Good point. The thing I resent most about "Ultima" games and the like is
that as compelling as the graphics and sound might be, I resent having to do
everything in the right order in order to "win." I would rather feel as
though I have some control over the outcome...
>VR art does this to an even greater extent. As
>artists, we want to somewhat control the experience of the viewer.
I'm coming from an entertainment point of view here: Can we envision using
VR as a realistic medium in which people can enjoy immersive, exciting
experiences (akin to movies) in which they play a crucial role that is not
necessarily pre-defined but is nevertheless is *shaped* in a certain way?
The environment can be meticulously designed, as well as other characters
(avatars), but the story ought to be able to branch off in infinite directions.
BTW, I'm reading Snow Crash for the first time and I think it's fantastic!
T.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Visit *Todd World* at http://www.crl.com/~tvolz
|||| "After all, I'm only sand
Free admission - |||| to irritate the oyster - Adrian
worth every cent! |||| and to wait for a pearl." Belew
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""