> But for cyberart to become something of it's own, not just an extention of
> other media, it needs a framework to play within, around or against. Now,
> cyberspace is mostly a possible techological infrastructure (at least in
> terms of real 3d), we need a cultural framework as well.
>
>I guess it just depends on whether you see artistry as a product of
>individually devised frameworks, or group-devised frameworks.
>Personally I see no necessity whatsoever in group-devised frameworks
>for art of any sort. In fact, I see no necessity for art whatsoever,
>except as an act of self-gratification for an individual artist. As
>far as "fine art" goes, society holds a similar view and tends to
>reward fine artists accordingly.
I think our views on what art is and should be, are quite different, and a
further discussion on that seems futile. There's room in cyberspace for
both of us, as there is for diverse artforms :)
>This has more to do with who controls the means of production, and
>less to do with VR art, IMHO. Viva la freeware revolution!
>
>Cheers,
>Brandon
'Free is when you don't have to do nothing or pay for nothing, we want to
be free, free as the wind'
Frank Zappa.
-----------------------------------------
Torbjoern Caspersen casper@due.unit.no
http://www.stud.unit.no/~casper/
Student of Architecture
at the Norwegian faculty of technology, NTH, Trondheim.