Certainly these are dimensions of power that I hadn't considered. VR
is indeed a potentially awesome social force. For one who doesn't
care much for the current fare of TV advertizing, that makes it a
potentially dangerous force. Hopefully it can be countermanded by
putting VR into the hands of the people, rather than the networks.
>I've read "Neuromancer" and "The Difference Engine." I'm a terribly
>illiterate person. :-) The latter books really wasn't about VR at
>all, but about what would happen if steam-powered computers had been
>invented a few hundred years ago. It's not at all improbable.
>Mechanical computers existed back then but were very slow. If you
>hooked them up to a steam engine, they would compute faster. This was
>actually tried in the 1990's on Charles Babbage's "Difference Engine"
>by some students at either Oxford or Cambridge, and it actually
>worked! We really could have had mechanical rather than electrical
>computers back then....
fascinating- where would further info on that be available?
Not sure really - my copy of "The Difference Engine" seems to have
gone AWOL. Try doing a web crawler search at <http://webcrawler.com>
on Charles Babbage and see what you come up with. Otherwise, go to
the sci-fi section of most books stores and see if it says something
on the inside cover.
>As for "Neuromancer" - big whoop.
thou shalt burn in analog hell for all eternity!
blasphemer of the holy st gibson! ;-)
Actually, I don't think St. Gibson think's he's a saint at all. On
one of those rare instances when I was doing a full-channel flip and
landed on 42, the Sci Fi Channel, I ran across an interview of him in
progress. He seemed a very modest fellow, particularly on the use of
the word "Cyberspace." Just a phrase he coined for something that's
already there: all that digital information that's floating around and
affecting our lives. VISA is Cyberspace, for instance. I wasn't even
convinced from his interview that he's particularly keen on VR hype in
general. He seemed to be more interested in telling stories, really.
:-)
In other words, I think VR hype has seized Steve Gibson for its
purposes, rather than vice versa.
(read *beaucoup sarcasm*- I'm good at it verbally but with a keyboard....?)
Don' wOrry I gOt it. :-)
Cheers,
Brandon