Post AzGNuvC3ciV0fv7U7U by andypiper@macaw.social
 (DIR) More posts by andypiper@macaw.social
 (DIR) Post #AyzZUEuv1Nzb2zxrua by bleeptrack@vis.social
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       It's the time of the year again: render distance got reduced.
       
 (DIR) Post #AyzZubDWjTltjtEnlw by kacperpotoczny@mastodon.social
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       @bleeptrack and that's why its cooler this time of year, as world renderer doesn't need to work that hard
       
 (DIR) Post #AyzaXGroKPFZuxWJqi by bleeptrack@vis.social
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       @kacperpotoczny aaah that makes a lot of sense!
       
 (DIR) Post #Ayzb1VC9cZ1N2jS1jc by skyr@chaos.social
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       @bleeptrack CPU time is needed elsewhere... hopefully for beautiful views, not for AI 🙈
       
 (DIR) Post #AyzdjoZL9MrVmRYO7E by yetzt@yetzt.me
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       @bleeptrack your progress got wiped and you haven't been to this part of the map yet since.
       
 (DIR) Post #Ayzdjz2mCmLmGdP2O0 by bleeptrack@vis.social
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       @yetzt /NO FOG didn't work 😭
       
 (DIR) Post #Ayzeeht8f3NfZCwV96 by phaer@fosstodon.org
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       @bleeptrack some under-clocking of the renderer was required due to limited availability of solar energy
       
 (DIR) Post #AyzxMSPDNv8ZSsxPv6 by agowa338@chaos.social
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       @bleeptrack That's the fog of war, you've to travel out and explore the map before you're able to look further ahead.
       
 (DIR) Post #Az2Qn6hlShJ6xzc6NM by bassistance@chaos.social
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       @bleeptrack excellent joke, would laugh again
       
 (DIR) Post #AzGMypqFMaOxHUDigC by bleeptrack@vis.social
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       Render issue still not fixed!
       
 (DIR) Post #AzGNJPkLZzrKQhH1dY by welshpixie@mastodon.art
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       @bleeptrack >> open WorldPrefs.ini>>set uGridsToLoad=7
       
 (DIR) Post #AzGNuvC3ciV0fv7U7U by andypiper@macaw.social
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       @bleeptrack increase view distance, reduce fog of war, turn on anisotropic filtering
       
 (DIR) Post #AzGOaFDk4G8sf3c0RM by davedarko@chaos.social
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       @bleeptrack glad the airport rendered yesterday at least...
       
 (DIR) Post #AzGOqNNvTsTGcE4G9I by hk@chaos.social
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       @bleeptrack I think this is just a symptom of a technical limitation. I can see texture render artifacts on leafes. In some cases they are not even rendered at all and it's getting worse.Meanwhile I have it on good authority that trees are rendering just fine on the southern hemisphere. Maybe this is some kind of global render resource shift?
       
 (DIR) Post #AzGRkGn3O2UKHsbJEu by bleeptrack@vis.social
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       @davedarko phew, lucky you!(Hope it's for a holiday trip? 🤩)
       
 (DIR) Post #AzGRmRDFbh41Bvt7g0 by davedarko@chaos.social
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       @bleeptrack back from 3 weeks of famility time in Murica
       
 (DIR) Post #AzGRpAgVVxsonbsNF2 by bleeptrack@vis.social
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       @hk now that you mention it, I'm also seeing this leaf issue going on here!
       
 (DIR) Post #AzKZ8aEgDUafrGu3fc by uliwitness@chaos.social
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       @bleeptrack @chucker Oh no, you accidentally loaded Silent Hill 😳