Post 28688 by RedCeres@knzk.me
 (DIR) More posts by RedCeres@knzk.me
 (DIR) Post #28685 by thatcosmonaut@knzk.me
       2018-09-15T06:33:35Z
       
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       imagine a TV show where they actually showed the characters traveling from location to location in real time. that is JRPGs and it is absolutely insane
       
 (DIR) Post #28687 by extinct@knzk.me
       2018-09-15T06:33:58Z
       
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       @thatcosmonaut also basically the whole premise of lord of the rings
       
 (DIR) Post #28688 by RedCeres@knzk.me
       2018-09-15T06:34:23Z
       
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       @thatcosmonaut ed wood
       
 (DIR) Post #28710 by thatcosmonaut@knzk.me
       2018-09-15T06:36:07Z
       
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       basically every game could learn from blendo games jump cut style. unless exploration is a deep element of your gameplay you should basically just cut as much of it as possible tbh this is my hottest take
       
 (DIR) Post #28738 by radiocaravan@octodon.social
       2018-09-15T06:38:55Z
       
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       @thatcosmonaut The 32-bit era really created some horrible industry habits.  So much mid-game padding.  It's like a James Patterson novel.
       
 (DIR) Post #28751 by thatcosmonaut@knzk.me
       2018-09-15T06:40:15Z
       
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       @radiocaravan i will never forget 90s/00s era game journalism for convincing everyone that longer = better