Possibly problems, yes, but still only pragmatic problems. I would have
thought you would find the artistic possiblities overshadowing the minor
obstacles :)
That's why "problems" is in quotes.
But for cyberart to become something of it's own, not just an extention of
other media, it needs a framework to play within, around or against. Now,
cyberspace is mostly a possible techological infrastructure (at least in
terms of real 3d), we need a cultural framework as well.
I guess it just depends on whether you see artistry as a product of
individually devised frameworks, or group-devised frameworks.
Personally I see no necessity whatsoever in group-devised frameworks
for art of any sort. In fact, I see no necessity for art whatsoever,
except as an act of self-gratification for an individual artist. As
far as "fine art" goes, society holds a similar view and tends to
reward fine artists accordingly.
Brandon, calm down.
When have I ever been but calm. :-)
Personaly, I don't think artists will be dominating the look of cyberspace
anymore than they (we) do in the real world. Design will be controlled by
advertising comp, which means slick and professional results, ie. better
than the anemic examples seen around now. But as frontrunners and
explorers, artists will survive, perhaps we should get going too:)
This has more to do with who controls the means of production, and
less to do with VR art, IMHO. Viva la freeware revolution!
Cheers,
Brandon