initial repo - chess-puzzles - chess puzzle book generator
 (HTM) git clone git://git.codemadness.org/chess-puzzles
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) README
 (DIR) LICENSE
       ---
 (DIR) commit c8aed5b7783cae9c06f50dfcb5ab0af851edf54a
 (HTM) Author: Hiltjo Posthuma <hiltjo@codemadness.org>
       Date:   Sun, 17 Dec 2023 21:17:57 +0100
       
       initial repo
       
       Diffstat:
         A LICENSE                             |      15 +++++++++++++++
         A Makefile                            |      11 +++++++++++
         A README                              |      37 +++++++++++++++++++++++++++++++
         A fen_to_ascii.c                      |     276 ++++++++++++++++++++++++++++++
         A fen_to_svg.c                        |     287 +++++++++++++++++++++++++++++++
         A generate.sh                         |     138 ++++++++++++++++++++++++++++++
       
       6 files changed, 764 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/LICENSE b/LICENSE
       @@ -0,0 +1,15 @@
       +ISC License
       +
       +Copyright (c) 2023 Hiltjo Posthuma <hiltjo@codemadness.org>
       +
       +Permission to use, copy, modify, and/or distribute this software for any
       +purpose with or without fee is hereby granted, provided that the above
       +copyright notice and this permission notice appear in all copies.
       +
       +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
       +WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
       +MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
       +ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
       +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
       +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
       +OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 (DIR) diff --git a/Makefile b/Makefile
       @@ -0,0 +1,11 @@
       +build: clean
       +        ${CC} -o fen_to_svg fen_to_svg.c ${CFLAGS} ${LDFLAGS}
       +        ${CC} -o fen_to_ascii fen_to_ascii.c ${CFLAGS} ${LDFLAGS}
       +
       +db:
       +        rm -f lichess_db_puzzle.csv.zst lichess_db_puzzle.csv
       +        curl -O 'https://database.lichess.org/lichess_db_puzzle.csv.zst'
       +        zstd -d < lichess_db_puzzle.csv.zst > lichess_db_puzzle.csv
       +
       +clean:
       +        rm -f fen_to_svg fen_to_ascii
 (DIR) diff --git a/README b/README
       @@ -0,0 +1,37 @@
       +chess puzzle book generator
       +---------------------------
       +
       +This was a christmas hack for fun and non-profit.
       +
       +
       +The generate.sh script generates puzzles.
       +The puzzles used are from the lichess.org puzzle database.
       +This database is a big CSV file.
       +
       +The generate index page is a HTML page, it lists the puzzles.
       +Each puzzle is an SVG image.
       +
       +
       +Files
       +-----
       +
       +* generate.sh:
       +  Read puzzles, shuffle them. Do some sorting based on difficulty and
       +  assign score points.
       +* fen_to_svg.c:
       +  Read FEN and a few moves and generate an SVG image of the board.
       +* fen_to_ascii.c:
       +  Read FEN and a few moves and generate a text representation of the board.
       +
       +
       +References
       +----------
       +
       +* SVG of the pieces:
       +  https://github.com/lichess-org/lila/tree/master/public/piece/cburnett
       +
       +* lichess FEN puzzle database
       +  https://database.lichess.org/#puzzles
       +
       +* lichess.org
       +  https://lichess.org/
 (DIR) diff --git a/fen_to_ascii.c b/fen_to_ascii.c
       @@ -0,0 +1,276 @@
       +/* TODO: option to flip board? */
       +
       +#include <stdio.h>
       +#include <string.h>
       +
       +static char board[8][8];
       +static char highlight[8][8];
       +
       +static int side_to_move = 'w'; /* default: white to move */
       +static int white_can_castle[2] = { 0, 0 }; /* allow king side, allow queen side */
       +static int black_can_castle[2] = { 0, 0 }; /* allow king side, allow queen side */
       +
       +static const int showcoords = 1; /* config: show board coordinates? */
       +
       +int
       +isvalidsquare(int x, int y)
       +{
       +        return !(x < 0 || x >= 8 || y < 0 || y >= 8);
       +}
       +
       +/* place a piece, if possible */
       +void
       +place(int piece, int x, int y)
       +{
       +        if (!isvalidsquare(x, y))
       +                return;
       +
       +        board[y][x] = piece;
       +}
       +
       +/* get piece, if possible */
       +int
       +getpiece(int x, int y)
       +{
       +        if (!isvalidsquare(x, y))
       +                return 0;
       +        return board[y][x];
       +}
       +
       +int
       +squaretoxy(const char *s, int *x, int *y)
       +{
       +        if (*s >= 'a' && *s <= 'h' &&
       +            *(s + 1) >= '1' && *(s + 1) <= '8') {
       +                *x = *s - 'a';
       +                *y = '8' - *(s + 1);
       +                return 1;
       +        }
       +        return 0;
       +}
       +
       +void
       +highlightmove(int x1, int y1, int x2, int y2)
       +{
       +        if (isvalidsquare(x1, y1))
       +                highlight[y1][x1] = 1;
       +
       +        if (isvalidsquare(x2, y2))
       +                highlight[y2][x2] = 1;
       +}
       +
       +void
       +showpiece(int c)
       +{
       +        const char *s = "";
       +
       +        /* simple or use unicode character */
       +#if 1
       +        putchar(c);
       +        return;
       +#endif
       +
       +        switch (c) {
       +        case 'K': s = "♔"; break;
       +        case 'Q': s = "♕"; break;
       +        case 'R': s = "♖"; break;
       +        case 'B': s = "♗"; break;
       +        case 'N': s = "♘"; break;
       +        case 'P': s = "♙"; break;
       +        case 'k': s = "♚"; break;
       +        case 'q': s = "♛"; break;
       +        case 'r': s = "♜"; break;
       +        case 'b': s = "♝"; break;
       +        case 'n': s = "♞"; break;
       +        case 'p': s = "♟"; break;
       +        }
       +
       +        if (*s)
       +                fputs(s, stdout);
       +}
       +
       +void
       +showboardfen(void)
       +{
       +        int x, y, piece, skip = 0;
       +
       +        for (y = 0; y < 8; y++) {
       +                if (y > 0)
       +                        putchar('/');
       +                skip = 0;
       +                for (x = 0; x < 8; x++) {
       +                        piece = getpiece(x, y);
       +                        if (piece) {
       +                                if (skip)
       +                                        putchar(skip + '0');
       +                                putchar(piece);
       +                                skip = 0;
       +                        } else {
       +                                skip++;
       +                        }
       +                }
       +                if (skip)
       +                        putchar(skip + '0');
       +        }
       +
       +        /* ? TODO: detect en passant, invalid castling etc? */
       +}
       +
       +/* show board */
       +/* TODO: show fancier, unicode and background square color */
       +/* TODO: use the output format similar to stockfish "d" command */
       +void
       +showboard(void)
       +{
       +        int x, y, piece;
       +
       +        printf("Board FEN:\n");
       +        showboardfen();
       +        printf("\n\n");
       +
       +        for (y = 0; y < 8; y++) {
       +                printf("+---+---+---+---+---+---+---+---+\n");
       +                for (x = 0; x < 8; x++) {
       +                        if (x == 0)
       +                                putchar('|');
       +                        fputs(" ", stdout);
       +                        piece = getpiece(x, y);
       +                        if (piece)
       +                                showpiece(piece);
       +                        else
       +                                fputs(" ", stdout);
       +                        fputs(" ", stdout);
       +                        putchar('|');
       +                }
       +                if (showcoords) {
       +                        putchar(' ');
       +                        putchar('8' - y);
       +                }
       +                putchar('\n');
       +        }
       +        printf("+---+---+---+---+---+---+---+---+\n");
       +        if (showcoords)
       +                printf("  a | b | c | d | e | f | g | h |\n");
       +
       +        fputs("\n", stdout);
       +
       +#if 0
       +        if (side_to_move == 'w') {
       +                fputs("White to move\n", stdout);
       +        } else if (side_to_move == 'b')
       +                fputs("Black to move\n", stdout);
       +
       +        if (white_can_castle[0])
       +                fputs("White can castle king side\n", stdout);
       +        if (white_can_castle[1])
       +                fputs("White can castle queen side\n", stdout);
       +        if (black_can_castle[0])
       +                fputs("Black can castle king side\n", stdout);
       +        if (black_can_castle[1])
       +                fputs("Black can castle queen side\n", stdout);
       +#endif
       +}
       +
       +int
       +main(int argc, char *argv[])
       +{
       +        const char *fen, *moves, *s;
       +        int x, y, x2, y2, field, piece;
       +        char pieces[] = "PNBRQKpnbrqk", square[3];
       +
       +        if (argc != 3) {
       +                fprintf(stderr, "usage: %s <FEN> <moves>\n", argv[0]);
       +                return 1;
       +        }
       +
       +        fen = argv[1];
       +        moves = argv[2];
       +
       +        /* initial board state, FEN format */
       +        x = y = field = 0;
       +        for (s = fen; *s; s++) {
       +                /* next field, fields are: piece placement data, active color,
       +                   Castling availability, En passant target square,
       +                   Halfmove clock, Fullmove number */
       +                if (*s == ' ') {
       +                        field++;
       +                        continue;
       +                }
       +
       +                switch (field) {
       +                case 0: /* piece placement data */
       +                        /* skip square */
       +                        if (*s >= '1' && *s <= '9') {
       +                                x += (*s - '0');
       +                                continue;
       +                        }
       +                        /* next rank */
       +                        if (*s == '/') {
       +                                x = 0;
       +                                y++;
       +                                continue;
       +                        }
       +                        /* is piece? place it */
       +                        if (strchr(pieces, *s))
       +                                place(*s, x++, y);
       +                        break;
       +                case 1: /* active color */
       +                        if (*s == 'w' || *s == 'b')
       +                                side_to_move = *s;
       +                        break;
       +                case 2: /* castling availability */
       +                        if (*s == '-') {
       +                                white_can_castle[0] = 0;
       +                                white_can_castle[1] = 0;
       +                                black_can_castle[0] = 0;
       +                                black_can_castle[1] = 0;
       +                        } else if (*s == 'K') {
       +                                white_can_castle[0] = 1;
       +                        } else if (*s == 'Q') {
       +                                white_can_castle[1] = 1;
       +                        } else if (*s == 'k') {
       +                                black_can_castle[0] = 1;
       +                        } else if (*s == 'q') {
       +                                black_can_castle[1] = 1;
       +                        }
       +                        break;
       +                case 3: /* TODO: en-passant square, rest of the fields */
       +                        break;
       +                }
       +                /* TODO: parse which side to move, en-passant, etc */
       +        }
       +
       +        /* process moves */
       +        square[2] = '\0';
       +        x = y = x2 = y2 = -1;
       +        for (s = moves; *s; s++) {
       +                if (*s == ' ')
       +                        continue;
       +                if ((*s >= 'a' && *s <= 'h') &&
       +                    (*(s + 1) >= '1' && *(s + 1) <= '8') &&
       +                    (*(s + 2) >= 'a' && *(s + 2) <= 'h') &&
       +                    (*(s + 3) >= '1' && *(s + 3) <= '8')) {
       +                        square[0] = *s;
       +                        square[1] = *(s + 1);
       +
       +                        s += 2;
       +                        squaretoxy(square, &x, &y);
       +                        piece = getpiece(x, y);
       +
       +                        place(0, x, y); /* clear square */
       +
       +                        /* place piece at new location */
       +                        square[0] = *s;
       +                        square[1] = *(s + 1);
       +                        squaretoxy(square, &x2, &y2);
       +                        place(piece, x2, y2);
       +                        s += 2;
       +                }
       +        }
       +        /* highlight last move */
       +        highlightmove(x, y, x2, y2);
       +
       +        showboard();
       +
       +        return 0;
       +}
 (DIR) diff --git a/fen_to_svg.c b/fen_to_svg.c
       @@ -0,0 +1,287 @@
       +/* TODO: option to flip board? */
       +
       +#include <stdio.h>
       +#include <string.h>
       +
       +static char board[8][8];
       +static char highlight[8][8];
       +
       +static int side_to_move = 'w'; /* default: white to move */
       +static int white_can_castle[2] = { 0, 0 }; /* allow king side, allow queen side */
       +static int black_can_castle[2] = { 0, 0 }; /* allow king side, allow queen side */
       +
       +static const int showcoords = 1; /* config: show board coordinates? */
       +
       +int
       +isvalidsquare(int x, int y)
       +{
       +        return !(x < 0 || x >= 8 || y < 0 || y >= 8);
       +}
       +
       +/* place a piece, if possible */
       +void
       +place(int piece, int x, int y)
       +{
       +        if (!isvalidsquare(x, y))
       +                return;
       +
       +        board[y][x] = piece;
       +}
       +
       +/* get piece, if possible */
       +int
       +getpiece(int x, int y)
       +{
       +        if (!isvalidsquare(x, y))
       +                return 0;
       +        return board[y][x];
       +}
       +
       +int
       +squaretoxy(const char *s, int *x, int *y)
       +{
       +        if (*s >= 'a' && *s <= 'h' &&
       +            *(s + 1) >= '1' && *(s + 1) <= '8') {
       +                *x = *s - 'a';
       +                *y = '8' - *(s + 1);
       +                return 1;
       +        }
       +        return 0;
       +}
       +
       +void
       +highlightmove(int x1, int y1, int x2, int y2)
       +{
       +        if (isvalidsquare(x1, y1))
       +                highlight[y1][x1] = 1;
       +
       +        if (isvalidsquare(x2, y2))
       +                highlight[y2][x2] = 1;
       +}
       +
       +void
       +showpiece(int c)
       +{
       +        const char *s = "";
       +
       +        /* lichess default set,
       +           extracted from https://github.com/lichess-org/lila/tree/master/public/piece/cburnett */
       +        switch (c) {
       +        case 'K': s = "<g fill=\"none\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M22.5 11.63V6M20 8h5\" stroke-linejoin=\"miter\"/><path d=\"M22.5 25s4.5-7.5 3-10.5c0 0-1-2.5-3-2.5s-3 2.5-3 2.5c-1.5 3 3 10.5 3 10.5\" fill=\"#fff\" stroke-linecap=\"butt\" stroke-linejoin=\"miter\"/><path d=\"M11.5 37c5.5 3.5 15.5 3.5 21 0v-7s9-4.5 6-10.5c-4-6.5-13.5-3.5-16 4V27v-3.5c-3.5-7.5-13-10.5-16-4-3 6 5 10 5 10V37z\" fill=\"#fff\"/><path d=\"M11.5 30c5.5-3 15.5-3 21 0m-21 3.5c5.5-3 15.5-3 21 0m-21 3.5c5.5-3 15.5-3 21 0\"/></g>"; break;
       +        case 'Q': s = "<g fill=\"#fff\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M8 12a2 2 0 1 1-4 0 2 2 0 1 1 4 0zm16.5-4.5a2 2 0 1 1-4 0 2 2 0 1 1 4 0zM41 12a2 2 0 1 1-4 0 2 2 0 1 1 4 0zM16 8.5a2 2 0 1 1-4 0 2 2 0 1 1 4 0zM33 9a2 2 0 1 1-4 0 2 2 0 1 1 4 0z\"/><path d=\"M9 26c8.5-1.5 21-1.5 27 0l2-12-7 11V11l-5.5 13.5-3-15-3 15-5.5-14V25L7 14l2 12z\" stroke-linecap=\"butt\"/><path d=\"M9 26c0 2 1.5 2 2.5 4 1 1.5 1 1 .5 3.5-1.5 1-1.5 2.5-1.5 2.5-1.5 1.5.5 2.5.5 2.5 6.5 1 16.5 1 23 0 0 0 1.5-1 0-2.5 0 0 .5-1.5-1-2.5-.5-2.5-.5-2 .5-3.5 1-2 2.5-2 2.5-4-8.5-1.5-18.5-1.5-27 0z\" stroke-linecap=\"butt\"/><path d=\"M11.5 30c3.5-1 18.5-1 22 0M12 33.5c6-1 15-1 21 0\" fill=\"none\"/></g>"; break;
       +        case 'R': s = "<g fill=\"#fff\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M9 39h27v-3H9v3zm3-3v-4h21v4H12zm-1-22V9h4v2h5V9h5v2h5V9h4v5\" stroke-linecap=\"butt\"/><path d=\"M34 14l-3 3H14l-3-3\"/><path d=\"M31 17v12.5H14V17\" stroke-linecap=\"butt\" stroke-linejoin=\"miter\"/><path d=\"M31 29.5l1.5 2.5h-20l1.5-2.5\"/><path d=\"M11 14h23\" fill=\"none\" stroke-linejoin=\"miter\"/></g>"; break;
       +        case 'B': s = "<g fill=\"none\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><g fill=\"#fff\" stroke-linecap=\"butt\"><path d=\"M9 36c3.39-.97 10.11.43 13.5-2 3.39 2.43 10.11 1.03 13.5 2 0 0 1.65.54 3 2-.68.97-1.65.99-3 .5-3.39-.97-10.11.46-13.5-1-3.39 1.46-10.11.03-13.5 1-1.354.49-2.323.47-3-.5 1.354-1.94 3-2 3-2z\"/><path d=\"M15 32c2.5 2.5 12.5 2.5 15 0 .5-1.5 0-2 0-2 0-2.5-2.5-4-2.5-4 5.5-1.5 6-11.5-5-15.5-11 4-10.5 14-5 15.5 0 0-2.5 1.5-2.5 4 0 0-.5.5 0 2z\"/><path d=\"M25 8a2.5 2.5 0 1 1-5 0 2.5 2.5 0 1 1 5 0z\"/></g><path d=\"M17.5 26h10M15 30h15m-7.5-14.5v5M20 18h5\" stroke-linejoin=\"miter\"/></g>"; break;
       +        case 'N': s = "<g fill=\"none\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M22 10c10.5 1 16.5 8 16 29H15c0-9 10-6.5 8-21\" fill=\"#fff\"/><path d=\"M24 18c.38 2.91-5.55 7.37-8 9-3 2-2.82 4.34-5 4-1.042-.94 1.41-3.04 0-3-1 0 .19 1.23-1 2-1 0-4.003 1-4-4 0-2 6-12 6-12s1.89-1.9 2-3.5c-.73-.994-.5-2-.5-3 1-1 3 2.5 3 2.5h2s.78-1.992 2.5-3c1 0 1 3 1 3\" fill=\"#fff\"/><path d=\"M9.5 25.5a.5.5 0 1 1-1 0 .5.5 0 1 1 1 0zm5.433-9.75a.5 1.5 30 1 1-.866-.5.5 1.5 30 1 1 .866.5z\" fill=\"#000\"/></g>"; break;
       +        case 'P': s = "<path d=\"M22.5 9c-2.21 0-4 1.79-4 4 0 .89.29 1.71.78 2.38C17.33 16.5 16 18.59 16 21c0 2.03.94 3.84 2.41 5.03-3 1.06-7.41 5.55-7.41 13.47h23c0-7.92-4.41-12.41-7.41-13.47 1.47-1.19 2.41-3 2.41-5.03 0-2.41-1.33-4.5-3.28-5.62.49-.67.78-1.49.78-2.38 0-2.21-1.79-4-4-4z\" fill=\"#fff\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\"/>"; break;
       +        case 'k': s = "<g fill=\"none\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M22.5 11.63V6\" stroke-linejoin=\"miter\"/><path d=\"M22.5 25s4.5-7.5 3-10.5c0 0-1-2.5-3-2.5s-3 2.5-3 2.5c-1.5 3 3 10.5 3 10.5\" fill=\"#000\" stroke-linecap=\"butt\" stroke-linejoin=\"miter\"/><path d=\"M11.5 37c5.5 3.5 15.5 3.5 21 0v-7s9-4.5 6-10.5c-4-6.5-13.5-3.5-16 4V27v-3.5c-3.5-7.5-13-10.5-16-4-3 6 5 10 5 10V37z\" fill=\"#000\"/><path d=\"M20 8h5\" stroke-linejoin=\"miter\"/><path d=\"M32 29.5s8.5-4 6.03-9.65C34.15 14 25 18 22.5 24.5l.01 2.1-.01-2.1C20 18 9.906 14 6.997 19.85c-2.497 5.65 4.853 9 4.853 9\" stroke=\"#ececec\"/><path d=\"M11.5 30c5.5-3 15.5-3 21 0m-21 3.5c5.5-3 15.5-3 21 0m-21 3.5c5.5-3 15.5-3 21 0\" stroke=\"#ececec\"/></g>"; break;
       +        case 'q': s = "<g fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><g stroke=\"none\"><circle cx=\"6\" cy=\"12\" r=\"2.75\"/><circle cx=\"14\" cy=\"9\" r=\"2.75\"/><circle cx=\"22.5\" cy=\"8\" r=\"2.75\"/><circle cx=\"31\" cy=\"9\" r=\"2.75\"/><circle cx=\"39\" cy=\"12\" r=\"2.75\"/></g><path d=\"M9 26c8.5-1.5 21-1.5 27 0l2.5-12.5L31 25l-.3-14.1-5.2 13.6-3-14.5-3 14.5-5.2-13.6L14 25 6.5 13.5 9 26z\" stroke-linecap=\"butt\"/><path d=\"M9 26c0 2 1.5 2 2.5 4 1 1.5 1 1 .5 3.5-1.5 1-1.5 2.5-1.5 2.5-1.5 1.5.5 2.5.5 2.5 6.5 1 16.5 1 23 0 0 0 1.5-1 0-2.5 0 0 .5-1.5-1-2.5-.5-2.5-.5-2 .5-3.5 1-2 2.5-2 2.5-4-8.5-1.5-18.5-1.5-27 0z\" stroke-linecap=\"butt\"/><path d=\"M11 38.5a35 35 1 0 0 23 0\" fill=\"none\" stroke-linecap=\"butt\"/><path d=\"M11 29a35 35 1 0 1 23 0m-21.5 2.5h20m-21 3a35 35 1 0 0 22 0m-23 3a35 35 1 0 0 24 0\" fill=\"none\" stroke=\"#ececec\"/></g>"; break;
       +        case 'r': s = "<g fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M9 39h27v-3H9v3zm3.5-7l1.5-2.5h17l1.5 2.5h-20zm-.5 4v-4h21v4H12z\" stroke-linecap=\"butt\"/><path d=\"M14 29.5v-13h17v13H14z\" stroke-linecap=\"butt\" stroke-linejoin=\"miter\"/><path d=\"M14 16.5L11 14h23l-3 2.5H14zM11 14V9h4v2h5V9h5v2h5V9h4v5H11z\" stroke-linecap=\"butt\"/><path d=\"M12 35.5h21m-20-4h19m-18-2h17m-17-13h17M11 14h23\" fill=\"none\" stroke=\"#ececec\" stroke-width=\"1\" stroke-linejoin=\"miter\"/></g>"; break;
       +        case 'b': s = "<g fill=\"none\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><g fill=\"#000\" stroke-linecap=\"butt\"><path d=\"M9 36c3.39-.97 10.11.43 13.5-2 3.39 2.43 10.11 1.03 13.5 2 0 0 1.65.54 3 2-.68.97-1.65.99-3 .5-3.39-.97-10.11.46-13.5-1-3.39 1.46-10.11.03-13.5 1-1.354.49-2.323.47-3-.5 1.354-1.94 3-2 3-2z\"/><path d=\"M15 32c2.5 2.5 12.5 2.5 15 0 .5-1.5 0-2 0-2 0-2.5-2.5-4-2.5-4 5.5-1.5 6-11.5-5-15.5-11 4-10.5 14-5 15.5 0 0-2.5 1.5-2.5 4 0 0-.5.5 0 2z\"/><path d=\"M25 8a2.5 2.5 0 1 1-5 0 2.5 2.5 0 1 1 5 0z\"/></g><path d=\"M17.5 26h10M15 30h15m-7.5-14.5v5M20 18h5\" stroke=\"#ececec\" stroke-linejoin=\"miter\"/></g>"; break;
       +        case 'n': s = "<g fill=\"none\" fill-rule=\"evenodd\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M22 10c10.5 1 16.5 8 16 29H15c0-9 10-6.5 8-21\" fill=\"#000\"/><path d=\"M24 18c.38 2.91-5.55 7.37-8 9-3 2-2.82 4.34-5 4-1.042-.94 1.41-3.04 0-3-1 0 .19 1.23-1 2-1 0-4.003 1-4-4 0-2 6-12 6-12s1.89-1.9 2-3.5c-.73-.994-.5-2-.5-3 1-1 3 2.5 3 2.5h2s.78-1.992 2.5-3c1 0 1 3 1 3\" fill=\"#000\"/><path d=\"M9.5 25.5a.5.5 0 1 1-1 0 .5.5 0 1 1 1 0zm5.433-9.75a.5 1.5 30 1 1-.866-.5.5 1.5 30 1 1 .866.5z\" fill=\"#ececec\" stroke=\"#ececec\"/><path d=\"M24.55 10.4l-.45 1.45.5.15c3.15 1 5.65 2.49 7.9 6.75S35.75 29.06 35.25 39l-.05.5h2.25l.05-.5c.5-10.06-.88-16.85-3.25-21.34-2.37-4.49-5.79-6.64-9.19-7.16l-.51-.1z\" fill=\"#ececec\" stroke=\"none\"/></g>"; break;
       +        case 'p': s = "<path d=\"M22.5 9c-2.21 0-4 1.79-4 4 0 .89.29 1.71.78 2.38C17.33 16.5 16 18.59 16 21c0 2.03.94 3.84 2.41 5.03-3 1.06-7.41 5.55-7.41 13.47h23c0-7.92-4.41-12.41-7.41-13.47 1.47-1.19 2.41-3 2.41-5.03 0-2.41-1.33-4.5-3.28-5.62.49-.67.78-1.49.78-2.38 0-2.21-1.79-4-4-4z\" stroke=\"#000\" stroke-width=\"1.5\" stroke-linecap=\"round\"/>"; break;
       +        }
       +
       +        if (*s)
       +                fputs(s, stdout);
       +}
       +
       +void
       +showboardfen(void)
       +{
       +        int x, y, piece, skip = 0;
       +
       +        for (y = 0; y < 8; y++) {
       +                if (y > 0)
       +                        putchar('/');
       +                skip = 0;
       +                for (x = 0; x < 8; x++) {
       +                        piece = getpiece(x, y);
       +                        if (piece) {
       +                                if (skip)
       +                                        putchar(skip + '0');
       +                                putchar(piece);
       +                                skip = 0;
       +                        } else {
       +                                skip++;
       +                        }
       +                }
       +                if (skip)
       +                        putchar(skip + '0');
       +        }
       +
       +        /* ? TODO: detect en passant, invalid castling etc? */
       +}
       +
       +void
       +showboard(void)
       +{
       +        /* lichess default theme colors */
       +        const char *darksquare = "#b58863";
       +        const char *lightsquare = "#f0d9b5";
       +        const char *darksquarehi = "#aaa23a";
       +        const char *lightsquarehi = "#cdd26a";
       +        const char *color;
       +        int x, y, piece;
       +
       +        fputs("<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n"
       +                "<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.1//EN\" \"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd\">\n"
       +                "<svg width=\"360\" height=\"360\" viewBox=\"0 0 360 360\" xmlns=\"http://www.w3.org/2000/svg\">\n"
       +                "<rect fill=\"#fff\" stroke=\"#000\" x=\"0\" y=\"0\" width=\"360\" height=\"360\"/>\n", stdout);
       +
       +        fputs("<!-- Board FEN: ", stdout);
       +        showboardfen();
       +        fputs(" -->\n", stdout);
       +
       +        for (y = 0; y < 8; y++) {
       +                for (x = 0; x < 8; x++) {
       +                        if (x % 2 == 0) {
       +                                if (y % 2 == 0)
       +                                        color = highlight[y][x] ? lightsquarehi : lightsquare;
       +                                else
       +                                        color = highlight[y][x] ? darksquarehi : darksquare;
       +                        } else {
       +                                if (y % 2 == 0)
       +                                        color = highlight[y][x] ? darksquarehi : darksquare;
       +                                else
       +                                        color = highlight[y][x] ? lightsquarehi : lightsquare;
       +                        }
       +
       +                        printf("<g><rect x=\"%d\" y=\"%d\" width=\"45\" height=\"45\" fill=\"%s\"/></g>\n",
       +                                x * 45, y * 45, color);
       +
       +                        piece = getpiece(x, y);
       +                        if (piece) {
       +                                printf("<g transform=\"translate(%d %d)\">", x * 45, y * 45);
       +                                showpiece(piece);
       +                                fputs("</g>\n", stdout);
       +                        }
       +                }
       +        }
       +
       +        if (showcoords) {
       +                x = 7;
       +                for (y = 0; y < 8; y++) {
       +                        if (y % 2 == 0)
       +                                color = highlight[y][x] ? lightsquarehi : lightsquare;
       +                        else
       +                                color = highlight[y][x] ? darksquarehi : darksquare;
       +                        printf("<text x=\"%d\" y=\"%d\" fill=\"%s\" dominant-baseline=\"hanging\" text-anchor=\"text-top\" style=\"font-family: sans-serif; font-size: 10px\">%c</text>\n",
       +                                (x * 45) + 37, (y * 45) + 3, color, '8' - y);
       +                }
       +                y = 7;
       +                for (x = 0; x < 8; x++) {
       +                        if (x % 2 == 0)
       +                                color = highlight[y][x] ? lightsquarehi : lightsquare;
       +                        else
       +                                color = highlight[y][x] ? darksquarehi : darksquare;
       +                        printf("<text x=\"%d\" y=\"%d\" fill=\"%s\" dominant-baseline=\"text-bottom\" text-anchor=\"text-bottom\" style=\"font-family: sans-serif; font-size: 10px\">%c</text>\n",
       +                                (x * 45) + 2, (y + 1) * 45 - 3, color, x + 'a');
       +                }
       +        }
       +
       +        fputs("</svg>\n", stdout);
       +}
       +
       +int
       +main(int argc, char *argv[])
       +{
       +        const char *fen, *moves, *s;
       +        int x, y, x2, y2, field, piece;
       +        char pieces[] = "PNBRQKpnbrqk", square[3];
       +
       +        if (argc != 3) {
       +                fprintf(stderr, "usage: %s <FEN> <moves>\n", argv[0]);
       +                return 1;
       +        }
       +
       +        fen = argv[1];
       +        moves = argv[2];
       +
       +        /* initial board state, FEN format */
       +        x = y = field = 0;
       +        for (s = fen; *s; s++) {
       +                /* next field, fields are: piece placement data, active color,
       +                   Castling availability, En passant target square,
       +                   Halfmove clock, Fullmove number */
       +                if (*s == ' ') {
       +                        field++;
       +                        continue;
       +                }
       +
       +                switch (field) {
       +                case 0: /* piece placement data */
       +                        /* skip square */
       +                        if (*s >= '1' && *s <= '9') {
       +                                x += (*s - '0');
       +                                continue;
       +                        }
       +                        /* next rank */
       +                        if (*s == '/') {
       +                                x = 0;
       +                                y++;
       +                                continue;
       +                        }
       +                        /* is piece? place it */
       +                        if (strchr(pieces, *s))
       +                                place(*s, x++, y);
       +                        break;
       +                case 1: /* active color */
       +                        if (*s == 'w' || *s == 'b')
       +                                side_to_move = *s;
       +                        break;
       +                case 2: /* castling availability */
       +                        if (*s == '-') {
       +                                white_can_castle[0] = 0;
       +                                white_can_castle[1] = 0;
       +                                black_can_castle[0] = 0;
       +                                black_can_castle[1] = 0;
       +                        } else if (*s == 'K') {
       +                                white_can_castle[0] = 1;
       +                        } else if (*s == 'Q') {
       +                                white_can_castle[1] = 1;
       +                        } else if (*s == 'k') {
       +                                black_can_castle[0] = 1;
       +                        } else if (*s == 'q') {
       +                                black_can_castle[1] = 1;
       +                        }
       +                        break;
       +                case 3: /* TODO: en-passant square, rest of the fields */
       +                        break;
       +                }
       +                /* TODO: parse which side to move, en-passant, etc */
       +        }
       +
       +        /* process moves */
       +        square[2] = '\0';
       +        x = y = x2 = y2 = -1;
       +        for (s = moves; *s; s++) {
       +                if (*s == ' ')
       +                        continue;
       +                if ((*s >= 'a' && *s <= 'h') &&
       +                    (*(s + 1) >= '1' && *(s + 1) <= '8') &&
       +                    (*(s + 2) >= 'a' && *(s + 2) <= 'h') &&
       +                    (*(s + 3) >= '1' && *(s + 3) <= '8')) {
       +                        square[0] = *s;
       +                        square[1] = *(s + 1);
       +
       +                        s += 2;
       +                        squaretoxy(square, &x, &y);
       +                        piece = getpiece(x, y);
       +
       +                        place(0, x, y); /* clear square */
       +
       +                        /* place piece at new location */
       +                        square[0] = *s;
       +                        square[1] = *(s + 1);
       +                        squaretoxy(square, &x2, &y2);
       +                        place(piece, x2, y2);
       +                        s += 2;
       +                }
       +        }
       +        /* highlight last move */
       +        highlightmove(x, y, x2, y2);
       +
       +        showboard();
       +
       +        return 0;
       +}
 (DIR) diff --git a/generate.sh b/generate.sh
       @@ -0,0 +1,138 @@
       +#!/bin/sh
       +
       +index="puzzles/index.html"
       +mkdir -p puzzles
       +
       +cat > "$index" <<!
       +<!DOCTYPE html>
       +<html>
       +<head>
       +<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
       +<title>Puzzles</title>
       +<style type="text/css">
       +body {
       +        font-family: sans-serif;
       +        width: 960px;
       +        margin: 0 auto;
       +        padding: 0 10px;
       +}
       +.puzzle {
       +        float: left;
       +        margin-right: 25px;
       +}
       +</style>
       +</head>
       +<body>
       +<header>
       +<h1>Puzzles, happy christmas mating!</h1>
       +<!--<p>View the bottom of the SVG source for <a href="https://en.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Notation">OnlyFENs</a> :)</p>-->
       +</header>
       +<main>
       +!
       +
       +# shuffle, some sort of order and point system based on rating of puzzle.
       +
       +db="lichess_db_puzzle.csv"
       +count=1
       +
       +(grep 'mateIn1' < "$db" | shuf -n 100 | sed 10q
       +grep 'mateIn2' < "$db" | shuf -n 100 | sed 10q
       +grep 'mateIn3' < "$db" | shuf -n 100 | sed 10q
       +grep 'mateIn4' < "$db" | shuf -n 100 | sed 10q
       +LC_ALL=C awk -F ',' '(" " $8 " ") ~ / mateIn5 / && int($4) < 2000 { print $0 }' "$db" | shuf -n 100 | sed 5q
       +LC_ALL=C awk -F ',' '(" " $8 " ") ~ / mateIn5 / && int($4) >= 2000 { print $0 }' "$db" | shuf -n 100 | sed 3q
       +LC_ALL=C awk -F ',' '(" " $8 " ") ~ / mateIn5 / && int($4) >= 2700 { print $0 }' "$db" | shuf -n 100 | sed 2q
       +) |
       +LC_ALL=C awk -F ',' '
       +{
       +        points="1 point"; # default
       +}
       +(" " $8 " ") ~ / mateIn2 / {
       +        points="2 points";
       +}
       +(" " $8 " ") ~ / mateIn3 / {
       +        points="3 points";
       +}
       +(" " $8 " ") ~ / mateIn4 / {
       +        points="4 points";
       +}
       +(" " $8 " ") ~ / mateIn5 / && int($4) < 2000 {
       +        points="5 points";
       +}
       +(" " $8 " ") ~ / mateIn5 / && int($4) >= 2000 {
       +        points="7 points";
       +}
       +(" " $8 " ") ~ / mateIn5 / && int($4) >= 2700 {
       +        points="10 points";
       +}
       +{
       +        print $0 "," points;
       +}' | \
       +while read -r line; do
       +        i="$count"
       +        fen=$(printf '%s' "$line" | cut -f 2 -d ',')
       +        tomove=$(printf '%s' "$line" | cut -f 2 -d ',' | cut -f 2 -d ' ')
       +        moves=$(printf '%s' "$line" | cut -f 3 -d ',' | cut -b 1-4 ) # first move only.
       +        rating=$(printf '%s' "$line" | cut -f 4 -d ',')
       +        ratingdev=$(printf '%s' "$line" | cut -f 5 -d ',')
       +        lichess=$(printf '%s' "$line" | cut -f 9 -d ',')
       +
       +        # added field
       +        points=$(printf '%s' "$line" | cut -f "11" -d ',')
       +
       +        img="$i.svg"
       +        txt="$i.txt"
       +        destsvg="puzzles/$img"
       +        desttxt="puzzles/$txt"
       +
       +        ./fen_to_svg "$fen" "$moves" > "$destsvg"
       +        ./fen_to_ascii "$fen" "$moves" > "$desttxt"
       +
       +        printf '<div class="puzzle">' >> "$index"
       +        printf '<h2>Puzzle %s</h2>\n' "$i" >> "$index"
       +        test "$lichess" != "" && printf '<a href="%s">' "$lichess" >> "$index"
       +
       +        title=""
       +        test "$rating" != "" && title="Puzzle rating: $rating"
       +
       +        printf '<img src="%s" alt="Puzzle #%s" title="%s" width="360" height="360" loading="lazy" />' \
       +                "$img" "$i" "$title" >> "$index"
       +        test "$lichess" != "" && printf '</a>' >> "$index"
       +        echo "" >> "$index"
       +
       +        case "$tomove" in
       +        "w") tomove="w";;
       +        "b") tomove="b";;
       +        *) tomove="w";; # default
       +        esac
       +
       +        movetext=""
       +        # if there is a first move, inverse to move.
       +        if test "moves" != ""; then
       +                case "$tomove" in
       +                "w") movetext=", black to move";;
       +                "b") movetext=", white to move";;
       +                esac
       +        else
       +                case "$tomove" in
       +                "w") movetext=", white to move";;
       +                "b") movetext=", black to move";;
       +                esac
       +        fi
       +
       +        printf '<p><b>%s</b>%s</p>\n' "$points" "$movetext" >> "$index"
       +        printf '%s%s\n' "$points" "$movetext" >> "$desttxt"
       +
       +        printf '</div>\n' >> "$index"
       +
       +        # DEBUG
       +        #echo "$count" >&2
       +
       +        count=$((count + 1))
       +done
       +
       +cat >> "$index" <<!
       +</main>
       +</body>
       +</html>
       +!