Post 9uc6wfYB6CwETgdafw by ssokolow@qoto.org
 (DIR) More posts by ssokolow@qoto.org
 (DIR) Post #9ubzXiwmdK9o5uIwz2 by ssokolow@qoto.org
       2020-05-01T19:01:17Z
       
       0 likes, 2 repeats
       
       After encountering a public domain tileset on itch.io that appealed to me so much that I'm now considering experimenting with game development, I decided to start compiling a list of game assets on Itch.io that are under Debian-compatible licensing terms.(i.e. Not the usual "don't redistribute or sell alone or in assets packs" terms which violate the FSF, OSI, and Debian definitions of Free and/or Open.)https://itch.io/c/845926/libre-game-assets(The description also lists other sources like OpenGameArt.)
       
 (DIR) Post #9ubzXj9XrsMijUH8sK by freemo@qoto.org
       2020-05-01T19:03:38Z
       
       0 likes, 0 repeats
       
       @ssokolow I am working on a game that i want to be playable as both text and tiled graphics. Its open-source.. maybe i should snatch one of those tilesets
       
 (DIR) Post #9uc6wfYB6CwETgdafw by ssokolow@qoto.org
       2020-05-01T20:26:47Z
       
       0 likes, 0 repeats
       
       @freemo Is it a roguelike? If so, 0x72's Dungeon Tileset (either version) is the best candidate I've found so far:https://0x72.itch.io/16x16-dungeon-tilesethttps://0x72.itch.io/dungeontileset-ii
       
 (DIR) Post #9uc73Ob6Wm3LvWDJdA by freemo@qoto.org
       2020-05-01T20:28:02Z
       
       0 likes, 0 repeats
       
       @ssokolow yea id say rouge like somewhat fits the bill... depends just how strict you are with that definition though. it does depart in several fundemental ways