Post 660594 by wowaname@anime.website
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 (DIR) Post #660594 by wowaname@anime.website
       2018-10-20T18:55:33.545323Z
       
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       makedepend is nice why do few people talk about this
       
 (DIR) Post #660772 by Dekken@niu.moe
       2018-10-20T19:06:18Z
       
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       @wowaname cause make and make derivatives are bad
       
 (DIR) Post #660773 by wowaname@anime.website
       2018-10-20T19:08:51.458379Z
       
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       @Dekken ok, suggest an alternative for C programming. cmake and automake still use make
       
 (DIR) Post #660817 by Dekken@niu.moe
       2018-10-20T19:10:18Z
       
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       @wowaname well, I guess the cool kids are looking at mesonI've been working on my own build tool for almost five years, so you could say I'm biased
       
 (DIR) Post #660818 by sir@cmpwn.com
       2018-10-20T19:12:22Z
       
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       @Dekken @wowaname I like meson
       
 (DIR) Post #660825 by sir@cmpwn.com
       2018-10-20T19:12:31Z
       
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       @Dekken @wowaname but it could stand to be rewritten in C
       
 (DIR) Post #660827 by Dekken@niu.moe
       2018-10-20T19:12:45Z
       
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       @sir @wowaname I met the author Jussi a few months ago, cool dude
       
 (DIR) Post #660849 by Dekken@niu.moe
       2018-10-20T19:13:25Z
       
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       @sir @wowaname ++ ;)
       
 (DIR) Post #660941 by wowaname@anime.website
       2018-10-20T19:21:37.776838Z
       
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       @sir @Dekken syntax looks a bit clunky and it looks like it doesn't get rid of much of the boilerplate
       
 (DIR) Post #660991 by sir@cmpwn.com
       2018-10-20T19:22:02Z
       
       1 likes, 0 repeats
       
       @wowaname @Dekken syntax is a big clunky in some places but for the most part it's fine imo
       
 (DIR) Post #661005 by Dekken@niu.moe
       2018-10-20T19:22:43Z
       
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       @wowaname what's your use case?
       
 (DIR) Post #661006 by wowaname@anime.website
       2018-10-20T19:25:04.829056Z
       
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       @Dekken @sir honestly i guess i'm complaining about the wrong thing. includes were pretty much an afterthought in C, and the only way to fix that is to have proper package/module inclusion built into the language
       
 (DIR) Post #661014 by sir@cmpwn.com
       2018-10-20T19:23:30Z
       
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       @wowaname @Dekken https://github.com/swaywm/sway/blob/master/meson.build
       
 (DIR) Post #661015 by wowaname@anime.website
       2018-10-20T19:25:33.497836Z
       
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       @sir @Dekken ya i was looking at wlroots' process because it was a pretty sizable project and gave me an idea on how it scales
       
 (DIR) Post #661019 by wowaname@anime.website
       2018-10-20T19:25:42.982681Z
       
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       @sir @Dekken plus it was listed on the meson site
       
 (DIR) Post #661065 by sir@cmpwn.com
       2018-10-20T19:25:21Z
       
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       @wowaname @Dekken nah
       
 (DIR) Post #661066 by wowaname@anime.website
       2018-10-20T19:27:40.338343Z
       
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       @sir @Dekken convincing, especially since i've thought of an actual good way to include other code (both compiled into the same project statically, and included dynamically at runtime)
       
 (DIR) Post #661086 by wowaname@anime.website
       2018-10-20T19:28:44.046138Z
       
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       @sir @Dekken header files are an awkward as hell way to expose symbols and only serve as boilerplate
       
 (DIR) Post #661185 by sir@cmpwn.com
       2018-10-20T19:29:45Z
       
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       @wowaname @Dekken headers could be generated, but I still like the idea
       
 (DIR) Post #661204 by Dekken@niu.moe
       2018-10-20T19:30:18Z
       
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       @wowaname @sir I'm quite happy with the C/C++ way of things
       
 (DIR) Post #661205 by sir@cmpwn.com
       2018-10-20T19:33:03Z
       
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       @Dekken @wowaname C and C++ are different programming languages
       
 (DIR) Post #661432 by Dekken@niu.moe
       2018-10-20T19:56:03Z
       
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       @sir @wowaname no shit
       
 (DIR) Post #661438 by sir@cmpwn.com
       2018-10-20T19:56:20Z
       
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       @Dekken @wowaname so don't call "it" C/C++
       
 (DIR) Post #661449 by Dekken@niu.moe
       2018-10-20T19:57:18Z
       
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       @sir @wowaname the slash is to denote separationit's what it's for
       
 (DIR) Post #661494 by Dekken@niu.moe
       2018-10-20T19:57:36Z
       
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       @sir @wowaname C and C++ are very similar in compilation/linking
       
 (DIR) Post #661495 by sir@cmpwn.com
       2018-10-20T20:02:20Z
       
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       @Dekken @wowaname not even
       
 (DIR) Post #661522 by Dekken@niu.moe
       2018-10-20T20:05:55Z
       
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       @sir @wowaname ehh yeah sorry
       
 (DIR) Post #661578 by Bonfam@niu.moe
       2018-10-20T20:09:31Z
       
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       @Dekken @sir @wowaname how are they not similar?
       
 (DIR) Post #661579 by sir@cmpwn.com
       2018-10-20T20:12:16Z
       
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       @Bonfam @wowaname the most obvious example is name mangling