Post 3451850 by hellojed@mastodon.social
 (DIR) More posts by hellojed@mastodon.social
 (DIR) Post #3451848 by hellojed@mastodon.social
       2019-01-27T23:46:13Z
       
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       Going to, uh, cold-email some game publishers about what they want in a game pitch. probably going to get hella ignored but w/e
       
 (DIR) Post #3451849 by hellojed@mastodon.social
       2019-01-28T03:03:44Z
       
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       I'm reading more into this and hating everything they suggest.
       
 (DIR) Post #3451850 by hellojed@mastodon.social
       2019-01-28T03:20:54Z
       
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       it seems people want a gameplay gif, a trailer, and a playable demo in the introduction email. It also seems like they want final art, or near final art. Also a budget. In order to really pitch, I'd probably have to get artists on board and make some concept art of the final look, and some other key art. the amount of effort to do this is basically almost what it takes to do a kickstarter. doing a kickstarter is a job in and of itself
       
 (DIR) Post #3451851 by kai@ajin.la
       2019-01-28T03:23:42Z
       
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       @hellojed or live off of your savings and make it yourselfnot that kickstarter is a bad idea; it's good publicitybut yes it's a lot of work
       
 (DIR) Post #3451931 by hellojed@mastodon.social
       2019-01-28T03:28:08Z
       
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       @kai I've been working on this for about 2 years now, it's actually really unwise to work on a game out of your own pocket fulltime, because you only have so much runway and then that money is just *gone*, not a lot of people can afford to do that. Having a publisher mitigates that risk a lot.