Post 101305 by awr@cybre.space
 (DIR) More posts by awr@cybre.space
 (DIR) Post #100375 by thatcosmonaut@knzk.me
       2018-09-20T05:35:49Z
       
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       it's so weird to look at criticism when youve had a personal window into shit. I read the RPS review of donut county the other day for kicks, the guy who made it is a friend of mine and I've watched him grind through making that game for years, and the shit they had to say about the game just blew my mind. they said the writing was "faux-millennial speak". like I know this guy and I'm pretty sure he's a millennial my dude. just baffling
       
 (DIR) Post #100436 by thatcosmonaut@knzk.me
       2018-09-20T05:42:00Z
       
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       people just get the weirdest ideas in their brains, i read forum posts talking about hyper light drifter and how we ported the game to unity after release, i can confirm that we absolutely did not do that. there's just so much uninformed bullshit out there
       
 (DIR) Post #100480 by CaptainMurphy@mastodon.social
       2018-09-20T05:46:23Z
       
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       @thatcosmonaut was it made in unity because it's on the switch now?!
       
 (DIR) Post #100486 by Tasnyx@knzk.me
       2018-09-20T05:46:55Z
       
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       @thatcosmonaut thats the thing about thinking critically about games is, i think it's important to stop short of "imagining what you would do if you were them or imagining scenarios of what people who worked on a thing do" i try to not overstep that bounds and like assert shit i dont know because whenever i see people do that online and in actual games journo it's really weird and uncomfortable to me
       
 (DIR) Post #100515 by space_vaquero@mastodon.social
       2018-09-20T05:48:49Z
       
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       @thatcosmonautimagine the cacophony and misinformation of an enraged mob at all times. that's our internet rn, esp when a "bad thing" happens.
       
 (DIR) Post #100691 by Tasnyx@knzk.me
       2018-09-20T05:48:41Z
       
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       @thatcosmonaut like, i know the bare minimum about how people make games from tinkering with shit, i will never act like i know anymore than that and i think people working in the field should be careful they arent writing fan fic of a thing they don't know or understand
       
 (DIR) Post #100692 by thatcosmonaut@knzk.me
       2018-09-20T06:01:41Z
       
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       @Tasnyx yea you see people talkin mad shit online but its honestly so easy to tell when someone doesnt have experience in development. being deep on a project is like being in a whirlpool. you're trying to build a system that will produce intended effects even when people interact with it wildly differently, on top of the general wonkiness of working with computers. it literally drives you slowly insane and nobody who hasnt done it will ever remotely understand
       
 (DIR) Post #100694 by thatcosmonaut@knzk.me
       2018-09-20T06:02:00Z
       
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       @Tasnyx  sometimes i only gain perspective on a project after stepping away from it for months. as a critic you have that distance immediately and people don't realize what a massive privilege that is
       
 (DIR) Post #100715 by Tasnyx@knzk.me
       2018-09-20T06:04:08Z
       
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       @thatcosmonaut that's kind of what i've heard from anyone talking about working on the dev cycle, all the things i've worked on for long periods have a very linear path in the sense that, i just need to keep doing it and picking away at it to finish it but like development seems so entirely different that for someone like me with basically no experience or anyone like me to comment on how they actually understand it seems very shortsighted
       
 (DIR) Post #100752 by anna@bofa.lol
       2018-09-20T06:06:09Z
       
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       @thatcosmonaut @Tasnyx yeah like, i do webdev but ofc ive dabbled in games but over here like, we do incredibly elaborate shit to separate everything into layers and ridiculous frameworks because the sheer number of ways a web app can be fucked with, and might be viewed, is absolutely obscene and any attempt to make frontend, backend, everything work as a monolith is a nightmare-disaster
       
 (DIR) Post #100789 by anna@bofa.lol
       2018-09-20T06:07:41Z
       
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       @thatcosmonaut @Tasnyx a hot thing in web for the last while is microservices, basically have your entire app be an api that you interact with with api calls, then you treat your frontend basically like a dumb terminal that calls it. it makes it very clear where things are fucky and a ton easier to pinpoint issues
       
 (DIR) Post #100790 by anna@bofa.lol
       2018-09-20T06:09:06Z
       
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       @thatcosmonaut @Tasnyx but games, games dont fuckin work like that. everything is a monolith black box and you dont have the luxury of heavy frameworks to abstract everything to neat boxes. thats a huge thing i dont envy not being in professional gamedev myself
       
 (DIR) Post #100791 by thatcosmonaut@knzk.me
       2018-09-20T06:10:19Z
       
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       @anna @Tasnyx i've literally never seen two games architected in remotely the same way. it is the wild fucking west out here
       
 (DIR) Post #100803 by anna@bofa.lol
       2018-09-20T06:12:29Z
       
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       @thatcosmonaut @Tasnyx yeah web apps use wildly different shit too but at the end of the day they shit out html and javascript in some form, yanno? everything ive seen on, especially older consoles (like, even ps3) its a fucking miracle anyone made anything that worked for that shit like holy fuck
       
 (DIR) Post #100822 by thatcosmonaut@knzk.me
       2018-09-20T06:16:07Z
       
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       @anna love too have to program my entire engine around avoiding cache misses because i have eight threads on an in-order processor and barely any memory and any misses will fuck the entire pipeline, it rules
       
 (DIR) Post #101188 by kew@knzk.me
       2018-09-20T07:13:02Z
       
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       @thatcosmonaut I just stopped reading reviews, really. I've found the less I read them and the more I just see the game, the better I can tell if I'll like it or not. Thank God for twitch
       
 (DIR) Post #101305 by awr@cybre.space
       2018-09-20T07:27:47Z
       
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       @thatcosmonaut I was actually under the impression y'all made everything from scratch. Didn't know HLD used Gamemaker
       
 (DIR) Post #101401 by thatcosmonaut@knzk.me
       2018-09-20T07:51:47Z
       
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       @awr basically no one builds games from scratch, i can hardly think of a single game released recently that wasnt made using at least a framework
       
 (DIR) Post #101409 by awr@cybre.space
       2018-09-20T07:53:33Z
       
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       @thatcosmonaut well I meant in the sense of like, just jumping off from SDL2 + a few libraries or something and not a complete engine
       
 (DIR) Post #101445 by thatcosmonaut@knzk.me
       2018-09-20T08:03:53Z
       
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       @awr yea i love tinkering around with low level tools and i wish there was more room for that but at the end of the day most people are gonna go with an engine because you need to hit the ground running with design prototyping as fast as possible