Post A2mt2shjD2w1KfcQd6 by paladin@fosstodon.org
(DIR) More posts by paladin@fosstodon.org
(DIR) Post #A2mLd4omFedusz0I0e by urusan@fosstodon.org
2021-01-01T01:55:25Z
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So, lets say we had hexagonal displays...how would we address the pixels in this hexagonal display?
(DIR) Post #A2mM5J7kehdjMbL9Xs by natecull@mastodon.social
2021-01-01T02:00:30Z
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@urusan Several horrible ways, none of them especially good!https://www.redblobgames.com/grids/hexagons/
(DIR) Post #A2mM8ogflDVk7kLbbU by unicornfarts@fosstodon.org
2021-01-01T02:01:10Z
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@urusan They'd be hexels! And I'd have no idea how'd to address them.
(DIR) Post #A2mMLF6rLfyjXwWOK8 by pixouls@post.lurk.org
2021-01-01T02:03:26Z
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@urusan not quite the same of what you've mentioned, but brought to mind isometric trixel artwork using hexels. Essentially, you can make hexagons composed of trixels, does that kind of go along with your thinking?
(DIR) Post #A2mO02VhCJZQIU9iKW by gaurdianaq@fosstodon.org
2021-01-01T02:21:58Z
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@urusan screens are high resolution enough that it would be hard to notice if they were still square
(DIR) Post #A2mPaqx9EJUX7c78ca by urusan@fosstodon.org
2021-01-01T02:39:51Z
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@gaurdianaq I mean, the same could be said of addressing square screens in a hexagonal way.We do ultimately need an exact addressing scheme for the hardware though.
(DIR) Post #A2mSJdxKbCl3kfgYJU by octesian@refactorcamp.org
2021-01-01T03:10:21Z
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@urusan what makes you think you’re addressing the pixels in your display right now? Some displays don’t have rectangular grid of RGB pixels. The display controller maps the rectangular frame buffer to the hardware’s pattern.
(DIR) Post #A2mSxedbU291RwXKVs by friend@linuxrocks.online
2021-01-01T03:17:35Z
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@urusanThe origin of the coordinate system would probably be in the center of the screen, because everything else is awkward.
(DIR) Post #A2mTDU4oW7nrKPoPce by gaurdianaq@fosstodon.org
2021-01-01T03:20:28Z
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@urusan I mean do we currently have some form of way of representing hexels? I mention pixels because we have the tech for that.Unless you meant how would we represent them in terms of like, mathematics (similar to how for a rectangle it's X by Y pixels)
(DIR) Post #A2mUDnvWoYISqZBYbg by urusan@fosstodon.org
2021-01-01T03:31:44Z
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@octesian I mean, if you want to really get technical, the frame buffer isn't really rectangular, it's linear. We just think of it as rectangular.
(DIR) Post #A2mVtWkZARiRgsW6ro by octesian@refactorcamp.org
2021-01-01T03:50:28Z
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@urusan sure, it looks linear because it’s so narrow. But it’s actually 8 chips wide.
(DIR) Post #A2mt2shjD2w1KfcQd6 by paladin@fosstodon.org
2021-01-01T08:09:52Z
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@urusan There could be special pixels near the edges...