Post 28688 by RedCeres@knzk.me
(DIR) More posts by RedCeres@knzk.me
(DIR) Post #28685 by thatcosmonaut@knzk.me
2018-09-15T06:33:35Z
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imagine a TV show where they actually showed the characters traveling from location to location in real time. that is JRPGs and it is absolutely insane
(DIR) Post #28687 by extinct@knzk.me
2018-09-15T06:33:58Z
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@thatcosmonaut also basically the whole premise of lord of the rings
(DIR) Post #28688 by RedCeres@knzk.me
2018-09-15T06:34:23Z
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@thatcosmonaut ed wood
(DIR) Post #28710 by thatcosmonaut@knzk.me
2018-09-15T06:36:07Z
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basically every game could learn from blendo games jump cut style. unless exploration is a deep element of your gameplay you should basically just cut as much of it as possible tbh this is my hottest take
(DIR) Post #28738 by radiocaravan@octodon.social
2018-09-15T06:38:55Z
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@thatcosmonaut The 32-bit era really created some horrible industry habits. So much mid-game padding. It's like a James Patterson novel.
(DIR) Post #28751 by thatcosmonaut@knzk.me
2018-09-15T06:40:15Z
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@radiocaravan i will never forget 90s/00s era game journalism for convincing everyone that longer = better