Updated - gnuskii - GNUSki improved for ascii skiing experience.
 (HTM) git clone git://bitreich.org/gnuskii git://enlrupgkhuxnvlhsf6lc3fziv5h2hhfrinws65d7roiv6bfj7d652fid.onion/gnuskii
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       ---
 (DIR) commit edfca84dc19916bcfa994fcefe204a3403bc88cd
 (DIR) parent 690c29fba8184f68e9ea763f2fa0cdfdd567ce38
 (HTM) Author: Rudolf Olah <rudolf.olah.to@gmail.com>
       Date:   Tue, 23 Jul 2024 17:41:48 -0400
       
       Updated
       
       Diffstat:
         D src/changelog.txt                   |      15 ---------------
         D src/main.cpp                        |     128 -------------------------------
         D src/readme.txt                      |      20 --------------------
       
       3 files changed, 0 insertions(+), 163 deletions(-)
       ---
 (DIR) diff --git a/src/changelog.txt b/src/changelog.txt
       @@ -1,14 +0,0 @@
       -GNUSki ChangeLog
       -
       -Version: 0.2
       -
       -Big Change
       -======================
       -- An object class was created
       -- Ski dude, rocks and trees are all inheritors from that object class
       -
       -
       -Bad News
       -======================
       -- POSIX Threads do not function apparently. The code has been compiled in Cygwin under Windows 2000 and in Knoppix but to no avail.
       -- The drawing methods are messed up somewhere, because when skiDude is re-drawn, other objects are re-drawn in line with skiDude.
       -\ No newline at end of file
 (DIR) diff --git a/src/main.cpp b/src/main.cpp
       @@ -1,128 +0,0 @@
       -/********************************
       -*        SkiFree GNU                                *
       -*        Rudolf Olah                                *
       -*        Copyright 2005                        *
       -*        Released under the GNU GPL        *
       -********************************/
       -#include <curses.h>                //Include curses stuff
       -#include <signal.h>
       -#include <stdlib.h>
       -#include <pthread.h>        //Include posix thread stuff
       -#include "common.h"                //Include common functions
       -#include "init.h"                //Include initialization functions
       -#include "draw.h"                //Include draw functions
       -
       -#define OBJ_NUM                30
       -#define GAME_SPEED        2
       -
       -void* timer(void* temp);
       -void* collideY(void* temp);
       -
       -//Global variables
       -bool collidex, collidey;
       -object *obstacles[OBJ_NUM];
       -skiDude *zero;
       -
       -int main(int argc, char** argv)
       -{
       -        char d;
       -        int angle;
       -        WINDOW *wnd = initStuff(wnd);
       -        pthread_t moveThread, collideYThread;
       -        int moveTRet, collideYRet;
       -        
       -        collidex = false;        collidey = false;
       -        
       -        zero = new skiDude(0, 8, angle_c);
       -        
       -        //Make object x and y random
       -        for (int i = 0; i < OBJ_NUM/2; i++)
       -        {
       -                obstacles[i] = new tree(rndInt(3,60), rndInt(3,60));
       -        };
       -        for (int j = OBJ_NUM/2; j < OBJ_NUM; j++)
       -        {
       -                obstacles[j] = new rock(rndInt(3,60), rndInt(3,60));
       -        };
       -        
       -        clear();
       -        //Draw the ski dude
       -        zero->draw();
       -        //Draw the obstacles
       -        for (int i = 0; i < OBJ_NUM; i++)
       -                obstacles[i]->draw();
       -        refresh();
       -        
       -        //Start the threads
       -        moveTRet = pthread_create(&moveThread, NULL, timer, NULL);
       -        collideYRet = pthread_create(&collideYThread, NULL, collideY, NULL);
       -        
       -        while (!collidex && !collidey)
       -        {
       -                d = getch(); // input from keyboard
       -                switch (d)
       -                {
       -                        case KEY_UP:        case '8':        zero->setAngle(zero->getAngle() + 1);         break;
       -                        case KEY_DOWN:        case '2':        zero->setAngle(zero->getAngle() - 1);        break;
       -                        case KEY_RIGHT:        case '5':        break;
       -                        case 'q':        finish(0);        break; // quit?
       -                };
       -                
       -                clear();
       -                
       -                if (!collidex && !collidey)
       -                        zero->draw(); //Draw the ski dude
       -                else
       -                {
       -                        zero->crash();
       -                        break;
       -                };
       -                
       -                //Draw the obstacles
       -                for (int i = 0; i < OBJ_NUM; i++)
       -                        obstacles[i]->draw();
       -                
       -                //Make sure ski dude goes in the right direction
       -                /*switch  (angle)
       -                {
       -                        case angle_l:
       -                        case angle_cl:        ski_next_y = ski_y+1;        break;
       -                        case angle_r:
       -                        case angle_cr:        ski_next_y = ski_y-1;        break;
       -                };*/
       -
       -                if (!collidex && !collidey)
       -                        zero->setY(zero->getNextY());
       -                //If ski dude is not complete left or right, add to the position
       -                if (angle > angle_l && angle < angle_r)
       -                        zero->setX(zero->getX() + 1);
       -                refresh();
       -        }
       -        refresh();
       -        pthread_exit(NULL);
       -        finish(0);
       -        return 0;
       -};
       -
       -void* timer(void* temp)
       -{
       -        //Check collisions with rocks
       -        for (int i = OBJ_NUM/2; i < OBJ_NUM; i++)
       -        {
       -                if (zero->getX() == obstacles[i]->getX())
       -                        collidex = true;
       -        };
       -        system("sleep 2");
       -        //if (!collidex && !collidey)
       -                zero->setX(zero->getX() + 1);
       -};
       -
       -void* collideY(void* temp)
       -{
       -        //Check collisions with rocks
       -        for (int i = OBJ_NUM/2; i < OBJ_NUM; i++)
       -        {
       -                if (zero->getNextY() == obstacles[i]->getY())
       -                        collidey = true;
       -        };
       -};
 (DIR) diff --git a/src/readme.txt b/src/readme.txt
       @@ -1,19 +0,0 @@
       -GNUSki README
       -Copyright (C) 2005  Rudolf Olah
       -
       -Brief Description
       -======================
       -This game is a clone of Skifree which is a Windows game from the early to mid '90s.
       -It currently uses NCurses for graphics.
       -
       -
       -Libraries required
       -======================
       -ncurses-5.4 (NCurses)
       -pthread (POSIX Threads)
       -
       -
       -Compiling
       -======================
       -To compile run:
       -c++ -O2 -o gnuski.o main.cpp -lncurses -lpthread
       -\ No newline at end of file