Post 9t5Go6We3xTHBftL60 by tbd@merveilles.town
(DIR) More posts by tbd@merveilles.town
(DIR) Post #9t5FlMDNAt0T1W0Gm0 by neauoire@merveilles.town
2020-03-17T02:07:32Z
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Added a LOC counter to my #6502asm linter, I'm now at 2545 lines of assembly code for Donsol.#theWorkshop
(DIR) Post #9t5FlMXDz4t015I7iS by Purrplenekoboi@koyu.space
2020-03-17T02:08:12Z
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@neauoire high-key thought that's ascii art 👀
(DIR) Post #9t5FqNBL0RAZTGRXHM by Purrplenekoboi@koyu.space
2020-03-17T02:09:08Z
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@neauoire What tools you use for gamedev?
(DIR) Post #9t5G733d55O7ymmyoq by neauoire@merveilles.town
2020-03-17T02:12:06Z
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@Purrplenekoboi The assembler I use is asm6To create visual assets I use nasuThat's all, very simple setup.
(DIR) Post #9t5GEkWVsGuwoUyHZ2 by neauoire@merveilles.town
2020-03-17T02:13:29Z
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@Purrplenekoboi The assets are made in Nasu by @rek.https://100r.co/site/nasu.html
(DIR) Post #9t5GKuwG40UMqxxEjA by Purrplenekoboi@koyu.space
2020-03-17T02:14:38Z
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@neauoire @rek wkehdnejudeb oh my this looks so amazing :blobcatwoah: :blobcataww:
(DIR) Post #9t5Go6We3xTHBftL60 by tbd@merveilles.town
2020-03-17T02:19:51Z
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@Purrplenekoboi @neauoire how did you do the inverted Linted lines of code... from the code is just a console.log