think you’d really appreciate his takes and views!)2) Speaking for myself, if I find myself in the middle of an exciting book, I do think about it out of context and want to return to it. Has this never happened to you, Luke? However, it’s true of course that video games are, in general, inherently more addictive because they are more engaging.Luke, I feel like a lot of your takes and advice are only valid when qualified a bit! Hope I  don’t come off as overbearing for expressing this …
       
 (DIR) Post #A2ngxPan0ypjIsxVIW by z@videos.lukesmith.xyz
       2021-01-01T17:28:28.887Z
       
       0 likes, 0 repeats
       
       1) There are video games which are not designed to be addictive and have quite some depth to them. I would deem them worth playing and no waste of time. The prime example being Braid and (to a lesser extent) The Witness by Jonathan Blow – I recommend playing Braid. It may sound cheesy, but it actually transformed my thinking and has open my eyes to something sacred. Jonathan Blow has given a few talks on the topic of good and evil video game design, which I can also recommend to anyone who’s interested in the general topic. (Luke, I think you’d really appreciate his takes and views!)2) Speaking for myself at least, if I find myself in the middle of an exciting book, I do think about it out of context and want to return to it. Has this never happened to you, Luke? However, it’s true of course that video games are, in general, inherently more addictive because they are more engaging.Luke, I feel like a lot of your takes and advice are only valid when qualified a bit! Hope I  don’t come off as overbearing for expressing this …
       
 (DIR) Post #A2nh07KHNvRvWKWgt6 by z@videos.lukesmith.xyz
       2021-01-01T17:29:00.130Z
       
       0 likes, 0 repeats
       
       1. There are video games which are not designed to be addictive and have quite some depth to them. I would deem them worth playing and no waste of time. The prime example being Braid and (to a lesser extent) The Witness by Jonathan Blow – I recommend playing Braid. It may sound cheesy, but it actually transformed my thinking and has open my eyes to something sacred. Jonathan Blow has given a few talks on the topic of good and evil video game design, which I can also recommend to anyone who’s interested in the general topic. (Luke, I think you’d really appreciate his takes and views!)2. Speaking for myself at least, if I find myself in the middle of an exciting book, I do think about it out of context and want to return to it. Has this never happened to you, Luke? However, it’s true of course that video games are, in general, inherently more addictive because they are more engaging.Luke, I feel like a lot of your takes and advice are only valid when qualified a bit! Hope I  don’t come off as overbearing for expressing this …
       
 (DIR) Post #A2nh4qA8csQtjj2EG8 by z@videos.lukesmith.xyz
       2021-01-01T17:30:19.036Z
       
       0 likes, 0 repeats
       
        1) There are video games which are not designed to be addictive and have quite some depth to them. I would deem them worth playing and no waste of time. The prime example being Braid and (to a lesser extent) The Witness by Jonathan Blow – I recommend playing Braid. It may sound cheesy, but it actually transformed my thinking and has open my eyes to something sacred. Jonathan Blow has given a few talks on the topic of good and evil video game design, which I can also recommend to anyone who’s interested in the general topic. (Luke, I think you’d really appreciate his takes and views!) 2) Speaking for myself at least, if I find myself in the middle of an exciting book, I do think about it out of context and want to return to it. Has this never happened to you, Luke? However, it’s true of course that video games are, in general, inherently more addictive because they are more engaging.Luke, I feel like a lot of your takes and advice are only valid when qualified a bit! Hope I  don’t come off as overbearing for expressing this and relativizing your opinions…
       
 (DIR) Post #A2nkjhNEVV5IDKKmsi by rumblestiltskin@peertube.linuxrocks.online
       2021-01-01T18:11:03.945Z
       
       0 likes, 0 repeats
       
       Life would be hell-a-boring if we didn't enjoy our own preferred pointless unproductive activities.
       
 (DIR) Post #A2nlzpZRtl4mDxIwRE by anjum@mstdn.io
       2021-01-01T18:25:34Z
       
       0 likes, 0 repeats
       
       @luke I must admit I've been engrossed in a book to the point where I've had that "walk out the room" experience of realising I'm in reality
       
 (DIR) Post #A2nrAGhWNp9n28sPke by z@videos.lukesmith.xyz
       2021-01-01T19:23:22.087Z
       
       0 likes, 0 repeats
       
        Oh, and playing video games addictively may be a less harmful alternative to other sorts of addictions. Hence, they have great merit relative to other temptations.
       
 (DIR) Post #A2nsDroYx6KUxiRxrs by linkedlist@videos.lukesmith.xyz
       2021-01-01T19:34:52.845Z
       
       0 likes, 0 repeats
       
       I think the universal problem with games is how it affects your behavior when you're not playing them. For example, you may only talk to people who talk about video games, or you may waste hundreds of hours of your life watching videogame-related youtube videos/browsing videogame-related message boards. The same is true for cartoon shows. At a young age, you will find regular life boring and only care about fantasy, resulting in bugman technophilia.
       
 (DIR) Post #A2nsNoW84BC9dDZSIS by jeff@pl.i2p.rocks
       2021-01-01T19:37:11.824956Z
       
       1 likes, 0 repeats
       
       @luke video games are for people who have no real world applicable skills or talents.
       
 (DIR) Post #A2nuloZxgiTmgJw5Dc by mind_aint_right@video.ploud.jp
       2021-01-01T20:03:33.855Z
       
       0 likes, 0 repeats
       
       On the videogames-as-art argument: The individual works must be assessed in isolation. *Which* video games are art? I assert that vast majority are not. And gamers are very quick to the defense of thier opiate, the most hilarious justifications I have encountered include;"but they improve your reflexes" - assuming more a moment that this is even accurate, is it really a good cost-benefit to sink 2000 ours of your life + your identity to cut down your reflexive responses from 1 second to a fraction of a second? BS we all know why you actually play games."but they're a social activity" - perhaps in the off occaision that you have actually gotten together and just happen to have chosen games as one of the activities (and not the primary focus with everything else as a distant second) it may be that. Although I do not share the sentiment that staring blankly into a screen and occasionally exchanging a periodic "I got him" or "No come over here" is a social activity.
       
 (DIR) Post #A2nvkyiwaGnvoHIngG by combat@videos.lukesmith.xyz
       2021-01-01T20:14:18.073Z
       
       0 likes, 0 repeats
       
       I feel like the angle you're seeing this from is one that disproportionately shows addicts ,mainly because the more normie games tend to be more addicting (and also have less artistic merit...).   If you avoid mobile gacha trash, MMOs, games with microtransactions, and to a lesser extent big open world RPGs you should be fine. I can't really relate to the "people taking video games over other social interactions" point because I know people who do that with other hobbies including books and I don't necessarily think it's unhealthy.
       
 (DIR) Post #A2oZ8nTFyEKM4VJTLU by ethan_coe@videos.lukesmith.xyz
       2021-01-02T03:36:07.469Z
       
       0 likes, 0 repeats
       
       @combat Disregarding the addictive behavior still leaves the opportunity cost. My friends and I have sunk manmonths into games that I wish we could have put towards something valuable. I guess that leaves the question of what is valuable. Still, I struggle to see a value system in which entertainment holds more value than other activities.
       
 (DIR) Post #A2oZEDM79uG9neYVrU by ethan_coe@videos.lukesmith.xyz
       2021-01-02T03:37:05.911Z
       
       0 likes, 0 repeats
       
       @mind_aint_right@video.ploud.jp Do you have a way to draw a line between art and entertainment or do you see it as a spectrum?
       
 (DIR) Post #A2ocw0XOTdbGeKPBvE by mind_aint_right@video.ploud.jp
       2021-01-02T04:16:38.455Z
       
       0 likes, 0 repeats
       
       @ethan_coe@videos.lukesmith.xyz That is one thing I took pause on when composing that comment. Ultimately, it is difficult to get into art vs non-art without turning into a much more general debate about the merits of art.My initial thoughts which I withheld where along the lines of: Art being the product of inspiration from its creator and if one is not so inspired, then they do not take the time to create. In contrast, media produced for commercial motives is not the creator communicating a concept or idea and so it is produced on a schedule dictated by the market. Look to books for example, what if Jane Austin had begun pumping out sequels "Pride and Prejudice 4 Electric Boogaloo 18K4"? It begins to move from the realm of creative work and into the commercial space.Because the argument is subjective, I must agree it is a gradient rather than a yes/no.
       
 (DIR) Post #A2pDoIy9lGNRnl76TA by z@videos.lukesmith.xyz
       2021-01-02T11:11:34.222Z
       
       0 likes, 0 repeats
       
       @mind_aint_right@video.ploud.jp @ethan_coe I have to admit, I hate how people consistently contrast binary notions against continuous notions and use words like “spectrum” or “gradient” (which both have the aspect of one-dimensionality). Some notions are just topoi or places. Think mountains. They are not defined, but determined by prominent spots within, their peaks. Other notions are zones or areas. Think islands. They are not determined, but defined by borders around, their shores. Some notions are both.The notion of art is a mountain range and its known peaks are the most destinguished recognized works of art. But many ridges still lie ahead of us. To determine whether something unexplored still belongs to art, we feel the need to define art even though it is not definable. What we need to do instead is to see whether it fits with our previous understanding of art. If we encounter a mountain which has some continuity with the mountain range, we should admit this mountain as one of the mountain range. Likewise, if we encounter a work which has some continuity with art, we should admit this work  as one of art. And now this mountain or work itself contributes to our understanding of the mountain range or of art.Having said that, we can still try to position the mountain range or art, even though they seem to be ever changing. Here’s my take: Art is such articulation that turns something indiscernable to something discernable. With this description, two questions arise: What is articulated? How is it articulated? High art is art which is well articulated. It requries great skill and fine sense. It reveals much of what is being articulated. Deep art is art by which something profound is articulated. It requires great intuition.Note that “articulation” does not stem from “art”, but the words are distantly cognate, though Proto-Indoeuropean [*h₂er-](https://en.wiktionary.org/wiki/Reconstruction:Proto-Indo-European/h%E2%82%82er-#Proto-Indo-European).
       
 (DIR) Post #A2pDwzrOB6ED8r5oFk by z@videos.lukesmith.xyz
       2021-01-02T11:13:08.903Z
       
       0 likes, 0 repeats
       
       @mind_aint_right@video.ploud.jp @ethan_coe I have to admit, I hate how people consistently contrast binary notions against continuous notions and use words like “spectrum” or “gradient” (which both have the aspect of one-dimensionality). Some notions are just topoi or places. Think mountains. They are not defined, but determined by prominent spots within, their peaks. Other notions are zones or areas. Think islands. They are not determined, but defined by borders around, their shores. Some notions are both, others are none.The notion of art is a mountain range and its known peaks are the most destinguished recognized works of art. But many ridges still lie ahead of us. To determine whether something unexplored still belongs to art, we feel the need to define art even though it is not definable. What we need to do instead is to see whether it fits with our previous understanding of art. If we encounter a mountain which has some continuity with the mountain range, we should admit this mountain as one of the mountain range. Likewise, if we encounter a work which has some continuity with art, we should admit this work  as one of art. And now this mountain or work itself contributes to our understanding of the mountain range or of art.Having said that, we can still try to position the mountain range or art, even though they seem to be ever changing. Here’s my take: Art is such articulation that turns something indiscernable to something discernable. With this description, two questions arise: What is articulated? How is it articulated? High art is art which is well articulated. It requries great skill and fine sense. It reveals much of what is being articulated. Deep art is art by which something profound is articulated. It requires great intuition.Note that “articulation” does not stem from “art”, but the words are distantly cognate, though Proto-Indoeuropean [*⁎h₂er-*](https://en.wiktionary.org/wiki/Reconstruction:Proto-Indo-European/h%E2%82%82er-#Proto-Indo-European).
       
 (DIR) Post #A2pFpC8qpagepAfTdY by z@videos.lukesmith.xyz
       2021-01-02T11:34:18.925Z
       
       0 likes, 0 repeats
       
       @mind_aint_right@video.ploud.jp @ethan_coe Anyway. By this notion of art, almost all video games are just craft. Just as most fantasy novels and many movies and much television are mere craft (the most art you find in modern day superhero movies is in the soundtrack). They don’t articulate anything and their entire raison d’être is entertainment. And in so far as they articulate something, they become art. Most works are just low and shallow art, like little hills. Calling them art seems ridiculous if you have already seen and maybe even climbed the great mountains at the horizon.By this definition, Braid and the Witness are easily art, great art in fact. Skyrim can be considered art, high art even in many respects, but not deep. Counter Strike, on the other side, is no art. I feel like this notion works extremely well.
       
 (DIR) Post #A2pcJeidLPx58MKpVo by barcode@videos.lukesmith.xyz
       2021-01-02T15:45:51.194Z
       
       0 likes, 0 repeats
       
       Commercial videogames pursue sales in a competitive market. At AAA studio level that means they must compete fiercely; a dud threatens the business because the standard of expectations for every element at the high of the market is completely absurd nowadays.Once one successful AAA videogame leveraged  behavioural psychology to make a profit (or even just appeared to do so) every other AAA studio's mindset went from "why should we risk adding this new controversial stuff in and risk damaging the brand?" to "why should we endanger the shareholder value of our You-Will-Work-Crunch-To-Ship-This-On-Time-Maggot company to make our average user playtime look worse than THEIRS?"A book, or older forms of art cannot have its properties change because the pages are read an order of magnitude faster or the imagery is an order of magnitude more beautifully described.Videogames can have things jump by orders of magnitude and the result of what they do to someone's behaviour change. It's perhaps a rare individual initially  like a pre-existing gambling addict, but perhaps a less rare with more scale changes in typical AAA features change.I think the 'are videogames art?' debate is an entirely inconsequential sideshow for attention seeking; if the wrong answer was chosen it'd create no harm, it's just filler controversy for "esteemed journalists" to drag out endlessly. The same "esteemed journalists" who want to raise the important issue will never, ever suggest they're becoming like cigarettes and support a ban on their sale to children; that's a position that puts them out of a job. Their loyalty is to whatever keeps their racket going and the "are they art?" bit is part of it and nothing more. If AAA games  become more addictive or create weird behaviours as normal ones, it will not be reported by media companies that own videogame studios. Which is many, many media companies as mass media is highly consolidated.
       
 (DIR) Post #A2pdAhMMFzOqfiCyv2 by barcode@videos.lukesmith.xyz
       2021-01-02T15:55:50.962Z
       
       0 likes, 0 repeats
       
       Relatively few commercial videogames are made now to run on hardware that has no internet connection whatsoever as a standard configuration. Anyone who'd reject real-time-telemetry as a violation of privacy is a minority; that telemetry means addictive design can expect to incrementally improve year on year - best case scenario. Worst case scenario is the same but with fat tailed breakthroughs in effectiveness.
       
 (DIR) Post #A2ppZ4y7KUrcIHGJE0 by barcode@videos.lukesmith.xyz
       2021-01-02T18:12:23.185Z
       
       0 likes, 0 repeats
       
       @combat  I got mental whiplash from reading "disproportionately shows addicts" followed by "because the more normie games tend to be the more addicting". Luke covered the most heavily advertised and highly financed fraction of a medium, which can expect to be selected as a gift for Christmas/birthdays/whatever, and can expect to be copied."you should be fine" maybe works when something is old and unchanging. But certainly not when something is new and rapidly changing.
       
 (DIR) Post #A2qLWsV9uM5la8i9zs by bat@videos.lukesmith.xyz
       2021-01-03T00:12:33.172Z
       
       0 likes, 0 repeats
       
       @z Video games without addictive properties are still wastes of time. What luke said about getting nothing meaningful back from videogames still applies. And I think it's a terrible cope to say video games are good because they're an alternative to worse addictions. Is shooting yourself in the foot good compared to shooting yourself in the head? Yes. But not shooting yourself at all is the end goal. Instead of replacing alcoholism or drug addiction with video games, replace them with something productive.
       
 (DIR) Post #A2qy6lxjUhQlz5cSoq by z@videos.lukesmith.xyz
       2021-01-03T07:25:16.325Z
       
       0 likes, 0 repeats
       
       @bat 1) You can very well get something out of a video game. As I mentioned earlier, I got something out of Braid and some other video games. 2) You have a point about the importance of doing something productive, but this doesn’t exclude video games as something to integrate into what people could call an addiction replacement therapy. I know of a friend who has been a severe alcoholic who managed to abstain from it pretty well by (a) working on his dissertation, (b) working out and (c) playing video games. He didn’t even have friends. I think if you had removed video games from this recipe, he would have fallen into utter despair.Your point upholds in theory, but fails in practise. Should you ever have a son who is addicted to alcohol and fail to convince him of “just doing something productive” instead, you may very well be thankful for video games getting him away from the bottle for a while, because a video game addiction may be easier to handle later on.(And I have to be upfront with you in telling you that this analogy to shooting yourself is extremely retarded. I hope you can see that.)
       
 (DIR) Post #A2uDpvx1hXE3ZIjxjM by ethan_coe@videos.lukesmith.xyz
       2021-01-04T21:04:48.416Z
       
       0 likes, 0 repeats
       
       @mind_aint_right@video.ploud.jp @z This seems like the perfect conception of art and craft because doesn't draw a hard line between different mediums and concedes that even making entertainment is a craft and takes skill.I'm having trouble grasping your analogy of mountain ranges but will be thinking more about it. If I understand it correctly it sounds like the idea of platonic "prototypes" in psychology that we compare new things to.
       
 (DIR) Post #A2y3jUlFeqf2arMbYG by kaguya@videos.lukesmith.xyz
       2021-01-06T17:31:01.514Z
       
       1 likes, 0 repeats
       
       boomer yells at games for 10 minutes
       
 (DIR) Post #A32yQsASLkCfER7SyG by nicholas_rees@videos.lukesmith.xyz
       2021-01-09T02:25:28.844Z
       
       0 likes, 0 repeats
       
       You're completely right. Video games are designed to get you to play them at the expense of doing other things. Doesn't necessarily mean they're always shit, but like heroin, it usually is.
       
 (DIR) Post #A32z7VJNCilCnScPJI by nicholas_rees@videos.lukesmith.xyz
       2021-01-09T02:33:09.717Z
       
       0 likes, 0 repeats
       
       @barcode I don't know about whether or not video games can be art or not, but I don't care. The issue with video games is that they try to manipulate you. Art does not manipulate you, that's what propaganda does. Propaganda is not worth your time.If there's a video game that can be classified as art, then sure that's fine, but I'd settle for video games that simply just don't try to manipulate you. I think lots of older games qualify as not manipulating you, but if you find yourself spending as much money on video games than you do on food, then I think its time to reflect on your habits.
       
 (DIR) Post #A32zPRLcgDI5iSDuCW by nicholas_rees@videos.lukesmith.xyz
       2021-01-09T02:36:22.638Z
       
       0 likes, 0 repeats
       
       @barcode I don't know about whether or not video games can be art or not, but I don't care. The issue with video games is that they try to manipulate you. Art does not manipulate you, that's what propaganda does. Propaganda is not worth your time.If there's a video game that can be classified as art, then sure that's fine, but I'd settle for video games that simply just don't try to manipulate you. I think lots of older games qualify as not manipulating you, but if you find yourself spending as much money on video games than you do on food, then I think its time to reflect on your habits.With all that said, Linux probably wouldn't exist (at least GNU linux) if it weren't for Richard Stallman wanting to play his video games without a UNIX operating system.
       
 (DIR) Post #A33pA8ypsnjK1TamTg by logen@9chen.org
       2021-01-09T12:11:27.934Z
       
       0 likes, 0 repeats
       
       Oh, I don't know about video games being worse than TV. I see kids go completely brain dead staring at a TV, sometimes even when it's paused. At least with games, they're doing something.As for all the psycho stuff, yea, that's in everything these days, and I remember people rushing home (in the 90's) to catch their favorite show.
       
 (DIR) Post #A33pE5nzd3dDKnP55k by logen@9chen.org
       2021-01-09T12:13:50.279Z
       
       0 likes, 0 repeats
       
       @barcode@videos.lukesmith.xyz I guess if you count the millions of BS apps, then you're probably right. But aside from downloading them, I'm pretty sure most games do not require internet.
       
 (DIR) Post #A33pFW4LSz034zjNnU by logen@9chen.org
       2021-01-09T12:16:33.257Z
       
       1 likes, 1 repeats
       
       @barcode@videos.lukesmith.xyz @nicholas_rees@videos.lukesmith.xyz There's an art to propaganda... But seriously, it's marketing. It's has always been marketing that destroys art. Heck, I doubt many people would say that music is not art, but most of it that's wide spread is clearly using manipulation to make sales.
       
 (DIR) Post #A33qTIzB0TveViS6cq by logen@9chen.org
       2021-01-09T12:30:55.363Z
       
       0 likes, 0 repeats
       
       @combat@videos.lukesmith.xyz @ethan_coe@videos.lukesmith.xyz You didn't get anything valuable out of those times with games? Or those times with your friends with games?I mean, if all you did was play something like fruit ninja the whole time, I concede my point, but video games develop many skills.Pending on the genre, here are some skills that I know video games have helped me with:Hand eye coordination, reading, timing, reacting under pressure, teamwork, problem solving, memory, combat training, and many more.I don't play games as often as I did when I was younger, but I'll still sink some time into 4x games, and I know that they certainly train my analytical skills.So what opportunity cost did you really lose? You did something you enjoyed, and you've likely developed skills at the same time.  Compare that to other people who just stared at a TV most of their lives. Best case, they are learning to analyze the art form or try to figure out the solution to whatever the problem is in the show, but in my experience, most people just go blank. Of course, that does allow them to relate themselves and everyone they know to these characters on TV that work at an office just like they do! It's sooo funny!!! ><
       
 (DIR) Post #A33rhqzHUC0DyP0ChM by logen@9chen.org
       2021-01-09T12:44:40.776Z
       
       0 likes, 0 repeats
       
       @mind_aint_right@video.ploud.jp @ethan_coe@videos.lukesmith.xyz @z@videos.lukesmith.xyz Oh I don't know. When you bring up Counter Strike, I'm almost inclined to agree with you that certain games might not be art, but the very fact that people still know what Counter Strike is,  I think can contribute itself to being some form art. Even if it's only that people continue to play it. There has to be something artistic about designing something that people keep coming back to consume for decades. Especially something like Counter Strike that came around before every piece of big media decided that it has to try to tap into basic human psychology to make sales.But, I suppose I believe that everything is some form of art, except perhaps plagiarism, that's just copying something. Art being terrible doesn't make it not art.
       
 (DIR) Post #A33rzMRTn6FMS3XXmq by logen@9chen.org
       2021-01-09T12:47:55.891Z
       
       0 likes, 0 repeats
       
       @linkedlist@videos.lukesmith.xyz As to your first point, do keep in mind that this applies to many hobbies. People tend to gravitate to people who share interests and hobbies, while shutting out others.Actually, that applies to all of your points.
       
 (DIR) Post #A33sBNqOP9qCH3vSYC by logen@9chen.org
       2021-01-09T12:50:06.322Z
       
       0 likes, 0 repeats
       
       @rumblestiltskin@peertube.linuxrocks.online ^thisWithout constant war or famine to worry about, we need pointless activities.
       
 (DIR) Post #A33sW1HvSipAOpe0XI by logen@9chen.org
       2021-01-09T12:53:31.380Z
       
       0 likes, 0 repeats
       
       @z@videos.lukesmith.xyz @bat@videos.lukesmith.xyz Why is "productive" so important? I think we produce more than we should, in this society.
       
 (DIR) Post #A34FjhetXTvYWGsijQ by nremind@fosstodon.org
       2021-01-09T17:13:43Z
       
       0 likes, 0 repeats
       
       @luke Makes sense. Although, I think video games can be better than TV or other forms of media if you don't get addicted to them. The learning process at the start of video games actively makes you think and optimize your actions (depending on the game), unlike watching TV or movies.
       
 (DIR) Post #A36yaFz3wqDCKq6XtQ by barcode@videos.lukesmith.xyz
       2021-01-11T00:45:45.877Z
       
       0 likes, 0 repeats
       
       @nicholas_rees Propaganda manipulates, but so much other stuff manipulates that's an art too; a skilled salesman manipulates how someone looks at somethings' value, and even if one dislikes the harms that leverage marketing today, trucking and bartering are ancient. Hard to imagine a civilisation worthy of the word without them. They salesman is a legit performance artist; it's most calling themselves performance artists that are mad bugmen.I think it's strange to care about something enough to make art about it yet not try to sway other people to think of what you're depicting the way you do. That's puts the muse in quite a straitjacket.
       
 (DIR) Post #A36zKvz87ZpVv6OSmm by barcode@videos.lukesmith.xyz
       2021-01-11T00:54:27.072Z
       
       0 likes, 0 repeats
       
       @logen@9chen.org I don't get what you mean by "marketing destroys art" at all.The starving artist as more of an ideal than as a thing to be avoided is a disaster. When nobody knows what you work all day on, that doesn't make you authentic. It makes you a tree fallen in the woods that no one heard and that will vanish the day you die, unnoticed.If there was one thing that destroys artists, it's having to compete with the works of dead artists that are backed up by large corporations with massive budgets for IP law that want to both corner the attention market and screw any outside threat without hesitation.Disney and other media giants are cancerous and wildly influential because of their leverage on the World Trade Organisation. Yet their reputation isn't nearly as filthy as "marketers" who at worst are mercenaries.
       
 (DIR) Post #A36zXg9OIxRSZhGoSW by barcode@videos.lukesmith.xyz
       2021-01-11T00:56:45.454Z
       
       0 likes, 0 repeats
       
       @logen@9chen.org I don't get what you mean by "marketing destroys art" at all.The starving artist as more of an ideal rather than as a thing to be avoided is a disaster to young artists and their decision making - the myth of _everything that makes money is selling out_. Fuck that. There's always some mouth breather who never made anything waiting to call anyone small, successful and starting to make money after a long time building a reputation a sellout.They deserve the rope. They deserve the fucking rope.When nobody knows what you work all day on, that doesn't make you authentic. It makes you a tree fallen in the woods that no one heard and that will vanish the day you die, unnoticed.If there was one thing that destroys artists, it's having to compete with the works of dead artists that are backed up by large corporations with massive budgets for IP law that want to both corner the attention market and screw any outside threat without hesitation.Disney and other media giants are cancerous and wildly influential because of their leverage on the World Trade Organisation. Yet their reputation isn't nearly as filthy as "marketers" who at worst are mercenaries.
       
 (DIR) Post #A36zrdThwxhI4vI0Mi by barcode@videos.lukesmith.xyz
       2021-01-11T01:00:11.253Z
       
       1 likes, 0 repeats
       
       @logen@9chen.org I don't get what you mean by "marketing destroys art" at all.The starving artist as more of an ideal rather than as a thing to be avoided is a disaster to young artists and their decision making - the myth of _everything that makes money is selling out_. Fuck that. There's always some mouth breather who never made anything waiting to call anyone small, successful and starting to make money after a long time building a reputation a sellout.They deserve the rope. They deserve the fucking rope.When nobody knows what you work all day on, that doesn't make you authentic. It makes you a tree fallen in the woods that no one heard and that will vanish the day you die, unnoticed.If there was one thing that destroys artists, it's having to compete with the works of dead artists that are backed up by large corporations with massive budgets for IP law that want to both corner the attention market and screw any outside threat without hesitation.Disney and other media giants are cancerous and wildly influential because of their leverage on the World Trade Organisation. Yet their reputation isn't nearly as filthy as "marketers" who at worst are mercenaries.Scale and bad vague heuristics like "whatever you do, keep it real, don't be a sell out!" harm art. Marketing is how the sausage factory works. It's not meant to be appetising under a close scrutiny. It's just meant to work.
       
 (DIR) Post #A3B4tBZlwB5MWWWYQi by combat@videos.lukesmith.xyz
       2021-01-13T00:15:16.618Z
       
       0 likes, 0 repeats
       
       @barcode I don't think the most heavily advertised and financed content is a good way to judge any medium to be honest with you. I wouldn't judge film as a medium by Marvel movies, I'm sure a lot of people get gifted Marvel movies without asking for them and I'm sure a lot of films are at least somewhat influenced by them, but I imagine if you told a film buff you don't watch movies because you saw The Avengers and found it shallow they would have an aneurysm.I didn't communicate the "you should be fine" point very well, yea genres evolve and I'm sure there will be a new type of crack within the next 20 years. I don't think someone who is looking for games that have some amount of actual artistic merit as opposed to mass market popular junk food is ever going to have an addiction issue though.
       
 (DIR) Post #A3B9r25wiTOAJIMkNc by combat@videos.lukesmith.xyz
       2021-01-13T01:11:08.700Z
       
       0 likes, 0 repeats
       
       @ethan_coe I would say you clearly value entertainment over something else if you are ever doing anything solely for entertainment. You could have in any normal scenario been exercising, improving a craft, or working.  I think if you think in terms of marginal utility it will be way easier to justify entertainment. Every hour of exercise you put in gives less gains than the last, each dollar you earn is worth less than the last.  Of course work wins in "games vs work", but maybe you honestly would be happier if you played a video game for 2 hours instead of working your 55th and 56th hour this week.Still extremely subjective, don't get me wrong, but honestly I'm never going to call time I've spent consuming good art to be valueless, I am going to call the thousands of hours I spent on League of Legends to be completely valueless though....
       
 (DIR) Post #A3GviEVSQ4d7oILbrU by ethan_coe@videos.lukesmith.xyz
       2021-01-15T19:56:50.274Z
       
       0 likes, 0 repeats
       
       @barcode Your conception of the evolution of techniques (eg. video game development and marketing) to the worst end  is very similar to Ellul's. I recommend his book https://www.goodreads.com/book/show/274827.The_Technological_Society to anyone interested.
       
 (DIR) Post #A3LH39Ds8OJZArmBCS by z@videos.lukesmith.xyz
       2021-01-17T22:18:29.239Z
       
       0 likes, 0 repeats
       
       @bat @logen@9chen.org  I suspect there’s some misunderstanding. The word “productive” is slightly misleading. It’s about being productive in the sense of *forming* something, which includes a lot: In this sense, learning a language, writing poems or essays, studying music,  cooking meals, reading an instructive book, such as on history or philosophy, are all productive things – a more suitable, but less familiar word would be *formative* things. It’s not about producing more consumer goods or working on bullshit jobs. These things are *productive* in a superficial economic analysis, but they (mostly) fail to be truly *formative*. Hope this clears it up.
       
 (DIR) Post #A3LH9YnNy5c2DyReAi by z@videos.lukesmith.xyz
       2021-01-17T22:19:41.032Z
       
       0 likes, 0 repeats
       
       @bat @logen@9chen.org And by the way, I consider playing Braid to be quite formative.
       
 (DIR) Post #A3LHRGM3GmA0FA6K0W by TheBuilder@pleroma.dbuild.xyz
       2021-01-17T22:23:08.560322Z
       
       0 likes, 0 repeats
       
       @luke yes.
       
 (DIR) Post #A3LRlxc98kkJkC8ZWq by hitler@pleroma.dbuild.xyz
       2021-01-18T00:18:56.587243Z
       
       0 likes, 0 repeats
       
       @luke ur a fucking nigger games are good for you
       
 (DIR) Post #A3YKbJMA3w33solC2i by ben@videos.lukesmith.xyz
       2021-01-24T05:27:56.737Z
       
       0 likes, 0 repeats
       
       Viewing a painting or traditional piece of art starts and ends. Reading a book starts and ends. Even movies start and end (before franchising was mandated). Video games are created to not be finish-able... I like Nintendo games exactly because they end, people mistaken simplicity for childishness, but what is the point of a story that has no lasting impact besides a negative remembrance of grinding? 
       
 (DIR) Post #A3YKisiN03U7ZVl3Gy by ben@videos.lukesmith.xyz
       2021-01-24T05:30:56.315Z
       
       0 likes, 0 repeats
       
       Viewing a painting or traditional piece of art starts and ends. Reading a book starts and ends. Even movies start and end (before franchising was mandated). Video games are created to not be finish-able... I like Nintendo games exactly because they end, people mistaken simplicity for childishness, but what is the point of a story or game that has no finish and stops being fun because of a loot box gambling system and required grinding?
       
 (DIR) Post #A3aQplKlpMCckWIsnQ by qippoz@justtelly.com
       2021-01-25T05:49:06.880Z
       
       0 likes, 0 repeats
       
       Most of the games I play these days are Roguelites where a game lasts maybe an hour tops and then I move on. Not all modern games are "live services" hyper-focused on gambling mechanics
       
 (DIR) Post #A3muWdJUkhX4tT1LDU by jjjja@videos.lukesmith.xyz
       2021-01-31T06:04:30.332Z
       
       0 likes, 0 repeats
       
       I feel like Luke has the kind of personality that is very susceptible to addiction. Would explain his ascetic taste in computer software.@luke, what do you think about the studies that show that playing certain kinds of video games can increase the size of portions of the brain related to visuospatial ability, or finding improved brain function in dementia patients after having them play Super Mario 64 etc? Yeah, yeah, "studies show that", scientism etc, but the phenomenon seems pretty intuitive to me. The reason why games are so attractive in the first place is because they simulate ancestral human activities like hunting mammoths with your cave bros. Modern people spend pretty much all their mental time and energy on verbal/abstract activities and relatively little on visuospatial/visuomotor activities. Even modern sports and athletics are in some ways an inferior good to mammoth-hunting, because it's more ritual and predictable. So young men play video games to try to make up the difference. Another interesting take is this one that I first read on Twitter, that video games are an outlet for masculine instincts that are repressed in our domesticated effeminate society where most people are doomed to have gay office jobs. So an avid RTS player is a frustrated military commander in an age of nukes and drones, an avid open world RPG player is a frustrated explorer in the age of airplanes and Google Maps, and so on. Born too late to explore the Earth, born too early to explore the galaxy.