Post 264088 by sinistar@knzk.me
 (DIR) More posts by sinistar@knzk.me
 (DIR) Post #263851 by thatcosmonaut@knzk.me
       2018-09-27T23:07:22Z
       
       0 likes, 0 repeats
       
       ECS is incredible it is seriously blowing my mind how much better for games this is than object oriented
       
 (DIR) Post #263944 by sinistar@knzk.me
       2018-09-27T23:15:16Z
       
       0 likes, 0 repeats
       
       @thatcosmonaut I'm trying to do some simple gamedev in Rust and ECS is the way to go (mostly because Rust isn't OO).  Currently deciding if I want to learn Specs or if I should just roll my own simple ECSish system
       
 (DIR) Post #263987 by thatcosmonaut@knzk.me
       2018-09-27T23:19:51Z
       
       0 likes, 0 repeats
       
       @sinistar i've been rolling my own in lua, the architecture is based on pretty simple fundamental principles and it's nice having a really strong grasp on the internals of your own implementation. your mileage may vary. it certainly turned out to be a bit more nuanced than i expected so i'm building a game with it just to get a handle on some of the edge cases and stuff. sorry for textwall haha
       
 (DIR) Post #264088 by sinistar@knzk.me
       2018-09-27T23:28:57Z
       
       0 likes, 0 repeats
       
       @thatcosmonaut I'm thinking that maybe starting with "Array of structs" and DIYing my systems might be the best approach for now.  I have a simple roguelike that I built from a tutorial which gets me halfway there anyway