Post 2253010 by flame@merveilles.town
 (DIR) More posts by flame@merveilles.town
 (DIR) Post #2253006 by bartek@merveilles.town
       2018-12-24T10:19:44Z
       
       0 likes, 0 repeats
       
       Christmas is like a final boss of the year. Shields up!  We will get through this weird and awkward moments! gl hf ;>
       
 (DIR) Post #2253007 by eel@merveilles.town
       2018-12-24T10:24:36Z
       
       0 likes, 0 repeats
       
       @bartek yup, shields up ^_^
       
 (DIR) Post #2253010 by flame@merveilles.town
       2018-12-24T12:33:06Z
       
       0 likes, 1 repeats
       
       @eel @bartek the dark souls of card games <3
       
 (DIR) Post #2253619 by neauoire@merveilles.town
       2018-12-24T19:25:50Z
       
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       @flame @eel @bartek I was just playing with Donsol the other day, I found a way to give a rating for each move, by calculating how much potential damage was wasted on weaker enemies, and how much potion overflow was wasted too. I might implement that in the future, it makes the game feel a lot harder when you play for score.
       
 (DIR) Post #2253622 by neauoire@merveilles.town
       2018-12-24T19:26:17Z
       
       0 likes, 0 repeats
       
       @flame @eel @bartek (edit: I wrote Dotgrid instead of Donsol, in the original message)
       
 (DIR) Post #2259011 by gaeel@seeds.void.garden
       2018-12-24T23:28:11Z
       
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       @neauoireI was watching @adriel play a similar game the other day, that has a discard pile where you can trash items for score. Basically you get points for flexing like "Psshh, I don't need a sword or potions"@flame @eel @bartek